Cmal 4-1,4-2

seferon

Dalayan Beginner
We were told recently that people who kill cmal 4-1 tried to bring in the less ideal character that they couldn't get into the cmal 4-1 kill got denied loots because they did not have the correct flags and could not loot the items. I was wondering was the flagging system that was discussed a while ago was ninja implemented and what is required in these flags. Like is summoner required to loot for 4-1 and 4-1 required to loot from 4-1, or do you have to be in the encounter its self to get the loot?
 
seferon said:
We were told recently that people who kill cmal 4-1 tried to bring in the less ideal character that they couldn't get into the cmal 4-1 kill got denied loots because they did not have the correct flags and could not loot the items. I was wondering was the flagging system that was discussed a while ago was ninja implemented and what is required in these flags. Like is summoner required to loot for 4-1 and 4-1 required to loot from 4-1, or do you have to be in the encounter its self to get the loot?

I won't lie, and I don't play anymore so I really shouldn't even be throwing my opinion down in the first place, but if it was changed so that people outside of the six couldn't loot, well, it just made cmal4 completely worthless.
 
TapeinV said:
I won't lie, and I don't play anymore so I really shouldn't even be throwing my opinion down in the first place, but if it was changed so that people outside of the six couldn't loot, well, it just made cmal4 completely worthless.

exsept for the 6 lucky ppl inside cmal 4
 
TapeinV said:
I won't lie, and I don't play anymore so I really shouldn't even be throwing my opinion down in the first place, but if it was changed so that people outside of the six couldn't loot, well, it just made cmal4 completely worthless.

Because OBVIOUSLY you should be able to usher in a 7th person to a zone capped at 6 people.
 
At the level it's ment for, it takes a CERTAIN class make up in order to complete it, a lot of classes would not get the chance to take part in the encounter, which shafts a lot of people who box another toon in order to make the encounter a win.

And in regards to Latten...lot of the time the six whom are needed to complete the encounter don't even need the loot.
 
TapeinV said:
At the level it's ment for, it takes a CERTAIN class make up in order to complete it, a lot of classes would not get the chance to take part in the encounter, which shafts a lot of people who box another toon in order to make the encounter a win.

That's not really a problem with the number of people the zone is capped to. We've already discussed this in great lengths privately that cmal4-2 is probably too strict on class composition. It's just incredibly difficult to strike a balance so that it's not overly trivial if people do bring in that 'perfect' group composition; the problem though is that the perfect group is almost required right now with zero leeway.

And in regards to Latten...lot of the time the six whom are needed to complete the encounter don't even need the loot.

I find this hard to believe. 4-1 maybe, but 4-2? Not likely unless you're talking about bad luck on what drops.
 
I put "lot of the time" because after 2-3 times of doing the encounter, with luck, the people whom are farming it have the loots they need. Regardless, it's kind of a dieing arguement in my case considering cmal loot isn't required for progression, it's just a large bonus.
 
Xeldan from the way your talking it has been implemented so could you just tell us what exactly you guys changed so we can have an open discussion without us arguing about things that were not done. Currently i love the cmal 4-2 encounter it is amazingly hard even with upper thaz geared crew and i like it that way but with that crew you cant swap out anyone.
 
seferon said:
Xeldan from the way your talking it has been implemented so could you just tell us what exactly you guys changed so we can have an open discussion without us arguing about things that were not done. Currently i love the cmal 4-2 encounter it is amazingly hard even with upper thaz geared crew and i like it that way but with that crew you cant swap out anyone.

We mostly talked about the quantity of loot vs number of people involved in the encounter and about possibly implementing a flag system, yes. I wasn't aware if it was actually implemented with the War patch or not though since I'm out of town right now.
 
Xeldan said:
Because OBVIOUSLY you should be able to usher in a 7th person to a zone capped at 6 people.

Post Deleted, everything I have to say about the changes is posted below, clearer and more gracefully.
 
Yea the idea of nerfing the loot from Cmal 4 to compensate would definitely make everyone happy...
 
Cinn said:
tbh, what you did here was just cause a probblem where there previously was none. Why?

a casual player will NEVER get Cmal 4-1 loot. Ever. Period.

They wont have the gear/characters capable of it.

However, every single character that is on a tier capable of doing Cmal 4-1, 4-2, is completely fine with the old system. With the current flag system, how the FUCK is a beastlord supposed to get flagged? Replace the wizard in your kill group as DPS? LOLERCAUST

Your options are

a) put the shit back the way it was

or

b) make the encounter doable with a hodge-podge group of classes and nerf both tiers of loot to shit in compensation.

---

a) leaves the zone intact and preserves one of the coolest "raid" encounters on this server.

b) I'd say this would make everyone happy, but you know, everyone was fine with it the way it was before. except the devs. ::crickets::

Everyone is quite the small number of people.

And you can consider this the last time I ever respond or look at your posts again, since you feel the need to post like a jackass.
 
Xeldan said:
Everyone is quite the small number of people.

And you can consider this the last time I ever respond or look at your posts again, since you feel the need to post like a jackass.

It's the thaz tower of 6 man encounters. Two encounters, in an entire zone of content for casual players. Thaz tower shouldnt be made easier because its only done by a handful of guilds, just as Cmal 4.1/2 shouldnt be made easier beacause it is only done by a handful as well.

IMO you cant tune this specific encounter without drastically reducing the difficulty of the event and having to incidently lower the quality of it's loot to balance with Risk Vs. Reward. Is that what you really want to do with your pinnacle of high end 6-man encounters?

The strict class limitations is the only drawback to this Cmal encounter, and while it's a shame that Cinn wont get to kick some Ysthar butt, theres always 5 other spots in the group that need to be botted. I'm pretty sure that everyone who's there feels equally.

It's a shame you wont be reading my posts, because they reflect the general feelings of the only people this change is currently effecting.
 
Although i've never even seen cmal 4 i'm pretty sure that some classes could be switched in and out, its just that people dont want to give it a try. Is there anyone out there that has tried switching a wizard for a ranger or a necro or a SK for the warrior or are we just talking hypothetically?

65 necro LF a place in a cmal4 group :p PST!
 
I've talked to Brandar last night about Cmal 4 in general and from what he said you could probably switch out certain classes if you are good enough / geared enough. Problem is just that you more or less need some sort of burst DPS - and Necro for example is definitely no burst DPS class compared to a wizard or even a rogue.

So yeah - it'd kinda suck if you could only loot stuff if you participated in the fight itself but I'll wait with further comments until I got a shot on it myself.
 
I'm sure necro would still do better than beastlord on whirlwinding mobs, perhaps they could be adjusted just a little to make room for more classes? You'd need a very well geared "other class" instead of the usual setup anyway.

I know next to nothing about The Reborn Malath, though.
 
I'm in complete agreeance with Cinn. This is another case of the devs being unhappy while everyone else who has completed the encounter (which is a small group) is happy about the way it was.
 
Xeldan said:
That's not really a problem with the number of people the zone is capped to. We've already discussed this in great lengths privately that cmal4-2 is probably too strict on class composition. It's just incredibly difficult to strike a balance so that it's not overly trivial if people do bring in that 'perfect' group composition; the problem though is that the perfect group is almost required right now with zero leeway.

The only solution I see to this problem is pretty much to spawn mobs depending on which classes are in the group, which wouldn't be impossible, but take some great consideration to implement.
 
Homogenn said:
The only solution I see to this problem is pretty much to spawn mobs depending on which classes are in the group, which wouldn't be impossible, but take some great consideration to implement.

But the mob would retain the same loots, or?

If this was made happen and the loots were to remain unchanged, then people would just find the classes it takes to make 4.1/4.2 the easiest.
 
TapeinV said:
But the mob would retain the same loots, or?

If this was made happen and the loots were to remain unchanged, then people would just find the classes it takes to make 4.1/4.2 the easiest.

That could be balanced out? If it was too easy with some classes, they'd be upgraded?
 
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