It would be cool if there was more types of rank 1 and rank 2 armor. Just stuff so casual dudes can gear up more slots. Also maybe have level 3 focus effects for rank 2 bounties?
As opposed to the level 4 focuses already there or just, like, cheaper?
I made a whole set of visible-slot armor for each armor type as well as "statistician's" versions but my interest fell short of making a merchant for them and changing the slots for 200+ augs with enough variation to rule out a simple sql query.
I thought rank 3 stuff is a level 5 focus?
Yeah this is also the only problem I have. I don't think the item stats are bad aside from some cases like only being V focuses but you have to put in all the days to get to rank 3 then even more days to finally complete the item and during that you have to hope that it remains an upgrade for you by the end. I feel like you could reduce the artificial obstacle and it would still be balanced fine, it's not like a person on-tier is walking into the zone and getting handed the bounty they still have to work for it by getting it to spawn then winning the fight.well maybe its time to put one of those dev recruits to work.
OT: Perhaps i was approaching this from the wrong way, but when you do price out a decent piece of gear for a character and see it would take me 26-31 days of a third rank bounty every day, it just seems off putting. Maybe its the pricing that is the issue here.
Yes, and..?
Focus Effect Inscriptions
Bounty Rank Two: Focus VI
Bounty Rank Three: Focus V
I think he is saying move Focus V to Rank 2 and have Rank 3 provide Focus VIYes, and..?
Focus Effect Inscriptions
Bounty Rank Two: Focus VI
Bounty Rank Three: Focus V
I think he is saying move Focus V to Rank 2 and have Rank 3 provide Focus VI
Edit: oops guess not
I don't want to go too off topic, but I have always wondered about weapon ratios when Magic (or fire, etc...) damage is involved. As pointed out, my Tele Arch has a base ratio of 1, but is 1.28 when the magic damage is included. How does that compare to a weapon with 1.28 base?
well maybe its time to put one of those dev recruits to work.
How does that compare to a weapon with 1.28 base?