(Yes this is another post requesting a change to the spawn timers).
Why is it after every "game enhancing quest," the game seems to get more miserable for the lower 90% of the players, while the upper 10% get items that most just bank to never use?
Almost every (non-18 man) named mob I look at to try and help my guildies advance, has been overtaken by one quest or another, with a 5 day random spawn timer thats so exclusively camped that the mobs usually killed within 20-30 minutes of popping (if not faster) making it so no one else can even guess the timer. I have even seen two times now that a mob WELL below reasoning for a guild to be in zone was killed within 5 minutes of spawning (especially seeing as it took the guild 25 minutes of clearing just to "wander" onto the spawn at the right moment, 2 spawns in a row.) Hard to base that random 24 hour timer luck on coincidence, and more on someone has access to SQL charts.
I have brought several people into the game, only for them to get frustrated by this and quit. It made me laugh the other day when I found out that SoD Donations went to recruit new player pools. I had to ask myself, why would they waste money on this when the intent is to keep these characters locked into their status unless an exclusive guild with access to the SQL charts decides to pick them up?
And before I get the answer, "We all had to go through it at some point." Let me save your typing space, most of these quests that are bottlenecking things didn't exist 2 years ago. So no, not everyone had to go through it. There were plenty of mobs that didn't require a 18 main raid that could advance a toon. Most still exist, but catching the mob up so you can kill it is nearly impossible (in some cases with zone claim the way it is, it is impossible).
My list of mobs that don't survive past 24 hours, generally falls in the zone of the Vah quest, but there are a few others. Why not just increase spawn timers and keep the player pool somewhat happy that is around? Yes I know, people will get upgrades... Isn't that what the game is based on? I don't believe this is handing items out, remember they still have to kill the mob to get the item.
--Alternate suggestion-- Why not put the loot tables for mobs's involved in Vah/aug quests, on the starred version's, so that people can have a chance at killing them and if they specifically need the vah/aug/other bottlenecking quest item they have to kill the non-star?
Why is it after every "game enhancing quest," the game seems to get more miserable for the lower 90% of the players, while the upper 10% get items that most just bank to never use?
Almost every (non-18 man) named mob I look at to try and help my guildies advance, has been overtaken by one quest or another, with a 5 day random spawn timer thats so exclusively camped that the mobs usually killed within 20-30 minutes of popping (if not faster) making it so no one else can even guess the timer. I have even seen two times now that a mob WELL below reasoning for a guild to be in zone was killed within 5 minutes of spawning (especially seeing as it took the guild 25 minutes of clearing just to "wander" onto the spawn at the right moment, 2 spawns in a row.) Hard to base that random 24 hour timer luck on coincidence, and more on someone has access to SQL charts.
I have brought several people into the game, only for them to get frustrated by this and quit. It made me laugh the other day when I found out that SoD Donations went to recruit new player pools. I had to ask myself, why would they waste money on this when the intent is to keep these characters locked into their status unless an exclusive guild with access to the SQL charts decides to pick them up?
And before I get the answer, "We all had to go through it at some point." Let me save your typing space, most of these quests that are bottlenecking things didn't exist 2 years ago. So no, not everyone had to go through it. There were plenty of mobs that didn't require a 18 main raid that could advance a toon. Most still exist, but catching the mob up so you can kill it is nearly impossible (in some cases with zone claim the way it is, it is impossible).
My list of mobs that don't survive past 24 hours, generally falls in the zone of the Vah quest, but there are a few others. Why not just increase spawn timers and keep the player pool somewhat happy that is around? Yes I know, people will get upgrades... Isn't that what the game is based on? I don't believe this is handing items out, remember they still have to kill the mob to get the item.
--Alternate suggestion-- Why not put the loot tables for mobs's involved in Vah/aug quests, on the starred version's, so that people can have a chance at killing them and if they specifically need the vah/aug/other bottlenecking quest item they have to kill the non-star?