Just because every player thinks it's good doesn't make it good, not sure where this logic comes from. I mean every player wants a supreme too, right? I've seen firsthand the staff in action, and they can be amazing at making changes when they want to be. This leads me to believe that the reason all the posts mentioned above have gone 'unanswered' is that there is an issue with making that change, that may or may not be apparent to the players. Why they don't always respond to these posts may be your follow-up question, but to that I think there is another simple answer; and that is that they don't wish to argue about it with half-informed, half-irate, internet nerds with more time than they have.
Is this a video game or the Catholic church circa the Dark Ages?
Back on topic:
- Humanoid - young race + ancient race
- Reptile/amphibian - separated from nature and other humanoids for balancey reasons since killing Iksar is such a big deal
- Nature - [insect/arachnid + nature]
- Monster - [monster + humanoid monster]
- Supernatural - [magical + chaotic]
- Elemental- [lesser elemental + planar elemental]
That is my suggestion for fixing bane. Half elves now have a home. Bugs are part of nature. No more monster on monster discrimination or elemental elitism. Simplify.
Alternatively:
I have composed a 129 page treatise on how to split caster foci up into multiple groups so "min/maxers who worry too much about swapping gear around to get an extra 1 DPS per mob" can worry more about rogue poisons or whatever. Here are a few of the roughly 700 suggestions:
"Healing Increment is too easy to find and is a lazy, catch all solution to what should by an exciting and dynamic activity. We are cheating healers by not allowing them to enjoy the same diversity of gearing opportunities enjoyed by melee dps. Here is how we add layers of complexity to healing thus making the game more exciting and engaging:
Quick Healing Increment
Single Target Healing Increment
Group Healing Increment
Heal Over Time Healing Increment
Self Heal Healing Increment
Complete Healing Increment
Whatever the fuck Zealots Strike is Healing Increment
Group Complete Healing Increment
Group Heal Over Time Healing Increment*
Raid Healing Increment (note: Vim requires this foci even when used outside of raids)
*see appendix K2 on why this foci will only appear on zero AC items similar to Lifetap Damage Increment"