Content that can use a facelift;

Abelfaec

Dalayan Adventurer
This is a list compiled from my experiences in tiers 1-7 of events that could be tweaked/fixed/looked into to encourage use.

PoAir: The time-linking (what i define as mobs with same reset/walkback timers but non shared aggro lists) of the a mantash djinni siren, a mantash djinni duchess, and the respective males roamers form sultan house need to be looked at. 1 failed attempt of a pull of these stacks the roamers making it impossible to do these on tier. This time linking needs to be looked into, or there may need to be a 2 or 3 hour reset timer on their paths.

City of Mercy (lawl cyzaine/tyrsell): The Judge Rouf Stoutmane encounter is still very broken and unreliable. The High Preist Rodger (mini) still bugs out 90% of the time.

Plane of Fire : This is all kinda of jacked up from the quest progression raid mobs (Sephaa Salaar is the first) Maysun, and Gorzenath are also very glitchy. Providing an exclusive hold on these encounters by those with ringers with the activation items for these. See Meyers.

Plane of Earth : this zone's trash difficulty is not balanced to it's tier.
 
PoAir: The time-linking (what i define as mobs with same reset/walkback timers but non shared aggro lists) of the a mantash djinni siren, a mantash djinni duchess, and the respective males roamers form sultan house need to be looked at. 1 failed attempt of a pull of these stacks the roamers making it impossible to do these on tier. This time linking needs to be looked into, or there may need to be a 2 or 3 hour reset timer on their paths.
Easily solved by using different methods to pull. I guess going into specifics would be strat leaks, so just try using tactics you wouldn't normally use in other places.

City of Mercy (lawl cyzaine/tyrsell): The Judge Rouf Stoutmane encounter is still very broken and unreliable. The High Preist Rodger (mini) still bugs out 90% of the time.
Cyzaine is awesome don't be hatin.

Plane of Fire : This is all kinda of jacked up from the quest progression raid mobs (Sephaa Salaar is the first) Maysun, and Gorzenath are also very glitchy. Providing an exclusive hold on these encounters by those with ringers with the activation items for these. See Meyers.
Agreed

Plane of Earth : this zone's trash difficulty is not balanced to it's tier.
Strongly disagree.
 
The only earth trash I've seen that you could say is really ridiculous is the warden trash at the treehouse that are almost as rough as the golems in Inner Prison. Given that the boss in the treehouse is easily tier 6 in loot quality and at least 6 in difficulty, it's probably just a little bit over what it should be there with the trash, as I've never seen any other t6 trash that is near that strong in damage output.
 
Plane of Fire : This is all kinda of jacked up from the quest progression raid mobs (Sephaa Salaar is the first) Maysun, and Gorzenath are also very glitchy. Providing an exclusive hold on these encounters by those with ringers with the activation items for these. See Meyers.
Is this stuff actually not working? I think they have run a few more guys through this quest not so long ago so no idea. Also when I was still actively playing I don't recall having any problems with Gorzenath glitching out once Cyzaine polished it up after the first few initial tries.

Plane of Earth : this zone's trash difficulty is not balanced to it's tier.
I'd actually be interested to see how often people hit this zone up beyond the sister or whatever for polore relics.
 
Most of earth except for the treehouse (way harder than the rest of it) is constantly down because of sihala salves for vah being farmed by pugs with ringers or high tier guilds also looking for the salves.

If you want a zone nobody really hits up, look at Entropy. It has relics for the same step of the polore quest as earth but no one does it. Cool zone with some cool mobs though.
 
ive done entropy from start to finish back in the day and i loved it personally. some of the trash was annoying but overall it was really well done and the final fight is worth it alone!.
 
Plane of Earth : this zone's trash difficulty is not balanced to it's tier.

Did these get changed because those earthen wardens from the prime sentinel were always a joke and I am pretty sure me and cinn despite being so godlike were able to duo them and the boss with relative ease. In fact when we first went to kill him we didn't even think the boss was a boss but rather some gimmick fight to trigger the actual boss.

I don't recall them doing anything other than being spank and tank and maybe rampaging.


Also I am not agreeing with abel but someone should really fix city of mercy, like what someone who wasn't abel said and I am agreeing with a bunch of the boss fights are broken, some of them will randomly not drop loot and the final boss script is still bork and sends an army of skeletons to kill the raid when thats not whats supposed to be happening.
 
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I'd agree that many less traveled and less polished raid zones could use bug fixes and loot tweaking, but getting a developer to look at anything will require very specific bug reports and very detailed arguments with respect to loot.

Given good information the dev team is quick to fix things and surprisingly open to changing loot, but there is far too much content and far too few developers for anybody to go over a retired developers content looking for bugs and imbalances. It is hard enough to find bugs in your own content, let alone in somebody else's.
 
Did these get changed because those earthen wardens from the prime sentinel were always a joke and I am pretty sure me and cinn despite being so godlike were able to duo them and the boss with relative ease. In fact when we first went to kill him we didn't even think the boss was a boss but rather some gimmick fight to trigger the actual boss.

I don't recall them doing anything other than being spank and tank and maybe rampaging.

Sounds like it got changed then, yes. They now all hit pretty fast, decently hard and they all flurry too. Including the boss's linked adds. Someone was in fact boxing Cinn when I did that recently. It was no joke.

Rest of the earth trash isn't too bad though.
 
Nabhan Captain of the guard bugs out on the responses he gives you if someone killed one of the previous progression quests after.

Good example of sequence events being:

1: Raid ports in and kills guardian mephit from the 2nd city using amulet of hakim service, skips jherek, and raizol/raigol.

2. raid ports up using wizard port to zone ent, clears mephitkalia, ambassador, and then gets to jherek and quits.

Nabhan Captain of the guard bugs out in the responses he gives and they are not accurate to the most recent mob that was killed. The zone is now perma broke for progression until it respawns, and with high demand for guardian mephit for his PoLore artifact this sequence ends up happening alot.

Also, All of the progression quests with the Dowleh in the 1st city do not complete when finally turned in. You can get the appropriate cash/item rewards, but not the flag for completing the quest, making it very difficult to complete the quest without insider information.

The Traveling jeweler asks for all examples of djinni jewelry and offers a reward, but with 6 separate examples of quest item jewelry and raid loot obtained from the area requestsed she does not accept any.

The Hakim Trader that does the amulet of hakim service quest doesn't actually tell people he'll make it for them most of the time. He simply doesn't reply.

The Historian's quest referencing some text about the Great War obtainable soemwhere in dalaya is either horribly obscure, broken, or never fully implemented.

Mephitkalia the Invincible is stupid, and a tier raid mob dropping fake tier 7 items that actually don't do anything at all is incredibly retarded. This looks like a Dev joke easter egg some people might have played with and forgot to remove.

Nothing about that was exaggerated.

If you want brutal unbiased logic I think the Amulet of Hakim Service port needs to be changed to port you to the 1st city. Logically it makes no sense that it ports you into the enemy base, the 1st city awards you with it, calla hakim, not calla suhayb. IT's the amulet of hakim service, just fixing this alone will alleviate the problem with screwing up the progression kills and it just doesn't make any sense as it is.
 
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I wouldn't hold my breath for someone taking a serious look at PoFire. From my point of view at least there are a couple difficulties:

- All the mobs have similar names, even some that just stand around for flavor iirc. So it's hard to make heads or tails of what is involved in what because they all kind of blur together when you're looking through them. Maybe a dev who has actually raided the entire zone a few times and paid attention would have more luck, though.

- How things are intended to work isn't written up anywhere or anything. With zones that have intricately-linked things going on (see Rust, for example) it's hard to decide how to fix anything, because--unless it's really obvious what is supposed to happen and there's just a typo or something--I can't be sure that any "fix" I put in wouldn't just break something else or clash with what the zone's designer wanted. It can be hard enough just to figure out how it works in the first place (I still don't actually know how the spawning for the shared trash area in Rust works exactly).

Same with CoMercy, really.

Maybe this is a good reason for code comments and design documentation, going forward? It shouldn't be too difficult for a dev to put ideas to paper (or keyboard) while implementing/designing a zone, and comments really should be required of any code, because in a project like this, it's going to be a huge PITA to keep track of everything, as evidenced whenever someones zone needs fixed that isn't around anymore!

##Think of the futurez


edit: I know from personal experience it's not always fun/easy to write up design docs for what you want to code, and it can be a pain to comment your code when you're in the moment. Just saying it might help~

doubleedit: but it's even less fun to debug someone's code when it's not commented or there is no documentation!
 
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Easily solved by using different methods to pull. I guess going into specifics would be strat leaks, so just try using tactics you wouldn't normally use in other places.


Cyzaine is awesome don't be hatin.


Agreed


Strongly disagree.

In retort, CoMercy is still incredibly screwed up:
1) The original design from it involving the beacons was never fully removed and is buggy and non functional for anything at all.

2) Althunna was going to be added as a tier 9-10 raid encounter and was never finished.

3) Thanes still spawns every 5 hours providing free lawl loot.

4) Judge Rouf Stoutmane's activator is still broken and doesn't respawn on failed attempts, which can be accidentally triggered by althunna sworn paladins just running around hailing stuff.

5) Gunther is still 4 man-able and lawl.

6) Rodger still goes perma invulnerable at 90% if your dps is even barely good at all because of his mechanic for when his adds pop.

The problem with PoEarth is the trash bugs out on the z axis alot ebcause of the trees, so if u actually try to navigate around u will have stuff randomly appear and start smacking you. The fact that 50% of the trash sees invis, and everything that sees invis runs at abrd speed is icnredibly insulting and makes CR's impossible. There is no corpse call in this zone and there probably should be, and all of my arguements about the trash here make are consistent with the same arguements about Tears of Elael trash, and that's one of the higher end Iki exp zones.

Either add a corpse call, drop the runspeed, increase the respawn timers, or make the animals on standard animal factions instead of in zone deity so druids / rangers can at least reasonably assist with CR's. This zone has a combination of everything we design to make content difficult at that tier, but it has all of it in one.

The earthen rune quest hasn't even been done yet because it's so damn hard to, how long has this zone been out, 3 years?
 
Nabhan Captain of the guard bugs out on the responses he gives you if someone killed one of the previous progression quests after.

Good example of sequence events being:

1: Raid ports in and kills guardian mephit from the 2nd city using amulet of hakim service, skips jherek, and raizol/raigol.

2. raid ports up using wizard port to zone ent, clears mephitkalia, ambassador, and then gets to jherek and quits.

Nabhan Captain of the guard bugs out in the responses he gives and they are not accurate to the most recent mob that was killed. The zone is now perma broke for progression until it respawns, and with high demand for guardian mephit for his PoLore artifact this sequence ends up happening alot.

Also, All of the progression quests with the Dowleh in the 1st city do not complete when finally turned in. You can get the appropriate cash/item rewards, but not the flag for completing the quest, making it very difficult to complete the quest without insider information.

The Traveling jeweler asks for all examples of djinni jewelry and offers a reward, but with 6 separate examples of quest item jewelry and raid loot obtained from the area requestsed she does not accept any.

The Hakim Trader that does the amulet of hakim service quest doesn't actually tell people he'll make it for them most of the time. He simply doesn't reply.

The Historian's quest referencing some text about the Great War obtainable soemwhere in dalaya is either horribly obscure, broken, or never fully implemented.

Mephitkalia the Invincible is stupid, and a tier raid mob dropping fake tier 7 items that actually don't do anything at all is incredibly retarded. This looks like a Dev joke easter egg some people might have played with and forgot to remove.

Nothing about that was exaggerated.

If you want brutal unbiased logic I think the Amulet of Hakim Service port needs to be changed to port you to the 1st city. Logically it makes no sense that it ports you into the enemy base, the 1st city awards you with it, calla hakim, not calla suhayb. IT's the amulet of hakim service, just fixing this alone will alleviate the problem with screwing up the progression kills and it just doesn't make any sense as it is.

The following is written as a player, not as a developer:

Nabhan has almost nothing to do with the Gorzenath quest. I am assuming that it was you mean by "progression." He is mostly there to follow you and give you hints about the zone.

Turning on the Hakim to kill the Dowleh and the Sepah-Salaar also have nothing to do with unlocking Gorzenath. Nothing is supposed to happen at the end. Here is what Cyzaine told me when I asked him if that was right when Goon Squad first did it:

She should respond, with pretty much angrily dismissing you. Plot wise you 'failed' the zone, and though you gave her what she wants, she's overall not happy about it.

I don't doubt that there are bugs in Plane of Fire. The most common complaint is that it is nigh impossible to unlock Gorzenath due to bugs. That isn't true. It's just much more complicated than your average quests.

You can skip Mephitkalia the Invincible and the jeweler if it pleases you.
 
The following is written as a player, not as a developer:

Nabhan has almost nothing to do with the Gorzenath quest. I am assuming that it was you mean by "progression." He is mostly there to follow you and give you hints about the zone.

Turning on the Hakim to kill the Dowleh and the Sepah-Salaar also have nothing to do with unlocking Gorzenath. Nothing is supposed to happen at the end. Here is what Cyzaine told me when I asked him if that was right when Goon Squad first did it:



I don't doubt that there are bugs in Plane of Fire. The most common complaint is that it is nigh impossible to unlock Gorzenath due to bugs. That isn't true. It's just much more complicated than your average quests.

You can skip Mephitkalia the Invincible and the jeweler if it pleases you.


You just admitted the pivotal point. The zone and activation of gorzenath is vague and obscure for a reason, and the only hints you get at all easily bug out. You can't make something obscure, say it's validated because set hints are given by an npc and turn and defend the obscurity after admitting the hints aren't actually being delivered.
 
You just admitted the pivotal point. The zone and activation of gorzenath is vague and obscure for a reason, and the only hints you get at all easily bug out. You can't make something obscure, say it's validated because set hints are given by an npc and turn and defend the obscurity after admitting the hints aren't actually being delivered.

The hints Nabhen gives you aren't about Gorzenath, he gives you strat hints for the mobs he is standing near. This is really really obvious if you have read literally anything he says.
 
The hints he gives you are about the progression in the zone, of which gorzenath is the last step. I understand this. It doesn't defeat the original point.
 
You are wrong. He warns you as to what the mobs do. For instance, he tells you that there are adds in the Jherek fight. He stops doing this after the city event. He does not give you hints for Gorzenath. As someone who has done the quest, I know this to be true.
 
You are wrong. He warns you as to what the mobs do. For instance, he tells you that there are adds in the Jherek fight. He stops doing this after the city event. He does not give you hints for Gorzenath. As someone who has done the quest, I know this to be true.

Alright, i am done trying to protect high end content and non disclosure:

If Guardian mephit is killed before you attack sephaa salaar nabhan can bug out, and in order to progress in this zone you have to kill Jherek, you have to kill raigol and raizol, assuming you're actually genuinely progressing it. Everything you guys do is handed to you, your guild still uses you for a reason that you cannot deny.

It is bugged, whether or not you think it's important or relevant is a different point all together, which i defend your right to have your own opinion about, don't argue with me about it being bugged, because it just is. You haven't done the progression since cyzaine was there to walk you through it, he's not there now, and everyone else is having a problem. Maybe i should have worded it like that instead of trying to polite.
 
Alright, i am done trying to protect high end content and non disclosure:

If Guardian mephit is killed before you attack sephaa salaar nabhan can bug out, and in order to progress in this zone you have to kill Jherek, you have to kill raigol and raizol, assuming you're actually genuinely progressing it. Everything you guys do is handed to you, your guild still uses you for a reason that you cannot deny.

It is bugged, whether or not you think it's important or relevant is a different point all together, which i defend your right to have your own opinion about, don't argue with me about it being bugged, because it just is. You haven't done the progression since cyzaine was there to walk you through it, he's not there now, and everyone else is having a problem. Maybe i should have worded it like that instead of trying to polite.


I'm arguing that the majority of the bugs in the zone are not zone breaking, not that they don't exist. But I'm sorry that you've been thus far unable to figure out the Gorzenath quest.

Guardian Mephit breaking the city event is a genuine bug, though I'm sorry that it took you several paragraphs of tinfoiling and personal attacks to communicate it.
 
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