Charms

Kazimir

Dalayan Adventurer
As a possible way to bring money into the server. I was thinking it would be nice to be able to switch charms between your characters. The plat is already in the system so it wouldn't inflate the server. Just make it so the accounts have to be linked to an email as a means of restricting any controversy.

I would think for that a donation status of gold would suffice (a little higher then account transfers). This would also make it easier for people to switch mains when they have all but beaten the game. While helping to make up for the lacking server funds atm.
 
I would also like to trade my charms around between my characters.

It used to be possible, but is no longer due to I believe the hassle involved in tracking down stolen charms?

Maybe a /cm sendcharm command or something?
 
If this were ever implemented (which I highly doubt it would be), Gregar is right in the fact that there would have to be some sort of fee attached. You "used to be able to move charms" for a 20% fee I believe it was. It doesn't need to be that much, but something substantial. You could just swap it onto a fresh level 65 to help exp it, and then send back to your main when you are done. I am not sure I like this idea, even though it would be cool for Nodnal to carry around both a charm of magic and a charm of valor.
 
The plat is already in the system so it wouldn't inflate the server.

It wouldn't inflate the server by adding cash, but it wouldn't promote additional removal of plat from the system by encouraging you to farm for another charm, so in a roundabout way it kind of would (assuming you would farm it).

In any case, not going to happen - we would like charms to stay on the characters for whom they were purchased.
 
I guess ill be the jerk, I dont care for this idea at all. Too easy to contact someone who no longer plays the game and ask to have their charm. Then you got people running around with eternals and juggos on people that never bothered to farm their own money.

Charm farming is a right of passage, and seperates the dedicated from the rest of the server. You should have to earn it.
 
Thank you nepthes, toshie is getting a new charm!
:10 bux:

I guess ill be the jerk, I dont care for this idea at all. Too easy to contact someone who no longer plays the game and ask to have their charm. Then you got people running around with eternals and juggos on people that never bothered to farm their own money.

Charm farming is a right of passage, and seperates the dedicated from the rest of the server. You should have to earn it.

A quick re-read of OP:

I was thinking it would be nice to be able to switch charms between your characters.

Just make it so the accounts have to be linked to an email as a means of restricting any controversy.

More quotes:

You "used to be able to move charms" for a 20% fee I believe it was. It doesn't need to be that much, but something substantial. You could just swap it onto a fresh level 65 to help exp it, and then send back to your main when you are done.

Pretty sure you also used to be able to straight up hand charms to people, as they were not NO DROP.
 
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I think this is a great idea; every 10 posts or so someone comes in and recaps the important stuff so we have to scroll less.
 
It wouldn't inflate the server by adding cash, but it wouldn't promote additional removal of plat from the system by encouraging you to farm for another charm, so in a roundabout way it kind of would (assuming you would farm it).

If you don't mind i'd like to clarify this:

Farming plat is adding plat to the system.

Buying charms takes it off.

A character with a charm he can trade to his other characters, has less incentive to farm plat. A player that has less need to farm plat, doesn't farm as much plat, preventing there from being as much plat needing to be taken off due to farming.

I would also like to go on to say that very few people have both the caster and the melee 1.2, or the best charm for both their boxes/alts. Thus, 99% of people would still need money.. You're statement singles out the 1% that wouldn't need money should they be able to trade charms, and makes it seem like it's that way for everyone.

Yes, I believe the overall effect would increase prices on other items. This is because of the few people that no longer really need money can then justify spending more on non-charm items. However, because this is an incredibly small amount of people, it will be a very minute amount.

I think this is a great idea; every 10 posts or so someone comes in and recaps the important stuff so we have to scroll less.

Thank you for trolling.

I think it's a great idea when people actually read and fully comprehend the OP before posting. Doing this generally prevents others from having to recap important stuff.

Furthermore, its also a great idea when people post things that actually have value, generally through the use of substantiation.

In any case, not going to happen - we would like charms to stay on the characters for whom they were purchased.

This is the only fully legitimate dissent I have heard so far that shows no signs of lack of comprehension of the OP.

If this is how yall want to design the game, then I support it. However, I believe that being the owner of a charm, doesn't take away from the game, as long as it is your and only your characters that can use the charm. I actually think it would be pretty cool to see people who have worked so hard for a nice charm to be able to get use of it across their alts.
 
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If you don't mind i'd like to clarify this:

Farming plat is adding plat to the system.

Buying charms takes it off.

A character with a charm he can trade to his other characters, has less incentive to farm plat. A player that has less need to farm plat, doesn't farm as much plat, preventing there from being as much plat needing to be taken off due to farming.

Yes, I believe the overall effect would increase prices on other items. This is because of the few people that no longer really need money can then justify spending more on non-charm items. However, because this is an incredibly small amount of people, it will be a very minute amount.

Also there would probably be less items, thus decreasing supply and increasing demand as the vast amount of charm farming consists of farming higher end places for items. Thus the items would be fewer and people having more money to spend on items instead of charms and overall there would be a positive effect on pricing.
 
Furthermore, its also a great idea when people post things that actually have value, generally through the use of substantiation.

Stope: transubstantiator of posts into bread.

wafer175.jpg

(note: this is an actual photograph of stope)
 
A character with a charm he can trade to his other characters, has less incentive to farm plat. A player that has less need to farm plat, doesn't farm as much plat, preventing there from being as much plat needing to be taken off due to farming.

This would be true if said character was solely farming platinum, but most people that would be farming for an expensive charm would be farming higher end items instead. These items remove the plat farmed by the many other characters that are farming plat for said high end items. Whether or not the person was farming for a second charm, the other people would still be farming plat for high end items.

In the instance the first person could trade his/her charm with all of their characters, there would not be as many high end items to buy, so the plat stays with the other characters and therefore stays in circulation. If the person was required to farm high end items (more effective than farming pure platinum), it would take the platinum out of the economy farmed by him/her and the platinum farmed by the other characters.
 
If you don't mind i'd like to clarify this:

Farming plat is adding plat to the system.

Buying charms takes it off.

A character with a charm he can trade to his other characters, has less incentive to farm plat. A player that has less need to farm plat, doesn't farm as much plat, preventing there from being as much plat needing to be taken off due to farming.

I would also like to go on to say that very few people have both the caster and the melee 1.2, or the best charm for both their boxes/alts. Thus, 99% of people would still need money.. You're statement singles out the 1% that wouldn't need money should they be able to trade charms, and makes it seem like it's that way for everyone.

Yes, I believe the overall effect would increase prices on other items. This is because of the few people that no longer really need money can then justify spending more on non-charm items. However, because this is an incredibly small amount of people, it will be a very minute amount.


etc etc.

You're conveniently omitting the fact that allowing you to swap charms between lower tier toons completely overpowers them. I shouldn't need to explain the rest.
 
Giving the charm tiers a level requirement fixes that.

How the fuck would that work? Not only would it be a bitch to code based on gear, AAs, and tomes, it still wouldn't justify being able to swap charms between toons for convenience.

There's a reason charms can only be returned for credit now.
 
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I'm pretty sure a 50% value of the charm transfer fee with max aa's would be a reasonable requirement for the 1.2 mill charm. If you need more then maybe 1 tome of power completed. I think thats a bit extreme though. 38k or less charms would have a lower requirement of corse.

Transfer fees

1 mill - 50% lvl 65 max aa maybe 1 - 2 tomes of power completed.
500k - 40% lvl 65 max aa maybe 1 tome completed.
200k - 30%
100k - 25%
70k or less - 20%

This make everyone across the board aware of their choice to switch a main. If they change their mind down the road it's going to cost them. They could raid or play with their old toon with out a charm or a lesser valued one. Either way money will be leaving the ecomony. It keeps people interested in the game if their toon grows old. People would still have to farm a great deal but not near as much. With this new account drive going great it might get older players the great opportunity of comming back and enjoying the game again. I can even see the benefit for younger players who make the choice to change mains. It's about enjoying the game most of all.

Now I realize the position of the admins on this issue. Something like this would be nice is it was possible to code. I'm more interested in the next great expansion. I know you guys are going to own it up completly. :)

If an idea like this ever gets adopted and coded in I'm sure you would have the love of many players on this server. Mostly the fee's for the transfer would have to be pretty steep to ever be considered.
 
Transfer fees

1 mill - 50% lvl 65 max aa maybe 1 - 2 tomes of power completed.
500k - 40% lvl 65 max aa maybe 1 tome completed.
200k - 30%
100k - 25%
70k or less - 20%

I think XP reqs are kind of stupid and it should be a flat rate across the boards. Once again, remember that this also has a donator requirement as a way to up server funding which has been yellow for a while now.

You're conveniently omitting the fact that allowing you to swap charms between lower tier toons completely overpowers them. I shouldn't need to explain the rest.

Edit: to elaborate. What would be the difference if someone throw a 1.2 on a lvl 1 right now, they would still have ridiculous advantage. The only problem now being that you have to farm it OVER AND OVER AND OVER.... for every char you want. Its boring and tedious. Its not really a right of passage to have a fleet of 1.2 for you chars or even juggos. Shit you do it once, you obviously have to capability to do it again. But is it worth it? not really, I think thats half the reason high ends quit. Grats you beat the game after several years try something new...oh wait I have to start from scratch again...
 
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