Current EXP Rate

I remember when I first started (2004 i think) wiz would respond to every fucking suggestion and concern that someone had about his game. When the players were upset about something (meditate change, BoE, for example) he would be there to explain, debunk, ect.

That's nostalgia talking.

http://forum.shardsofdalaya.com/showthread.php?t=12021

If anything, staff concern in 2012 is at a high point. There are just some topics that have been discussed, and when they are brought back up, nothing is new. For me to copy and paste the "we don't have the resources to obsolete the entirety of content and write 3 new tiers of content through exponential mudflation every 12 months" argument every time this comes up would be even ruder than trying to stay quiet.

If the experience rate were multiplied by 5, there would be a slew of new concerns. If tomes were removed entirely, there would be a slew of new concerns. If both were done... you get what I'm trying to say.

The exp rate has been overall improved with the introduction of Blessed Zones recently. This is a non-drastic adjustment that has had the additional benefit of incentivizing experience grinding location diversity and was decided on from significant staff discussion as opposed to disorganization.

I assure you that these get noticed. It's just very difficult to find a way to respond to certain threads like this without being unprofessional. Please understand our plight as well.
 
Can you please make Everchill, Firstruins, Rust, MielC, Highkeep, Fire Grotto, Kedge, Dreadfang spire, Sirens Grotto, Sorcs lab, Crystal Caverns, Elds, Kaesora, BQ, Citadel, Emberflow, Cata, Cmal, Redsun mines, Deep shade, OG and all the other ones im leaving out all Blessed Zones?

DING DING DING, we have a winner.


Best post, would read again.
 
That's nostalgia talking.

http://forum.shardsofdalaya.com/showthread.php?t=12021

If anything, staff concern in 2012 is at a high point. There are just some topics that have been discussed, and when they are brought back up, nothing is new. For me to copy and paste the "we don't have the resources to obsolete the entirety of content and write 3 new tiers of content through exponential mudflation every 12 months" argument every time this comes up would be even ruder than trying to stay quiet.

If the experience rate were multiplied by 5, there would be a slew of new concerns. If tomes were removed entirely, there would be a slew of new concerns. If both were done... you get what I'm trying to say.

The exp rate has been overall improved with the introduction of Blessed Zones recently. This is a non-drastic adjustment that has had the additional benefit of incentivizing experience grinding location diversity and was decided on from significant staff discussion as opposed to disorganization.

I assure you that these get noticed. It's just very difficult to find a way to respond to certain threads like this without being unprofessional. Please understand our plight as well.

I do understand, but I also understand that the dev team doesn't play as much as they do dev therefore forgetting how gay grinding is.

Blessed zones are "OK" but are not the fix to what the server needs.
 
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That's nostalgia talking.

http://forum.shardsofdalaya.com/showthread.php?t=12021

If anything, staff concern in 2012 is at a high point. There are just some topics that have been discussed, and when they are brought back up, nothing is new. For me to copy and paste the "we don't have the resources to obsolete the entirety of content and write 3 new tiers of content through exponential mudflation every 12 months" argument every time this comes up would be even ruder than trying to stay quiet.

If the experience rate were multiplied by 5, there would be a slew of new concerns. If tomes were removed entirely, there would be a slew of new concerns. If both were done... you get what I'm trying to say.

The exp rate has been overall improved with the introduction of Blessed Zones recently. This is a non-drastic adjustment that has had the additional benefit of incentivizing experience grinding location diversity and was decided on from significant staff discussion as opposed to disorganization.

I assure you that these get noticed. It's just very difficult to find a way to respond to certain threads like this without being unprofessional. Please understand our plight as well.

Okay, thank you for responding =) and responding nicely to my angry post
 
I really can't really say I agree that the rate of experience has a whole lot to do with guilds being able to progress to the end of current content given how the top end of current content has been virtually untouched with zero competition for it for almost 8 months now.
 
I really can't really say I agree that the rate of experience has a whole lot to do with guilds being able to progress to the end of current content given how the top end of current content has been virtually untouched with zero competition for it for almost 8 months now.

c48yu.gif
 
I really can't really say I agree that the rate of experience has a whole lot to do with guilds being able to progress to the end of current content given how the top end of current content has been virtually untouched with zero competition for it for almost 8 months now.

Agreed. Increasing the innate AA bonus from the first 50 to the first 250, cutting CoP down by half, making actual good zones (and more than one 65 xp zone at a time) blessed, A SERVER WIDE XP BONUS BASED OFF SERVER FUNDS, etc... does not create a huge glut at the top. Plenty of MMORPGs abandon xp immediately at max level and manage to function just fine- I am not suggesting SoD do that, just pointing out a more extreme system than 'making xp for AAs, CoP, Tomes bearable' works just fine.

The whole system of crazy long grinding originated, in large part, to keep subscribers ($$$) hooked. Here is just alienates people, especially new people which this server kind of needs.
 
If the experience rate were multiplied by 2.5, there would be a slew of new concerns.

Yes, like "omg why are there so many people playing right now, I might actually find a group today" and "now I'll actually want to do my 3rd/4th/5th alt's CoP's".

Signed,
-A concerned poster
 
Yes, like "omg why are there so many people playing right now, I might actually find a group today" and "now I'll actually want to do my 3rd/4th/5th alt's CoP's".

Signed,
-A concerned poster

Yeah, let's hear about these detrimental effects on the server. I would love to know what would change.
 
is everyone in such a rush to max out their codexes and tomes?

really if you aren't having fun with 50 AAs and crap gear then you won't have fun trying to max out codexes and tomes.
 
Yeah, let's hear about these detrimental effects on the server. I would love to know what would change.

The only thing that would change is people would get tomes done alot quicker honestly.

I mean people could say that people will get bored with nothing to xp but,

they can create an alt, farm charm money( nice long process sometimes ) or quest( heh with what quest their are that are worth doing depending on class.) and raiding if their in a raiding guild.

positive side i see is people will enjoy their time more seeing more progress done without spending 4+ hrs a day grinding/farming. esp helpfull for those that work or have families or both that can't spend massive amts of time on here.

the only pressure i would see on devs is the fact they could but dont have to come up with something else for people to exp. I mean let's face it upping exp isnt going to have to make it where you need 3 new tiers of content thats only really going to effect high end guilds that are out of tomes to do already, guilds beating the raid content out there is going to make you need to make new content.

But i've been known to be retarded sometimes so pick at my comment as you wish.
 
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is everyone in such a rush to max out their codexes and tomes?

really if you aren't having fun with 50 AAs and crap gear then you won't have fun trying to max out codexes and tomes.

Not everyone thinks having 50 aa's and shit gear is fun. I honestly don't the content for low tiers is bland and boring so most people want to fly past it. And probably no one had fun maxing codex's and tomes unless they got to do it with a good group of friends and that's what really makes this game fun.

I think a big thing with this is we don't really have the population for the amount of groups alot of people are once used to being around. I know i sure as hell have not been in a ooc grp since i have came back mostly because there's hardly anyone on when I play unless its prime time raid time.

Maybe something to consider would to be allow 3 boxing to make life easier for quite a few people. Solves grping issues, peoples problems with buffing taking so long. Only downside is i guess T12 people 3 boxing low end content for alt gear but hey you can pretty much do that already with 1 other person.
 
is everyone in such a rush to max out their codexes and tomes?

really if you aren't having fun with 50 AAs and crap gear then you won't have fun trying to max out codexes and tomes.

Real genius here.

Considering most fights are just "Tank and Spank" with a rampage and enrage until about Tier 5-6, I can see how a seasoned MMO/EQ player would have more fun as he climbs the tiers.

A+ though bro.
 
Real genius here.

Considering most fights are just "Tank and Spank" with a rampage and enrage until about Tier 5-6, I can see how a seasoned MMO/EQ player would have more fun as he climbs the tiers.

A+ though bro.

thanks bro

there are plenty of fights before tiers 5-6 that are more then just tank and spank and plenty of fights afterwards that are.

really if thats the issue then maybe the low tier fights should be made more involved stratwise.

anyway you dont even need codexes until past tier 9 so whats the big deal?
 
what about half of plane of air, eyes and that dude you kite in entropy, risen, warden, what about the tower event in torment, risen in cmal 3, doto? there are plenty of other fights that are more then just a spank and tank but im just going by a quick glance and asking some people.

then you have high tier fights were all you need is to keep two tanks alive and do the one gimmick in the fight and you get loot.
 
what about half of plane of air, eyes and that dude you kite in entropy, risen, warden, what about the tower event in torment, risen in cmal 3, doto? there are plenty of other fights that are more then just a spank and tank but im just going by a quick glance and asking some people.

then you have high tier fights were all you need is to keep two tanks alive and do the one gimmick in the fight and you get loot.

Power through bro. All tank and spank. No assembly required.

Stop shitting up my thread.
 
im sorry i cant stop posting

also those fights are definitely more then tank and spank
 
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