Wow it works! There is an iksar ghost there! Cool!
I need to get an idea of whether more people are broken or not. I did the same thing during the April Fools joke to get it to display in the entire screen, and got quite a few people saying I broke them when they used to be fine.
If more people are on the "now broken - after fixed" side, I will happily throw this up on the patcher.
Grinkles, the biggest thing you need to figure out is h ow to shove the textures into the unused texture numbers! We can have all sorts of fun shit if we can avoid overwriting everything,
Is your loading screen splash artwork broken for Shards of Dalaya? Does it stretch and cut off where it isn't supposed to? I'm looking for volunteers to try a fix on their own machines. I managed to get the loading art working 100% fine at all resolutions on my own computer, but Waldoff tells me that the stretching and cutoff are not the same for everyone. That said, would some of you please try downloading this ~600 KB file and replacing the one by the same name in your EQ SoD directory? You may want to make a copy of the old one just to be safe prior to doing the overwrite.
Would really appreciate feedback on this from those willing to give it a go! (Hopefully the Google Drive link works, because this is the first time I've tried using it.)
Shield of Meditative Terror
(Looking nice and manly, Duchess Lindstrom! :toot
That bmpwad8.s3d worked great, it hasn't loaded properly for me on any of my machines in five years.
I know the conversation moved on... but yeah. Thanks
Grinkles, the biggest thing you need to figure out is h ow to shove the textures into the unused texture numbers! We can have all sorts of fun shit if we can avoid overwriting everything,
I need to get an idea of whether more people are broken or not. I did the same thing during the April Fools joke to get it to display in the entire screen, and got quite a few people saying I broke them when they used to be fine.
If more people are on the "now broken - after fixed" side, I will happily throw this up on the patcher.
Here are some color schemes I cooked up that might spark some interest among you treehuggers who are weary of the gray. Also note that in cases where a single model wireframe utilizes a number of different textures, these textures are all freely swappable with a little clever editing. In other words, if you have your heart set on overwriting the gray frog with the volcano frog indefinitely on your end, it would only require a few clicks; the color schemes provided below are simply to stir interest and show what is possible.
What clicks are these?
Is your loading screen splash artwork broken for Shards of Dalaya? Does it stretch and cut off where it isn't supposed to? I'm looking for volunteers to try a fix on their own machines. I managed to get the loading art working 100% fine at all resolutions on my own computer, but Waldoff tells me that the stretching and cutoff are not the same for everyone. That said, would some of you please try downloading this ~600 KB file and replacing the one by the same name in your EQ SoD directory? You may want to make a copy of the old one just to be safe prior to doing the overwrite.
Would really appreciate feedback on this from those willing to give it a go! (Hopefully the Google Drive link works, because this is the first time I've tried using it.)