DernipDaGnome
Dalayan Adventurer
Adepts great aspect of the 1-65 game but sadly have become less and less accessible as the population diminishes. This is particularly acute once you reach the adepts that are in the level 34-52 range. Some of these require a robust force that is near impossible to organize given our population base. Now I would hate to see these mobs nerfed because I believe that, like all good content, they should remain a rewarding challenge.
What I propose is expanding the level range that can engage these mobs but apply Nadox style stat decreases on toons that are beyond the current level caps.
Instead of having a hard cap on who can engage these mobs have more of an ideal level to engage them. It would be necessary to impose a sliding scale debuff in that the further you got above the engage cap the heavier the debuff. This probably would have to include damage dealt as well.
I don't know what a good range would be but I would encourage something along the lines of up to level 44 for a level 34 adept with the harshest penalty being scaled at level 44 in a way that would put them on par with a level 34 toon. Perhaps even below par because we would want to still encourage players to engage these mobs when they are at the "ideal" level.
In place of toons not being able to engage with higher level buffs just have them be instantly dispelled if they are above the level cap.
I believe that changes to the adepts along these lines would allow this content to become more accessible to those who under the current conditions will most certainly not ever be able to see much of it. Perhaps some adept related quests could be added as well to spice things up just a little more.
I really like the work that the devs have been putting in of recent (and in the past) and I must express my thanks for their time and effort.
Thanks for reading,
Dernip
What I propose is expanding the level range that can engage these mobs but apply Nadox style stat decreases on toons that are beyond the current level caps.
Instead of having a hard cap on who can engage these mobs have more of an ideal level to engage them. It would be necessary to impose a sliding scale debuff in that the further you got above the engage cap the heavier the debuff. This probably would have to include damage dealt as well.
I don't know what a good range would be but I would encourage something along the lines of up to level 44 for a level 34 adept with the harshest penalty being scaled at level 44 in a way that would put them on par with a level 34 toon. Perhaps even below par because we would want to still encourage players to engage these mobs when they are at the "ideal" level.
In place of toons not being able to engage with higher level buffs just have them be instantly dispelled if they are above the level cap.
I believe that changes to the adepts along these lines would allow this content to become more accessible to those who under the current conditions will most certainly not ever be able to see much of it. Perhaps some adept related quests could be added as well to spice things up just a little more.
I really like the work that the devs have been putting in of recent (and in the past) and I must express my thanks for their time and effort.
Thanks for reading,
Dernip