Abelfaec
Dalayan Adventurer
This is a list compiled from my experiences in tiers 1-7 of events that could be tweaked/fixed/looked into to encourage use.
PoAir: The time-linking (what i define as mobs with same reset/walkback timers but non shared aggro lists) of the a mantash djinni siren, a mantash djinni duchess, and the respective males roamers form sultan house need to be looked at. 1 failed attempt of a pull of these stacks the roamers making it impossible to do these on tier. This time linking needs to be looked into, or there may need to be a 2 or 3 hour reset timer on their paths.
City of Mercy (lawl cyzaine/tyrsell): The Judge Rouf Stoutmane encounter is still very broken and unreliable. The High Preist Rodger (mini) still bugs out 90% of the time.
Plane of Fire : This is all kinda of jacked up from the quest progression raid mobs (Sephaa Salaar is the first) Maysun, and Gorzenath are also very glitchy. Providing an exclusive hold on these encounters by those with ringers with the activation items for these. See Meyers.
Plane of Earth : this zone's trash difficulty is not balanced to it's tier.
PoAir: The time-linking (what i define as mobs with same reset/walkback timers but non shared aggro lists) of the a mantash djinni siren, a mantash djinni duchess, and the respective males roamers form sultan house need to be looked at. 1 failed attempt of a pull of these stacks the roamers making it impossible to do these on tier. This time linking needs to be looked into, or there may need to be a 2 or 3 hour reset timer on their paths.
City of Mercy (lawl cyzaine/tyrsell): The Judge Rouf Stoutmane encounter is still very broken and unreliable. The High Preist Rodger (mini) still bugs out 90% of the time.
Plane of Fire : This is all kinda of jacked up from the quest progression raid mobs (Sephaa Salaar is the first) Maysun, and Gorzenath are also very glitchy. Providing an exclusive hold on these encounters by those with ringers with the activation items for these. See Meyers.
Plane of Earth : this zone's trash difficulty is not balanced to it's tier.