You're lucky I like this month. Anyone activate my yearly halloween event?
Nabhan Captain of the guard bugs out on the responses he gives you if someone killed one of the previous progression quests after.
Good example of sequence events being:
1: Raid ports in and kills guardian mephit from the 2nd city using amulet of hakim service, skips jherek, and raizol/raigol.
2. raid ports up using wizard port to zone ent, clears mephitkalia, ambassador, and then gets to jherek and quits.
Nabhan Captain of the guard bugs out in the responses he gives and they are not accurate to the most recent mob that was killed. The zone is now perma broke for progression until it respawns, and with high demand for guardian mephit for his PoLore artifact this sequence ends up happening alot.
He's for flavor. He has no purpose that can be 'bugged' out at any point, ASIDE from controlling the city invasion event at one point (note to future devs, don't try something that complex in your first zone~).
But ya, his responses aren't accurate... but beating the Mephit shouldn't affect that.
Also, All of the progression quests with the Dowleh in the 1st city do not complete when finally turned in. You can get the appropriate cash/item rewards, but not the flag for completing the quest, making it very difficult to complete the quest without insider information.
Consider the 'quest' an investigation. Once you get enough evidence you're just done. But you get no notification of progression. I thought that was cute when I developed it, but alot of people prefer more guidance in this sort of thing. The quest not closing is not stopping you.
The Traveling jeweler asks for all examples of djinni jewelry and offers a reward, but with 6 separate examples of quest item jewelry and raid loot obtained from the area requestsed she does not accept any.
Unrealized quest objective, but not that important to progression. I'll change some dialog on her.
The Hakim Trader that does the amulet of hakim service quest doesn't actually tell people he'll make it for them most of the time. He simply doesn't reply.
That thing was just sorta thrown on, I'll take a look at his dialog.
The Historian's quest referencing some text about the Great War obtainable soemwhere in dalaya is either horribly obscure, broken, or never fully implemented.
Was a hook for a future quest, but those books were never written. You probably found one volume in Tower of Tarhyl though.
Mephitkalia the Invincible is stupid, and a tier raid mob dropping fake tier 7 items that actually don't do anything at all is incredibly retarded. This looks like a Dev joke easter egg some people might have played with and forgot to remove.
Mephitkalia the Invincible drops some mildly useful utility items, some joke items for the lulz, and prepares you for handling the final exam boss you haven't reached yet. In addition if you say the right things to him he can start up the quest to get to said final exam boss earlier than usual.
Nothing about that was exaggerated.
Aside from getting to the final boss, I'm pretty sure all the encounters are balanced and doable, and the gear is fine for it's progression. So I'd beg to differ.
If you want brutal unbiased logic I think the Amulet of Hakim Service port needs to be changed to port you to the 1st city. Logically it makes no sense that it ports you into the enemy base, the 1st city awards you with it, calla hakim, not calla suhayb. IT's the amulet of hakim service, just fixing this alone will alleviate the problem with screwing up the progression kills and it just doesn't make any sense as it is.
In fairness, before the civil war, it was all one big city, under the rule of the Hakim. Like other content, the PoLore quests messed up alot of progression related things, but people porting in to get mobs you want is a pretty common problem when I left SoD.
In retort, CoMercy is still incredibly screwed up:
1) The original design from it involving the beacons was never fully removed and is buggy and non functional for anything at all.
See below.
2) Althunna was going to be added as a tier 9-10 raid encounter and was never finished.
The above thing was going to be part of the fight. As it stands neither do much of anything, and rarely affect anything at all. The mobs that occasionally spawn are terribly easy for anyone in the zone.
3) Thanes still spawns every 5 hours providing free lawl loot.
If he's killable thats a problem. But if he's not triggered by the pre-requisite fight, he's supposed to be invincible.
4) Judge Rouf Stoutmane's activator is still broken and doesn't respawn on failed attempts, which can be accidentally triggered by althunna sworn paladins just running around hailing stuff.
There is a secondary activation method, but ya Sworn folk shouldn't be able to activate it. Easy fix.
5) Gunther is still 4 man-able and lawl.
That's actually Waldo's content. Also Tier 4 is very 1 groupable in general for high tier folks. Also that maze is really annoying. But I'll see what I can do. I hate making bosses in general though.
6) Rodger still goes perma invulnerable at 90% if your dps is even barely good at all because of his mechanic for when his adds pop.
Ya he probably needs to be looked at, but as a mini with sub-par loot for his tier by design I'm doubtful many people will care. Still I'll see what can be done.
That about covers most points you brought up. Expect a bit of activity in the next day or 2 from me to cover these.