My idea to change(improve?) Bounties
I actually think customizable gear is a great idea, it's just the target scope is so narrow, and so prohibitive to complete, that it gets ignored instead of utilized the way it should. For example, if the first tier of bounties started at level 10, then those teens players could gain an item they can mod out to help them. When they hit the 20's, new bounties open up, and they help you earn the next tier of mods. Etc, etc. Now, if people could purchase numerous slots that they could mod out, it would make for less toons that never find upgrades to a lot while hunting, and lend up 65 with cloth armor and a newbie tunic on. Imagine how many of these HM toons would use the bounty system for gearing?
Perhaps the tokens from the previous group would turn in on a 2 for 1, or 3 for 1 scale. Maybe even make the purchased mods exchangable (like credit for charms is done). You bought that aug for three tier2 bounty tokens, and the merchant gives you a credit for two tier2 tokens in exchange. The actual gear slots would open up purely by doing a number of bounties. Similar to how player made armor is grouped as smalls, mediums, and larges. Doing two bounties opens access to smalls, four for mediums, and six for larges. At the present limit of 2 per day, that means 3 days just for access to the bp/legs. And they could just be given a cash cost instead even, if you wanted to siphon some cash out. Tier 1 (10-19) could be cheap, like 1pp cost, while that tier 5 (50-59) stuff could cost 200pp a slot ( or more). The bounty tokens would then be spent purely get augs to improve the gear.
I could perhaps try to flesh this out further, if some dev type is actually interested in this idea. Later, when my kids aren't driving me nuts, that is.
Making bounty rewards compete with tradeskilled gear throughout the levels is a bad idea imo. No need to displace stuff that already has its niche.