darksabbath
Dalayan Master
It's still massively better than classic EQ though.
If by that, you mean the way EQ was originally, than yes, you are correct. EQ as it is now, no way in hell, sod is much slower than that.
It's still massively better than classic EQ though.
id rather see a passionate community forum than a dead one
Remove grinding. All of it.
good idea.
I agree with a previous poster. Its all about getting the SoD word out there. I played EQ off and on since July 2000 and I just heard about this mod and i couldnt join up fast enough.
The crew i run with on Diablo 3 (3 guys and myself) HAVE ALL JOINED SoD and we are having a blast!! just talking over skype and slaying Adepts! Also an old SoD veteran (the guy who told me about it) is getting back into it as well because of me and my friends. I just posted SoD on my facebook inviting everyone to come join in on the EverFun! I suggest all of you do the same. People dont know about this mod and they need to. Its amazing!! THANKS SOD! to the admins and devs: You guys are doin god's work out there, bringing back everything anyone could ever want in an MMO!
-Ohdiss
28 Beastlord =D
Zapple said:not trying to be a dick here but these kinds of changes seem to be made by someone who is horribly out of touch with the game and the reality that in these types of games that people do quit playing for various reasons and need to be replaced in the context of guilds and raiding. newer players being able to get up to a servicable spot in the tome/charm grind in a reasonable amount of time is not a bad thing at all
not trying to be a dick here but these kinds of changes seem to be made by someone who is horribly out of touch with the game and the reality that in these types of games that people do quit playing for various reasons and need to be replaced in the context of guilds and raiding. newer players being able to get up to a servicable spot in the tome/charm grind in a reasonable amount of time is not a bad thing at all
.Quoted for absolute truth. We're only just now pushing into t10 after tons of xping and charm grinding, and we're at the point where we need damn near 18 dudes for the encounters. When someone quits its a ridiculous headache trying to recruit someone who is either already exped to where they need to be or finding a hard dude who has no real life and can catch up relatively quickly. I can't wrap my mind around why further exp nerfs were needed.
Levelling 1-64 is just terribly boring and repetitive
with nearly every quest being a waste of time because gear you can obtain as a fresh 65 is easier to get and almost always better and the exp reward is terrible
Levels 1-64 end up being a race to the finish because there are no meaningful ways to improve your character until 65. The time investment wouldn't seem so bad if it didn't feel like you were starting from scratch as soon as you hit 65.
My suggestion would be to create more quests for levels 20-60 that actually let a player obtain useful gear, so they can actually see their character improve in other ways than just level gains. There should also be a substantial increase in the experience received for completing these quests. I see no reason why non-repeatable quests such as the Starfall and Thurgadin quests should not give more experience.
I also feel that there are not nearly enough gear drops pre-65. You know there is a problem when you can fomelo nearly any character around 50-55 and find them wearing soft leather, mithril, or even nothing in several slots. Now I'm ot saying we need to give them armor with 40ac, 60hp, tons of stats, but there is really a problem when through the normal course of levelling a character, someone is wearing the same armor at level 55 as they did at level 10. One thing that would really help is adding more items with level 1 an 2 focus effects. These items are practically non-existent and I see no reason why they should be so rare. I think with a few simple changes, the gear progression would be much more steady and allow new 65's to start contributing on raids much quicker.