Haenir
Dalayan Master
Currently there are 15 types of bane damage. Here is the list:
However, I think in addition to inventory issues, the number of bane types hinders item progression with bane scattered (i.e., because there are so many bane types, there are relatively fewer items with bane of any particular type) and in many cases jumping from bane of 0-2 to bane of 7-9, rather than scaling smoothly (perhaps this isn't true and its just a matter of bad wiki data and T1 - T6 content being skipped?).
I think that this list should be condensed to only 7 types of bane damage (this would be more comparable to the number of caster foci).
- Ancient Race
- Chaotic
- Construct/Clockwork
- Dragonkin
- Greatkin
- Humanoid Monster
- Insect/Arachnid
- Lesser Elemental
- Magical
- Monster
- Nature
- Planar Elemental
- Reptile/Amphibian
- Undead
- Young Race
However, I think in addition to inventory issues, the number of bane types hinders item progression with bane scattered (i.e., because there are so many bane types, there are relatively fewer items with bane of any particular type) and in many cases jumping from bane of 0-2 to bane of 7-9, rather than scaling smoothly (perhaps this isn't true and its just a matter of bad wiki data and T1 - T6 content being skipped?).
I think that this list should be condensed to only 7 types of bane damage (this would be more comparable to the number of caster foci).
- Humanoid - young race + ancient race + humanoid monster (something racist in that gnolls/liodreth are humanoid monsters and not young/ancient race, just saying) + reptile/amphibian (iksar/froglok, why wouldn't they be ancient race?)
- Nature - insect/arachnid + reptile/amphibian + nature
- Unnatural - monster + magical + chaotic + construct/clockwork
- Planar - lesser elemental + planar elemental
- Undead
- Greatkin
- Dragonkin