Bounty hunting

took2summit

Dalayan Beginner
So I love the bounty hunting, but I was thinking it could be a good idea to get like 45 rank 3 bounty's upon dinging level 65. This would be enough to get either a weapon or a belt and customize it to your liking at rank 3. Casters can get some level 5 focus effects and start to really customize their character. I think this could help get some newer players more interested and it wouldn't be game breaking by any means, you still need to get 17 other pieces of gear. This little prize could just really help someone new to the server customize their character with + attack augs, focus effects, things that are fun.

I think the Idea of bounty hunting is a great one. Unfortunately I don't think it quite linked the gap between raiders and casual players. I mean even if you go hard hard bounty hunting everyday, it would take over a month to build a good rank 3 item.

It would still not make bounty hunting obsolete by any means, people would still want to get the belt if they choose a weapon or vice versa. Plus people choosing level 5 focus effects will want to get new augs once they start getting other items with focus effects and what not.

I have a feeling a lot of people will think this is stupid. But I honestly think it would help bridge the gap a little between raider and casual person, while letting some new players customize their char and have 1 nice shiny item.
 
Wait, just to get this straight: You suggest that people get something that would take them 45 days to obtain (1 3rd rank per day unless I'm mistaken?) FOR FREE once they hit 65? And that just because it would be kinda cool?
 
just because something originally took 45 days? there's progression in everything.

If you think what I suggested is too much, maybe they can get 1 for every AA they get after 65 or something until 40aas.

You know why golf is so great? because tiger woods can go play with me and its still a game of golf. I'm just trying to think of something for newer players that could help attract them and find something fun while at the same time giving them something that might allow them to fill in an xp spot for people working on tomes. I think the thing in shards that is the most customizable with 4 augs that can really let you decide what your char is going to do is a good idea.

As I said in the first post, I was almost positive people would shut the idea down, but I think it would be good for all of Shards.

For the record I raid t9-t10 stuff and would not benefit from this at all, this is truly something I thought of because of the summer account drive and the hopeful influx of new people.
 
You've got a big mountain to climb when you hit 65. Giving people a leg up isn't necessarily bad in my opinion.

This is sort of in this vein so I'll post it here: expable items are awesome. I think if there were even more expable items to be attained while leveling up that could exp themselves into decent items at level 65, that it would also be a great boon to new players.
 
I agree that some kind of freebies need to be thrown towards fresh 65s to help bridge the gap but I don't know if this is it. I'd much rather see a temporary exp bump after you ding 65 or more minor items along the lines of E/Mod map quality gear. Taking a month to build a bounty item is retarded, I'm sorry but it just is, especially given their dubious nature as anything other than ghetto resist items. When is the last time you saw a player that wasn't some high tier hobby character using a rank 3 weapon?
 
Yeah exp items are great and they do not suffer from the risk of giving too much power too early
 
More items and good gear that grows with experience is something that I know for sure one developer wants to champion.
 
I agree that some kind of freebies need to be thrown towards fresh 65s to help bridge the gap but I don't know if this is it. I'd much rather see a temporary exp bump after you ding 65 or more minor items along the lines of E/Mod map quality gear. Taking a month to build a bounty item is retarded, I'm sorry but it just is, especially given their dubious nature as anything other than ghetto resist items. When is the last time you saw a player that wasn't some high tier hobby character using a rank 3 weapon?

Everything you said here is basically exactly what I think, except I really do think the bounty reward could be a great, easy to implement solution.

You are a freshly dinged 65 shaman, do you want to get a belt and get HI5 and CSI5 and really try to shine in the healing game, or do you go for a weapon and get the 25psn dmg aug and put AE5 on it and try to help dps in groups

Or you are a freshly dinged 65 monk, do you get a belt and slap resist augs on it to try and help pull, or do you slap 2 +25 atk augs on it and wield your fists til the death AE or not??

Like I said the bounty hunting is an awesome way to customize a char in the early game, but like this fine gentlemen said, its just too daunting, on top of it taking 45 days, freshly dinged 65 chars cant even go into some of these zones.

And Like I said, people will still want to bounty hunt for the other item they didn't get.
 
Give the bounty item for free.. no thanks. Implement bounties that lower levels could do, yes, by all means. That way you could be earning them as you level up, so that by 65 you might have earned enough to buy that piece of gear. That I could get behind.

Also, more expable items please. Maybe everything from a mod map and lower could be give the exp code? Would make many of those items usable, just like the code brought relevance to the starfall quest gears.
 
Saying you get a bounty item for free upon hitting level 65 is like saying you get a free raid item after killing a raid boss or getting some new free aas after simply spending some time in an xp zone. Getting to level 65 the REWARD is customizing your char and getting a nice rank 3 bounty item. Free would be getting a bounty item upon entering the dream.

Also, I'm open to your idea of earning them as you level up to 65 so long as its reasonable to buy that rank 3 with rank 3 augs by the time you're 65.
 
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In killing a raid boss you have earned the item, it was not free (unless you free-loaded onto a ringer raid). The aa's aren't free, you earned them by completing quests and killing mobs (or somebody did, if you are just a horrid leach type). Getting to 65 is a reward in and of itself. I see no reason you should be given anything more than the 30% bonus xp for aa's you get at that point. You can get in on bounties as early as 50-55 for some of them, and still contribute. You don't have to wait until 65.
Opening up the bounty system (and expanding them to the other starter cities) would be a far better choice. That way, if people decide to do them as they level, they earn tokens that they can use to get gear with later. Those who didn't bounty hunt, get nothing, just as it should be. There is lots of ways that new players could be helped, your idea isn't one. As it would just be abused more than anything else.
 
I was going to make a long, pedantic post but I decided to go with this instead: bounty hunting is a pointless, poorly-executed system and should be removed.
 
I could see maybe a bonus for the first few bounties completed.
Even if they just gave you the first rank bounty weapon for free. The infrastructure of the bounty system is fine but the time investment keeps the items out of the hands of the people who would actually ever use them. I know someone will argue this but where are the real characters using these items? What actual incentive is there to spend a month of effort on an item you may not even use a month later by time you can complete it over just farming some cash for crazy droppables or spending a few hours on a pug raid.
 
Even if they just gave you the first rank bounty weapon for free. The infrastructure of the bounty system is fine but the time investment keeps the items out of the hands of the people who would actually ever use them. I know someone will argue this but where are the real characters using these items? What actual incentive is there to spend a month of effort on an item you may not even use a month later by time you can complete it over just farming some cash for crazy droppables or spending a few hours on a pug raid.

Agreed. But i don't think giving these items at 65 like OP suggested is the way to go either. It's actually a terrible idea.
 
How bout move rank 2 items onto the rank 1 tier. Make rank 2's give you one 3rd token and rank 3's give you 2 rank 3's.

Easy fix, greatly decrease time commitment without giving anything away for free. Also increases access for new 65's.
 
to you people saying the original idea is a terrible idea and overpowering. I am going to use a real world example. The equivalent of what you are saying would be our grandparents saying this:

"You get to make $9 an hour working at Starbucks? I had to work in a coal mine for $1.25 an hour. That isn't fair."

You guys are thinking too much inside the box, we have all had years to work on our characters. Do you really care if some new person get a rank 3 item with some focus effects? no because you have new people to play with. It's not like you are winning the game for them they still have an enormous hill to climb.

Basically you need to get over it. Yes we need to let the new players make $9 an hour pouring coffee while we had to make $1.25 working in the coal mines, get over it.
 
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