Archery Mod Items

I'd like them to be scarce. You can argue that doesn't make sense for whatever you reason you like but I'm not gonna start giving them away just because completely different skills are already like that.
 
The higher tier values were made with the new function of the skill mods in mind so it's safe to say those are the intended competitive values and the old items with mods are relics of a time past.
 
Higher values for other skills already exist though and were added on more recent items. What is the math on these and why does it make sense to throw +10 backstab/archery on various items but like +2 or +3 evocation, alteration on caster items effectively making it impossible to hit the cap without spending tens of thousands of platinum to buy augs that aren't even reusable.

Overcap archery/backstab are a combination of hit chance/damage as I understand whereas a caster would have to stack divination (to reduce spell resists or "hit" more) AND evocation and/or conjuration (to increase damage) to get the same kind of effect.
 
I'd like to say that the "man sweet this thing has +3 now i'm up to +12" is a much better situation than the "fuck there isn't enough at this tier I'm dropping down to 20 if I don't keep this lower tier item time to complain a lot" of archery and backstab for the last like 4 years.
 
What is the math on these and why does it make sense to throw +10 backstab/archery

Because the original item devs were dumb and we'd never hear the end of it if we didn't try to keep everyone capped for archery/backstab til the end of time.
 
I'd take away the Backstab and Archery charms and make sure no item ever had more than +5 in a second if I thought I could get away with it without being drowned in all the bitching.
 
Precedent is the worst thing in the world and there's NO WAY I'M GOING TO DO SOMETHING THAT UTTERLY FUCKING RETARDED with the casting skills. Thank you and good day.
 
Are you sure that's a good example? I am basically wearing the hat and pants because the removal of lower and upper thaz tower took an enormous shit on the available gear options for those slots at the tiers my guild raids and I haven't seen anything better (like well hat) drop in the content my guild can kill.
 
You are the one arguing in favor of repeating the horrible retardation of archery and backstab mods and you just so happen to be benefitting from it a lot right now so yeah I'm willing to assume.
 
We could wait to see if you complain when you go up a tier and there are no evocation mods to replace the ones you have but I'd rather not.
 
I don't usually admit this, but I use the Valor B ring because its pretty insanely overpowered, but its not that overtier compared what I would use in place of it. I could definitely have seen using it until I had other ways to cap Evo if it wasn't reduced.
 
Hasn't that ship arguably already sailed anyway? If content made after those overcap skills were changed to do something has been balanced around a raid which has the added dps from stacking those mods and I think if you look at the top dps casters in the guild that tested that content you'll find that they have large divination and evocation/conjuration mods then this may be the case, except to keep those mods high those guys end up having to farm augs instead of just wearing gear to give them what they need.

If this is some dumb and terrible thing with archery/backstab mods that you just have to keep as is like charms even though I've heard developers hate them then I guess I can understand. Just saying though.
 
I'm not sure if you looked at those links but like none of those people are capped for their relevant things yet and what augs?
 
Right. They aren't capped but they have significant modifiers as in usually between +15 and +24 and the augs that exist to boost the modifiers are the refuge augs which are stupidly expensive and the rohk augs which as I understand also aren't reusable.
 
There are refuge augs for casting skills? If so that is retarded but I guess retarded item design is something we just have to live with because people scream precedent at the top of their lungs as soon as they can find any interpretation that will allow them to do so.

I'm starting to think overcap casting skills were a mistake. Luckily that's one I don't have to put up with.
 
Right. They aren't capped but they have significant modifiers as in usually between +15 and +24 and the augs that exist to boost the modifiers are the refuge augs which are stupidly expensive and the rohk augs which as I understand also aren't reusable.
What is the argument you are making here?
 
It probably wouldn't be a problem if all of the overcap mods were just considered bonuses and nothing were balanced around having them, sure. I keep hearing from players doing newer content that things like cmal 4.3 need stacked dps and issues like the nerf to the vah banner completely changed things for them. There were various threads about the vah banner nerf in fact. That does make it seem that there are issues with certain items/modifiers and content being balanced around the use of them rather than these things just being bonuses that are there but not really needed.

At my tier it doesn't even matter that I have them except to help pick up the slack for other people's characters that aren't on the level they need to be for the content. It's more a concern thing here and wouldn't really affect me all that much if overcap skills didn't do anything anymore.
 
If there are some ridiculously tight marza fights that need to be adjusted they can have their hp and damage reduced by 1% or something, most fights I don't think it'd really be noticed. This thread has single-handedly made overcap casting skills a pointless headache of a feature and that's the line where I stop supporting my creations.
 
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