Archery Mod Items

Archery mods made thaz gear the end all be all for archery mods from T8-T11, that is too good in my opinion. Double that with healing VI on the gloves which is super convenient and you don't replace those till Abyss or you aug your gear with +archery.

Thaz Ranger BP and gloves were the best available for the slot regardless of the archery mod, at least until Yclist/Abyss. Given that the content of Thaz was tier 8/9, I don't think that they were OP.

By my count, there are only 6 non-bow archery mod items left in the game between the tiers of 1 and 10 (http://wiki.shardsofdalaya.com/index.php/Archery#Modifies_skill) - and one of those is from Cmal 3 so maybe I shouldn't count it, although the stats are pretty good so I will. That's not a lot of selection.

The augs from Thurgadin and refuge probably help, though.
 
Thaz Ranger BP and gloves were the best available for the slot regardless of the archery mod, at least until Yclist/Abyss. Given that the content of Thaz was tier 8/9, I don't think that they were OP.

By my count, there are only 6 non-bow archery mod items left in the game between the tiers of 1 and 10 (http://wiki.shardsofdalaya.com/index.php/Archery#Modifies_skill) - and one of those is from Cmal 3 so maybe I shouldn't count it, although the stats are pretty good so I will. That's not a lot of selection.

The augs from Thurgadin and refuge probably help, though.

Ash dusted gauntlets and the gloves from farhags could both be considered better if you didn't aug your gloves w/ a thaz aug.
 
i am bumping this thread to note a similar problem with evocation mods (look at all of the high tier dudes wearing the tier 7 ring from tansa in valorb and items like that)
 
i am bumping this thread to note a similar problem with evocation mods (look at all of the high tier dudes wearing the tier 7 ring from tansa in valorb and items like that)

I think a lot of the issue with this is the fact that these mods (Evocation, Conjuration, Alteration etc.) were actually not made useful (as far as anyone could tell at least) until almost all of the tier 1-11 loot had already been itemized (a lot of the tier 9-11 Ikisith loot was revisited after this point -- especially yclist). Whereas a problem arose for Archery and to a lesser extent Backstab because of the removal of Thaz.
 
i am bumping this thread to note a similar problem with evocation mods (look at all of the high tier dudes wearing the tier 7 ring from tansa in valorb and items like that)

Quoting myself from earlier in this very thread :
you should not assume that you NEED those skillmods and have a god-given right to get catered to those imaginary needs, but instead consider them as a nice bonus on top of the item(s) you have.
 
I mean, if you're trying to squeeze everything you can out of your character you DO need them. If you aren't capped in Evocation, that Valor B ring is insanely good and probably situationally better than most other things. Same would go for Piercing Mod, Backstab Mod, Alteration Mod, Archery Mod, etc etc. Skill mods are super powerful.
 
Quoting myself from earlier in this very thread :

is this to say you don't think it's weird that the best geared wizard in the game often wears an item 6 tiers below him because of the skill mod and that you don't believe this is an itemization issue
 
Band of the Evoker.

Also other items like Ageless Silk Pantaloons, Cowl of Corruption have good evocation skill mods on them, which you really don't see on higher tier items much.
You could just lower the mods on these items then it wouldn't be a problem. I don't think any review happened when the casting skill changes went in like what happened with dual wield/double attack/etc. I could be wrong about this though.
 
A full +25 to evocation adds about 4.17% extra damage to each rain tick. It's decent. I don't think the values should be nerfed, though. Should probably add competitive values to higher end items so people don't wear items that are way below their tier.

The reason rangers and rogues wear as much archery and backstab up to cap is for much the same reasons. Extra damage to squeeze as much effectiveness out as they can from their character.
 
Like Marza's melee overcap things overcap spell things were added specifically so there'd be something to add to items for people who already have DI8 and whatnot. Making everyone maxed out from like tier 6 would defeat the whole point, might as well just increase everyone's stuff from level 1 and call it a day.
 
Isn't that kind of the point to get items that add to your damage so you can do more damage and be a competitive dps. Sure, the refuge augs are "there" but are ridiculously expensive to be dropping money on as expendable augs for anyone who isn't already at a loss for what to spend money on due to owning a supreme charm on their character.

Some of those items I've seen like the spires bracers have a whole +3 evocation on them which isn't a whole lot, compared to the +10 to archery on the ranger class bracer, among other items.
 
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