yeah, pointing fingers at goon squad of yore, which happened at the time to be led by the developer who is now making these fixes doesn't sound like tinfoil at all.
"a waste of dev time" is kind of a terrible argument for anyone to make, especially anyone who isn't a developer.
First of all, you really have no idea how long anything takes. As someone who came to this with little coding/programming background it's amazing to me the things that can take A THOUSAND HOURS FOR NO REASON and things that seem huge are sometimes conceived implemented and working in hours.
You have no way of knowing which category this project, or any other is in.
Second of all, we are volunteers. We make and repair what we please, when we please, as meets with the approval of our Glorious Overlord Glaven Woldaff. What is a waste of our time is when we put many hours into developing something like a progressive raidzone with a storyline, interesting encounters and diverse rewards, only to have players do their best to scam, break and cheat their way through it.
We tried to prevent this behavior with rules.
We tried to prevent this behavior with stricter, quantitative rules.
These attempts have proven (for me at least) that if it is possible to cheat, people will attempt to do so. Now we are doing our best to make it completely impossible to cheat in Tower of Tarhyl (an exploit using a system that was originally designed entirely for the player's convenience, might I add)
I don't really understand your arguments against repairing a possible exploit in raid progression, the only reason I can imagine that people would want it to stay the way it was is so they could continue to cheat.
As has been said before, a trillion times, every time anything is buffed, nerfed, balanced, or destroyed and dropped into a smoking crater in Lake Starfall, just because it was like that before, doesn't necessarily mean that was the best or even a good way for it to be, and definitely does not preclude anything from getting better. All Devs have the same goals: to make SoD as good a game as possible. Unfortunately for some of you out there, we all think this means that you should have to complete the raid progression as we intended when we designed it.
Bottom line, what is and isn't a waste of developer time isn't something that you are informed about or qualified to determine.