Thade
DINOSAUR THADE
So, I acquired the bard runic2 last night! And after to talking to two different devs who basic response was "bards get a runic2?!?!" I was told to try to come up with ideas for something not overpowered and bardy.
First I want to talk about the current placeholder just in case it ends up staying in existence.
http://wiki.shardsofdalaya.com/index.php/Spell:_Runic:_Dirge_of_the_Stalwart
For those of you who don't know what this actually does
Slot 1: Is a rune effect scales with mod
Slot 2: Is an hp regen effect that scales with mod. Basically the same thing as lceas. Except this effect is huge so it's less like lceas and more like a hot. It's about 400 hp/tick which is pretty strong.
Slot 10: +ac scales with mod
When I first saw this spell I was really excited thinking it'd be a buff type (an actual rune)I Could use as a mana dump when I needed it but after getting it I was severely disappointed.
The issues are: It costs mana to start it but is a song and not a buff. This is unlike any other bard song and makes no sense. I'm assuming whoever designed it intended to suck down mana every tick. As it stands, it doesn't and if it did it'd be bad and not fit the bard class at all.
Two it takes a song slot. Holy crap I have seven!!!!!!! useful beneficial songs. Literally in any situation ever any one of them is better than this. Bards have no use for more beneficial songs at all please! stop giving me them. (Except you slaariel song of the murk is awesome, TAKE ME TO THE BUBBLE SHOW)
What bards really need is more detrimental songs. And I Don't mean OMG GIVE ME MOAR DPS!!!! I mean really other than the chant line there is one detrimental song worth playing unless you need to slow (denon's agonizing discord.) or a mob is mega resistant (occlusion of sound). Denons craps all over any sort of mezzing and occlusion doesn't stack with druid archaic. Bards also have massive issues with not having spell gems so songs that could combine other effects to save them would be awesome. Also bards need some stringed/brass mod songs that are worth casting to make these mods more worthwhile!
Here are the two ideas I came up with.
Runic: Denon's Dissonant Duet
Stringed Instruments
Duration: 3 Ticks
Resist Type: Poison
Resist Adjust: -25
Slot 1: Decrease Hit points by 100
Slot 2: Decrease Resist Poison by 40
Slot 3: Decrease Armor by 150
This is a mash up of Denon's Bereavement and Denon's Agonizing discord sans the AE effect and stun from Bereavement. A tiny dps boost over the other two options (probably to the tune of 10-15 dps) The important part is it lets you decrease a mobs ac without breaking mezzes in xp groups and gives a raid another way to decrease pr (The only other options being tuyen's chant of venom and scent of the murk, this would basically replace chant of venom and denon's agonizing discord in most situations, while stacking with them in the event of multiple bards so that your second bard's isn't quite as terrible)
Runic: Ervaj's Nonsensical Nocturne
Brass Instruments
Resist Type: Unresistable
Duration: Instant
Recast Time: 2 Ticks
Slot 1: Auto-cast Spell 1 (Decrease Hate by 250)
Slot 2: Auto-cast Spell 2 (Decrease Current Mana by 100)
This spell fixes a few issues. One is the fact jolt takes up a detrimental song slot; if you have to slow something and need to play chant to get it to stick you basically cannot jolt; even with - aggro aa's and floating around 0 aggression if I get a couple of lucky procs I still rip aggro and die sometimes because of that. This would also help streamline a bard dps rotation, giving you a button to press while you are waiting for brusco's bombastic bellow to come off cool down before reapplying detrimentals.
The second effect is supposed to be a mana tap. This means you can contribute to mana draining mobs when needed (there are a handful of times in ikisith I have seen this be useful and bard mana drain doesn't stack with the enchanter one) and also help manage the fact that bard mana regen is terrible.
And before someone says something silly about bard mana usage/regen; Unless I am doing something stupid on purpose or spamming my targeted ae/refuge song on cooldown, I can't use an entire mana bard in less than 30 minutes. But the second I Do run out of mana it takes me 10-15 minutes to med back my 7.5k mana pool. This would alleviate the need to med a bit and curb the mana suck down that exists. And don't get me wrong I actually like the medding mechanic, I just don't like the fact it takes me like twice as long to med back my bards 7.5k mana pool as it does my shamans 9.1k mana pool.
All numbers would probably needed tested and played around with for obvious reasons.
Will probably be more added as I think of them but yeah that's all for now.
First I want to talk about the current placeholder just in case it ends up staying in existence.
http://wiki.shardsofdalaya.com/index.php/Spell:_Runic:_Dirge_of_the_Stalwart
For those of you who don't know what this actually does
Slot 1: Is a rune effect scales with mod
Slot 2: Is an hp regen effect that scales with mod. Basically the same thing as lceas. Except this effect is huge so it's less like lceas and more like a hot. It's about 400 hp/tick which is pretty strong.
Slot 10: +ac scales with mod
When I first saw this spell I was really excited thinking it'd be a buff type (an actual rune)I Could use as a mana dump when I needed it but after getting it I was severely disappointed.
The issues are: It costs mana to start it but is a song and not a buff. This is unlike any other bard song and makes no sense. I'm assuming whoever designed it intended to suck down mana every tick. As it stands, it doesn't and if it did it'd be bad and not fit the bard class at all.
Two it takes a song slot. Holy crap I have seven!!!!!!! useful beneficial songs. Literally in any situation ever any one of them is better than this. Bards have no use for more beneficial songs at all please! stop giving me them. (Except you slaariel song of the murk is awesome, TAKE ME TO THE BUBBLE SHOW)
What bards really need is more detrimental songs. And I Don't mean OMG GIVE ME MOAR DPS!!!! I mean really other than the chant line there is one detrimental song worth playing unless you need to slow (denon's agonizing discord.) or a mob is mega resistant (occlusion of sound). Denons craps all over any sort of mezzing and occlusion doesn't stack with druid archaic. Bards also have massive issues with not having spell gems so songs that could combine other effects to save them would be awesome. Also bards need some stringed/brass mod songs that are worth casting to make these mods more worthwhile!
Here are the two ideas I came up with.
Runic: Denon's Dissonant Duet
Stringed Instruments
Duration: 3 Ticks
Resist Type: Poison
Resist Adjust: -25
Slot 1: Decrease Hit points by 100
Slot 2: Decrease Resist Poison by 40
Slot 3: Decrease Armor by 150
This is a mash up of Denon's Bereavement and Denon's Agonizing discord sans the AE effect and stun from Bereavement. A tiny dps boost over the other two options (probably to the tune of 10-15 dps) The important part is it lets you decrease a mobs ac without breaking mezzes in xp groups and gives a raid another way to decrease pr (The only other options being tuyen's chant of venom and scent of the murk, this would basically replace chant of venom and denon's agonizing discord in most situations, while stacking with them in the event of multiple bards so that your second bard's isn't quite as terrible)
Runic: Ervaj's Nonsensical Nocturne
Brass Instruments
Resist Type: Unresistable
Duration: Instant
Recast Time: 2 Ticks
Slot 1: Auto-cast Spell 1 (Decrease Hate by 250)
Slot 2: Auto-cast Spell 2 (Decrease Current Mana by 100)
This spell fixes a few issues. One is the fact jolt takes up a detrimental song slot; if you have to slow something and need to play chant to get it to stick you basically cannot jolt; even with - aggro aa's and floating around 0 aggression if I get a couple of lucky procs I still rip aggro and die sometimes because of that. This would also help streamline a bard dps rotation, giving you a button to press while you are waiting for brusco's bombastic bellow to come off cool down before reapplying detrimentals.
The second effect is supposed to be a mana tap. This means you can contribute to mana draining mobs when needed (there are a handful of times in ikisith I have seen this be useful and bard mana drain doesn't stack with the enchanter one) and also help manage the fact that bard mana regen is terrible.
And before someone says something silly about bard mana usage/regen; Unless I am doing something stupid on purpose or spamming my targeted ae/refuge song on cooldown, I can't use an entire mana bard in less than 30 minutes. But the second I Do run out of mana it takes me 10-15 minutes to med back my 7.5k mana pool. This would alleviate the need to med a bit and curb the mana suck down that exists. And don't get me wrong I actually like the medding mechanic, I just don't like the fact it takes me like twice as long to med back my bards 7.5k mana pool as it does my shamans 9.1k mana pool.
All numbers would probably needed tested and played around with for obvious reasons.
Will probably be more added as I think of them but yeah that's all for now.
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