I was gonna call you out on the lack of decorum, but I was at work so I didn't feel like posting at the time.
I'm not tinfoiling at all, never once did I try to call favoritism, or anything silly like that. Mostly the point of my post was to say its a waste of Dev time going over this ToT business when there are plenty of projects that you could be working on that the server by and large would be happy about, as opposed to this ToT business you are doing that nobody likes because it makes no sense (from a, why do this now? standpoint). I just personally see no reason why someone who has done the well before shouldn't have the ability ( obviously just for themselves ) to run all happy-go-lucky through the merry land of Tarhyl. If it's going to be like that, just remove well rings completely so it never has to be visited again in another thread and you can spend your time once again paying attention to useful things.
Maybe the dude just likes running in bloodfire and thinking up escape routes? Are you going to rob him of that joy? It seems silly that after allllllllll this time of people doing (or quite possibly not doing) scandalous things with their rings that someone comes along and decides to fix it. I remember a long time ago someone in Goon Squad told me they used old Ruin well rings to port past the flarefiend and THEN come back down and kill it to avoid people being stupid, and if I remember right it was deemed ok. I was also told by a Goon Squad member "whats a well ring?" as well as "Whats a flarefiend?" so I don't really know how they used it, but the way they said they used it was supposedly alright at the time.
As if there aren't bigger things to worry about / fix, your spending time on not one, but two new systems of "flags" in ToT?
yeah, pointing fingers at goon squad of yore, which happened at the time to be led by the developer who is now making these fixes doesn't sound like tinfoil at all.
"a waste of dev time" is kind of a terrible argument for anyone to make, especially anyone who isn't a developer.
First of all, you really have no idea how long anything takes. As someone who came to this with little coding/programming background it's amazing to me the things that can take A THOUSAND HOURS FOR NO REASON and things that seem huge are sometimes conceived implemented and working in hours.
You have no way of knowing which category this project, or any other is in.
Second of all, we are volunteers. We make and repair what we please, when we please, as meets with the approval of our Glorious Overlord
Glaven Woldaff. What is a waste of our time is when we put many hours into developing something like a progressive raidzone with a storyline, interesting encounters and diverse rewards, only to have players do their best to scam, break and cheat their way through it.
We tried to prevent this behavior with rules.
We tried to prevent this behavior with stricter, quantitative rules.
These attempts have proven (for me at least) that if it is possible to cheat, people will attempt to do so. Now we are doing our best to make it completely impossible to cheat in Tower of Tarhyl (an exploit using a system that was originally designed entirely for the player's convenience, might I add)
I don't really understand your arguments against repairing a possible exploit in raid progression, the only reason I can imagine that people would want it to stay the way it was is so they could continue to cheat.
As has been said before, a trillion times, every time anything is buffed, nerfed, balanced, or destroyed and dropped into a smoking crater in Lake Starfall, just because it was like that before, doesn't necessarily mean that was the best or even a good way for it to be, and definitely does not preclude anything from getting better. All Devs have the same goals: to make SoD as good a game as possible. Unfortunately for some of you out there, we all think this means that you should have to complete the raid progression as we intended when we designed it.
Bottom line, what is and isn't a waste of developer time isn't something that you are informed about or qualified to determine.