Bounty Hunting Daily limit

mechkl

Dalayan Elder
"Problem"
I personally love the idea of bounties and of being able to progress toward gear. The one draw back I see to your system is to make items of much worth you need to do 45-50 bounties and in most cases of third rank bounties that are only available once a day. That equates to almost 2 months of doing one quest every day or two every other day. I do not think the throttling is not necessary for something you can only get a max of three times (four if you're a ranger) out of. I understand it was intended for casual players to have something to do, but I don't see that as an excuse to "punish" more then casual players.

"Proposal"
I propose that the limit of 1 bounty a day be removed. If you and a group of friends want to spend all day grinding out bounties that doesn't seem like an overpowered option at all. Problems they I have come up with is people doing the same bounty over and over and zones becoming over crowed with bounty hunters.

"Possible Solution"
A possible solution to this problem could be to make all the bounties available at once and require you to have your entire group in Thurg and ready to go when the bounty is excepted. Have the group leader accept a quest from Coordinator Njorl which then teleports you and your group to the zone in which the bounty takes place and starts a ~2 hour timer (with a zone wide emote every 15-30 mins on time left). I have never done a third rank that has taken longer then 2 hours so i assume even with the current spawn rate of presences 2 hours is well enough time. After the 2 hours is up the flag for your group to spawn the the presence is disabled and you are advised to leave the zone as a courtesy to the next group of hunters. This would enable 10 groups or 6 people to do bounties at a time all day if they choose.

"Closing Statement"
I do love bounties but think the ability to only do two 1st one 2nd and one 3rd rank bounty is ridiculous and a waste of such a great system.


"Other Idea"
Also more "token sinks" would be more then appreciated. Something like the exp potions or maybe re-balance and reprice the food. Perhaps this would be a great place for pet armor and weapons or cool little consumable illusion items. Perhaps little consumable pets for monk/war/paladins/rogues/clerics that have cool little flavor ability or that function like canopic jar that are buffs with a model.


"TL,DR"
Limit on bounties is a useless waste on such an incredible system. Removing it give us an alterative gateway to semi decent but very custom gear and something outside the "grind a zone for exps" all day routine. Also more items please.
 
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re-balance and reprice the food

This food is already on my radar. To expect it to remain untouched when the Cooking revamp is done and released would be ... well, kinda sad, really.

That said, I think the entire point was for this to be ungrindable in short time and to be something that rather casual players could do at the same rate as those of us that dedicate the majority of our free time to this game. There really isn't much of anything in SoD that follows this mindset, and to remove the one big thing that would be attractive to such a player and make that accomplishment less special isn't something I feel I can support.
 
Gotta agree with Tierilo on this one, the daily limit really makes bounties unappealing
 
Since we're on the topic it seems like some of the rank 3 bounties might be a little too difficult for people who would actually be using the items. For example I can not imagine the same people capable of doing the Rust Factory bounty would benefit from tier V focus effects outside perhaps hybrids filling some harder to find focuses.

In regards to Tarutao about the effort/reward I'd say it's pretty likely that if you have someone dedicated enough with the resources to build a full rank 3 item that in the time it takes them to finish it they could probably have a superior or equivalent item through raiding etc with the exclusion of some specific niches like building resist items or specific bane weapons. I don't think I have ever seen a legitimate player character using a rank 3 weapon for example, all I occasionally see are bragging-rights twinks with them and even that seems rare. Definitely provide me with some fomelos if these people exist and I have just missed them.
 
I'm still all for starting a meeting time for people interested in bounties (particularly those 55+ but not raid-level) to get a raid of 18 together to do all the bounties for the day. We'd get the bounty easy and fast, while we all get credit. It'd be a good bit of fun, and only the third rank bounties would really be much of a problem for the under 65 crowd. With all that, you could get 2 First Rank, 1 Second Rank, and 1 Third Rank token a day pretty reliably.

I'm curious who'd be interested, so I'm gonna make an Open Raiding thread I guess.
 
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Yeah the bounty system was added while I was not playing and it seems like a really cool addition. I wanted to make a human bane belt, but finding out it would take over two months of daily bounties (likely around three months total with missed days due to raids/RL stuff/etc) killed my interest in it. Being able to get a few people together and do several at a time would go a long ways towards helping that.

Also as Rorne mentioned, I don't think I've ever seen someone actually using a bounty weapon so it would probably be a good idea to address that (Make third ranks a bit easier for lower tier players, buff item stats, reduce time to acquire could all be possible solutions imo)
 
I've seen a handful of rangers using the white wyvern bow, since it's hard to acquire a decent bow for a lot of toons.

As far as bounties, I don't think anything needs to be changed. Tarutao is right on point, this is one of the few things that can cater to a casual player and there's already enough content that is viable to virtually only the hardcore, dedicated player base.
 
I think one simply has to look at how many bounty reward items are being used. I don't know the answer to the question; I am simply posing it.

If no one using R3 bounty rewards, then it would seem something should change.

The first bow I actually used was the R1 bow + dragoon's core. I initially had aspirations of working up to an R3 auged bow, but realized I could buy a Tele Arch for ~2k that would have taken me months to surpass via bounties.

To be honest, I can't remember the last time I looked at a Fomelo which had any bounty item other than a Seed.
 
Can't say the idea of letting people do the one easiest bounty of their current rank over and over and over again all day is very appealing. Each and every bounty mob was really tedious to add and at least part of the idea was to have them give people an excuse to go make use of some underused zones now and then; if people can choose any from the list at any time, most of them will just never be done.
 
Can't say the idea of letting people do the one easiest bounty of their current rank over and over and over again all day is very appealing. Each and every bounty mob was really tedious to add and at least part of the idea was to have them give people an excuse to go make use of some underused zones now and then; if people can choose any from the list at any time, most of them will just never be done.

^^^^^

the bounty system is fantastic as is, please do not change it.

actually, i think some of the rank 1 presences are too common --- Automated Man and Terror In The Well come to mind, they are too easy to pop
 
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That is because people like to be handfed pug loot and not do any work themselves, I am saying it straight up
Okay that is great to say and all but bragging rights are not going to be enough if you can get better/equivalent stuff faster. Your reasoning might work if only a few people were using the tier 3 rank weapons but I think I have only seen 1 and it was on a twink I am sure some terrible person made their friends drag all over.
 
What I am saying is if they are for casual players but they are not ending up in casual player hands that is a problem and saying players should change instead of the system is hand waving it away.

Instead of uncapping how many you can do per day perhaps the costs or the way the token system works could be tweaked that might be a nice compromise.
 
The way you take bounties and get assigned the zone is absolutely perfect. It fits perfectly with the idea of bounty hunting and changing it would ruin ~my immersion~

A cool change I could see would be like this.

Once you can do rank 2 bounties, the amount of rank 1 bounties you can do per day doubles. Then once you can do rank 3 bounties, the amount of rank 2 and rank 1 doubles (so you would get 1x rank 3, 2x rank 2, 4x rank 4).

That way it would still take you a decent bit to do rank 3s but it would actually allow you to maybe build an item.

Really the bounty loot is nothing special and it would be nice if it was actually a decent way for new 65s to get geared up. As it is, most people only bother with bounties to get a seed. The other stuff is nice and really helpful but for most of the people, its not worth the effort to do a ton of bounties to get a weapon that you are just going to replace anyway. Like to build even a basic weapon it requires many bounties to do. Thats days and days of real time that casual players have to wait to get a minor upgrade.

Since we're on the topic it seems like some of the rank 3 bounties might be a little too difficult for people who would actually be using the items. For example I can not imagine the same people capable of doing the Rust Factory bounty would benefit from tier V focus effects outside perhaps hybrids filling some harder to find focuses.

I also agree with this. Rank 3 loot is really not that good and you will only get it if you already have better gear or are getting in your bad alt or something. Even then the amount of tokens you need to build an item is insane. Why even bother when you could just start a pug and raid a guy or something. The problem is that the tier 3 bounties are still way overtier for what the loot is. Like some of it is actually pretty decent but still if you can do them you probably don't need that weapon anyway.
 
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The bounty hunt stuff was designed as Daily Casual content and not for people who play 4-5 hours a day. The stats on gear could be looked at, sure, but this is the fundamental nature of it (i.e. not something to be ground up by players who have the time and inclination to grind).
 
I initially had aspirations of working up to an R3 auged bow, but realized I could buy a Tele Arch for ~2k that would have taken me months to surpass via bounties.

bbow.jpg


Tele Arch max ratio: 1.28125; base ratio: 1.0

Bounty bow base ratio: ~1.333; cost: 6 rank 3 tokens. It doesn't have a proc, but those are rarely worth a huge amount of DPS, especially on non-raid weapons.

bdagger.jpg


Cost: 5 rank 3 tokens. ~0.7333 ratio is somewhere between tier 4 and 5 raid level. I'm not sure how much harder the rank 3 bounties are than on-tier raids at tier 4 and 5 are, admittedly. Though if you pug or bring ringers to a raid then you might as well pug or bring ringers to a bounty.

bstaff.jpg


Cost: 8 rank 3 tokens. I'm not sure what to compare that to...

I feel like at least some of the criticism of costs/time commitment is coming with the built-in idea that you couldn't possibly consider using one of these weapons before absolutely every aug slot is filled, and I don't think that's fair. They are designed so that the core stats, especially weapon damage and HP/Mana, are fairly cheap. If you want something fancy it'll take a lot longer, sure, but if you just want a weapon you can kill things with in the meantime, no problem.

I'm not sure how much easier rank 3 bounties should or could be without stepping on rank 2's toes, but I guess I'm not sure how to gauge difficulty at all any more.
 
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My wish for bountys is bountys of rank >3. Like Emberflow, Misery, HK basement, you point we bounty hunt!
 
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