DernipDaGnome
Dalayan Adventurer
I like both option one and two, Waldo.
It doesnt detract from exp, but it still adds something you can exp for a really really long time. 78 codex of exp is huge. More tomes is a bad thing, so expable items are the next best thing@Tevinter's item, that sounds awesome. Though, doesn't the experience that goes to items not detract from experience for tomes and AAs?
We allready had this in the form of Rohk book, but alas, that got nerfed to the point of noone even bothers with getting one.do we want a place for experience to go no matter how much experience you have already gotten.
One thing I will say about CoP though is that for enchanters they are kinda weak. CoP adds to healing, DD, dots, hots, melee damage, pet damage, and ranged damage. Enchanters don't really do any of that. Enchanters buff, mez, and slow as their primary task. CoP does not help with this. I am not sure if CoP adds to damage done by somatic bond or not yet, but I think that would be the only way CoP would be of any real help to an enc.
I like the idea of expable items tev had although i dont think its "Fair" forthe people who put time in to raid flag and gear for someone to get equilvent of power the top teir droppers in game ie t12-13 14??? . How ever it would be nice to see expable items added to the game that could posisibly contribute to equality of t8-9 gear tops but wiht the limit of only being able to xp 1 item at atime. thatway no one could just farm 7+ peices ofgear then just xp themall at once. And when sod ever gets ikithish 2.0? if we ever, then yes new dropable gear from these zones if tiersjump from what they are now to 15 or 16 i wouldnt see the hurt in haveing xp gear raised to t11 and 12 standareds.
The whole tomes idea in general feels like a failed experiment, not just CoP which was here long before Ikisith expansion launched. There are just too many tomes and even if CoP was removed or replaced what do you do about the other 20+ tomes that raid guilds will want you to do in its place ?
If its failing the most direct course is to get rid of it all together and reimburse players that have invested heavily into tomes completions with something equally tedious and is part of the endgame they covet like charms from plat grinding.
Idea: Give each player with completed tome(s) a plat value token per tome that can be turned in to the charm vendor. For those that have a endgame charm already done and need reimbursement the token could be applied to some endgame exp-able items, like instead of plat value it xp's the item up a set amount (Dev some for t10+ content).
You get rid of the tome problem and keep players happy that they dont have to now go out and grind a million plat to fit in with your endgame content. The same system could be applied to converting completed tomes to a fame points clickable token as a third option.
Taking large scale things away from players has proven to be a tricky subject (ie. old Thaz) and has the potential to decrease player base population but if tomes impede or limit how the game can be dev'd in the future (3.0 client or even our current client) I am all for a system such as this to get rid of tomes all together as sort of reset button for SoD, its players and the staff.
Proposal 2:
Get rid of CoPower altogether, reimburse all experience, and welfare the 20% to something else.
Since that was deemed overpowered and gamebreaking (why again?)
In fact I do not see how one item in one slot, that takes hours upon hours to even obtain, not to mention to xp, is that gamebreaking. I'm also confused to what you are refering when you are saying 1/3 to maxing it. Level? Well yes, but thats about 10% of the total xp required to max it (225.000.000 XP on those 10%, more then a full set of 5 CoP).this item was the best ranged in the game about a third of the way into xping it. Maxing would have taken an immense amount of xp yes, but you should be able to understand how this one item, obtainable by a t10/11 group, that outclasses every other range in the game, is not a good thing.
I think codices should stay the same, exp across the board should be increased, and dev time should be spent elsewhere.