Supposedly, tomes were never supposed to be as plentiful as they are. The idea of having 60 and 70 tomes wasn't even thought about when tomes were released. I liked having somewhere to put my excess xp as a "maxed out" character pre-Ikisith, but the implementation of tomes since its inception (even codexes) was poorly thought out.
I didn't like the release of Ikisith from the standpoint that it greatly increased player power in a totally non-linear way, both with the inundation of tomes, and the high tier loot which is leaps and bounds ahead of anything pre-Ikisith.
The power curve before Ikisith was pretty linear, once it came out Ikisith, it became logarithmic. It is fun to be Godzilla stomping around killing everything when a 6 man group has the strength of an 18 man Tier 10 raid. Getting to that point though, and regearing/xping characters to that point means the endgame can start to look mighty impenetrable, even if you were already in the endgame and now just have reduced playtime.
I didn't like the release of Ikisith from the standpoint that it greatly increased player power in a totally non-linear way, both with the inundation of tomes, and the high tier loot which is leaps and bounds ahead of anything pre-Ikisith.
The power curve before Ikisith was pretty linear, once it came out Ikisith, it became logarithmic. It is fun to be Godzilla stomping around killing everything when a 6 man group has the strength of an 18 man Tier 10 raid. Getting to that point though, and regearing/xping characters to that point means the endgame can start to look mighty impenetrable, even if you were already in the endgame and now just have reduced playtime.