Bard Runic 2!

Swapping instruments is the devil's own asshole, it would be much less so if it only required swapping the secondary slot and melee rounds didn't cut out. I definitely have faith that you could find a way to make it all worth it though and frankly probably anything is better than instruments barely having a reason to exist as it is currently. So yeah.
 
Swapping instruments is the devil's own asshole, it would be much less so if it only required swapping the secondary slot and melee rounds didn't cut out. I definitely have faith that you could find a way to make it all worth it though and frankly probably anything is better than instruments barely having a reason to exist as it is currently. So yeah.

just want to say a thing here.

I really like the idea of being able to use a weapon and instrument and would like to add that Rujik drum allows this.
 
With the fervor over letting bards use a weapon and instrument this thread dropped back a little bit. Are there any short term plans to make this song useful? (any of the ideas proposed in this thread are better then current version)

Or possibly trying to work this into a later, instrument based, bard semi-revamp?
 
Just remember that you guys did this to yourselves.
 
Just remember that you guys did this to yourselves.


i don't know if you are trying to be clever or something but Dirge of the Stalwart was completely useless and this new version of runic 2, while nothing spectacular, will at least be serviceable.

thank you for this.

also as a side note attacking with instrument is extremely fun and i hope that avenue will continue to be explored.
 
i don't know if you are trying to be clever or something but Dirge of the Stalwart was completely useless and this new version of runic 2, while nothing spectacular, will at least be serviceable.

thank you for this.

also as a side note attacking with instrument is extremely fun and i hope that avenue will continue to be explored.
I'm not trying to be clever I'm simply pointing out that this thread essentially found a magic lamp and decided to wish for a new car with it. The new runic 2 is a combination to Tuyen's Chant of Venom and Denon's Agonizing Discord and is a marginal upgrade to either level 63 song. So if by serviceable you mean it does slightly more damage a tick, well, granted. A worthy payoff for the amount of effort you need to obtain it.

As a sidenote it probably does not stack with itself either.
 
When wizard runic two got changed it was similar, slightly upgrading a level 62 spell, but its still really nice to have something I actually use vs something I never used.

I guess bards/wizards are considered good enough as they are and don't need a big boost through runic two.
 
Runic: Denon's Dissonant Duet
Stringed Instruments
Duration: 3 Ticks
Resist Type: Poison
Resist Adjust: -25
Slot 1: Decrease Hit points by 100
Slot 2: Decrease Resist Poison by 40
Slot 3: Decrease Armor by 150

Maximum laziness.
 
When wizard runic two got changed it was similar, slightly upgrading a level 62 spell, but its still really nice to have something I actually use vs something I never used.

I guess bards/wizards are considered good enough as they are and don't need a big boost through runic two.
Yes but bards are not a one-dimensional class like wizards. There were numerous avenues to go down that could have at least been interesting and enhanced the class beyond a snoozefest merger of two pre-existing songs. Bards are without a doubt very powerful but because of this they have been made stagnant. Your choice between songs, both beneficial and detrimental, is a small braindead checklist paraded as a tactical decision. In a raid setting this is just magnified even more as your contribution is generally reduced to doing damage and staying alive so you can passively apply some raidwide effects to everyone.
 
This is great, thanks! not too high damage but it's a nice pair with relic chant for single targets.
 
Being one dimensional doesn't really matter. There are lots of options for both classes that would be fun/interesting, and way more ideas were in the wizard thread than here. In the end though, it seems a lot less likely the fun/interesting things get added, especially to classes that dont need a buff.

Bards are up there with enchanters/beastlords, adding more to a raid than probably any of the other dps classes.

I would still be in favor of more fun or even powerful spells - runic twos are hard to get, but its nice to just get something you will use when you have had something worthless for so long.
 
I would like to add some more interesting/powerful things but ones which require a sacrifice in the form of a dedicated true instrument. Stuff that is more powerful than normal bard stuff but which wears off instantly if you take your instrument off, and that are spread across the instruments so you can only choose one "specialization" at any given time.

Just hard to think of things to add that wouldn't just be too good. Especially if we limit ourselves to detrimental songs; there just aren't that many useful detrimental effects to use, really. Some true instrument-only beneficial songs might be okay as long as they're good enough to replace one of the usual songs in some situations but not so good that you'd keep it up full time...
 
Just hard to think of things to add that wouldn't just be too good. Especially if we limit ourselves to detrimental songs; there just aren't that many useful detrimental effects to use, really. Some true instrument-only beneficial songs might be okay as long as they're good enough to replace one of the usual songs in some situations but not so good that you'd keep it up full time...
This is going to be controversial as hell for me to say but even if you reduced the base values on some pre-existing songs and made the numbers moddable I feel like that could add a balancing dynamic that might give more room to breathe when actually making additions to the class. Like if melody of the shield went from 15% all the time to something like a moddable 4%, swapped to string or brass, and received a sizeable AC bonus when you had an instrument in that at least gives you some decisions to make beyond turning it on and off and the cost of coming out to around the same as current numbers would be having to slot an instrument.
 
True Blade
Wind
+100% agro
+100AC(increases with mod)
Add weapon proc: Deflux

Allows bards to be offtanks (obviously they shouldnt compare to a real tank), but often x content needs 3 tanks and we have two online. Usually a monk/ranger can do the job, but making bards a bit more viable in such a role could be a nice utility.

Expose Mind
Flute
300mana/tic
Reduce all resists by 50
Target takes an extra 10% damage from all critical spells

Mana cost makes it situational, but would be nice for burn phases, stacked with caster curse.

Insidious Weakness
Percussion
Reduce AC by 100
Reduce all resists by 50 + 3/tic
Target takes an extra 2% damage from dots

I mostly see this one being used vs mobs with crazy high resists, eventually it allows casters to be a lot more effective. The AC is just to give a little something to meeles and dot damage because percussion = dots.

Lcea's Lament

maybe let the hp regen mod up to 100-300 a tic, and a couple extra overcap FT for super ultra healing intensive fights where you might want this and mots over fiery or anything else?

Motivation Drain
String
Reduce meele damage of target by 3% + .1%/tic

Generally not worth the lost weapon/song, but for those ultra rape meele bosses like corefire, this is your song.

Some of the numbers I used probably need tweaking, but those are some ideas.
 
Lcea's Lament

maybe let the hp regen mod up to 100-300 a tic, and a couple extra overcap FT for super ultra healing intensive fights where you might want this and mots over fiery or anything else?
I would love to see anything done to improve this song, factoring in late-game mods you're still only getting like +5 more hp per tick over Chorus of Althuna. It doesn't even have to be made more powerful it's just really boring and more of the same.
 
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