Adepts

I can definitely understand that its a great way to introduce new toons to raiding by having 12-man encounters. Sure, on the surface, only allowing 6 people to fight an adept vs. 12 is more exclusive than inclusive. But if no one is doing this content anyway...6-man would actually allow more people to experience adepts.

Expanding the range and giving an overcap nerf is a good idea, I just can't for the life of me think of a simple way to implement this.
 
Could have the Adepts not really spawn, but have a placeholder with a unique name spawn. Talk to them and tell them either "We want to fight the 6man adept mob" or "We have 12 people, let us fight the 12man adept mob"

NPC depops and spawns the correct level adept. Differences between the two could be number of loot? maybe 12 man has higher chance of dropping more desirable items, and 6 would drop a more common less wanted item more frequently.

6man drop 1-2 loot? 12 drop 2-3?

Also, 7+ people would be considered the 12man version. The mob would have to check for raid and such
 
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I think you are worrying about a scenario that by all accounts would never happen or be incredibly rare. Do you really think that Poopsock Pissbottle (yah I stole this from Gerick) and his two friends are going to spend weeks camping a single adept in the level 30-50 range when they can do basically nothing else with their characters while they wait for it to respawn? I just don't see this happening. The type of player that is obsessive enough to want to get every piece of adept loot is also the player that is not going to wait around at the lower levels when they could be getting to 65 and raiding.

Let's say that this does happen and the group ends up killing this one adept 4 times for loot. Let's assume the respawn for this adept is 3 days. Day 1 kill, Day 4 kill, Day 7 kill, and Day 10 kill. So they locked down a SINGLE adept for a grand total of 10 days. This also assumes that they beat others to the adept but since they only require a force of 6 now, there is going to be more competition. I just don't see this being a problem.

The fact is that adepts in this range are left up for weeks because it is near impossible to get the required number of people to attend. People want to level up their toons rather than wait around to kill an adept where the loot they want may or may not drop and they may or may not win the roll. I still maintain that it is better for there to be some actual competition for adepts rather than them sitting around untouched and unloved fpr long periods of time.

Edit: If you are really worried about one group of 3 boxers killing a single adept over and over again just add some randomness to the respawn timer. For example 3 days plus or minus 6 hours.

I have one thing to say to that whole wall, Digested Hexdoll. I have known many, including myself, who have halted a toon's progress to get this piece of loot. It is awesome for every class because of that clicky. Tanks like it for tagging, monks for pulling, and casters/hybrids for the debuff it provides. That was just one item I thought of off the top of my head. Let's see what else:

The same mob has a ring with clicky cold resist buff, and a 2h axe that is awesome against animals, especially full-leveled. The piercer has a very nice ratio, far better than most others until you get to real raid game.
His partner, Icefeather, has a great belt w/ clicky ds on it, and a sword that procs the ds, and a ft shoulder for pure casters.
Sludge has ft boots for casters, a duration 4 chest for healers, and a monk/bst haste belt.
Tidefang has a sword that procs slow, pants with CSI4, a 100% wgt reduc bag (holds giant items!), and a heal inc 4 item for healers.
Lord rags has a very nice knight axe, caster secondary ft item, a nice range item for pet classes, and a really nice chest piece (with mana con3 on it). And for him, you could lock to aa's for awhile.

And I didn't even mention all the bard instrument mods which are so prevalent on adept loots. What you fail to understand, is two things here. One: Veteran players will pause the alt toon to attempt the mob over and over to get the loots they want, especially since many of us leveled right past most of the adept mobs, or they got added after we leveled up (Notus/Nalia for example, are fairly recent compared to the rest). Two: If you make it that much easier to do adepts, then ppl will be even more likely to wait on getting the loots. Varying the timer would be meaningless.
As it is now, these mid-tier adepts only seem to get done when a vet leads a force after some of them, and then usually the second group is random ppl recruited to help. Eliminate the second group, and the random new players are unlikely to ever get a chance at these loots. I guess I'd rather see rarely killed and new people getting a chance at loots, then ultra-killed by twinks for specific phats. It is the same reason I won't support a de-level tool, as people would abuse it to get some of the loots (specifically clickies) they missed while leveling.

Also, I'd really rather the devs spent their time on new zones (of various levels) for people to go to, then work on re-tooling the adepts (again) to be 6-man content.
 
I think you are worrying about a scenario that by all accounts would never happen or be incredibly rare. Do you really think that Poopsock Pissbottle (yah I stole this from Gerick) and his two friends are going to spend weeks camping a single adept in the level 30-50 range when they can do basically nothing else with their characters while they wait for it to respawn? I just don't see this happening. The type of player that is obsessive enough to want to get every piece of adept loot is also the player that is not going to wait around at the lower levels when they could be getting to 65 and raiding.

Let's say that this does happen and the group ends up killing this one adept 4 times for loot. Let's assume the respawn for this adept is 3 days. Day 1 kill, Day 4 kill, Day 7 kill, and Day 10 kill. So they locked down a SINGLE adept for a grand total of 10 days. This also assumes that they beat others to the adept but since they only require a force of 6 now, there is going to be more competition. I just don't see this being a problem.

The fact is that adepts in this range are left up for weeks because it is near impossible to get the required number of people to attend. People want to level up their toons rather than wait around to kill an adept where the loot they want may or may not drop and they may or may not win the roll. I still maintain that it is better for there to be some actual competition for adepts rather than them sitting around untouched and unloved fpr long periods of time.

Edit: If you are really worried about one group of 3 boxers killing a single adept over and over again just add some randomness to the respawn timer. For example 3 days plus or minus 6 hours.

Actually poopsock pissbottle would camp an adept with his alt, his buddy with an alt also...and kill the adept. Log out. Log on their 65 and continue playing like normal until they get the item they have been waiting for.

No one is worried about someone killing an adept over and over. There's not enough population for people to actually give a shit.It's not like you NEED their loot to progress like real raid tiers.

Lowering it to 6 players would just take too much time to rebalance, and would DE_STROY the whole purpose of adepts in the first place. At least now it gives an incentive to players to gather and do something instead of mindlessly grinding. Not saying it's happening often, but that's my perception of the whole process.
 
Actually poopsock pissbottle would camp an adept with his alt, his buddy with an alt also...and kill the adept. Log out. Log on their 65 and continue playing like normal until they get the item they have been waiting for.

No one is worried about someone killing an adept over and over. There's not enough population for people to actually give a shit.It's not like you NEED their loot to progress like real raid tiers.

Lowering it to 6 players would just take too much time to rebalance, and would DE_STROY the whole purpose of adepts in the first place. At least now it gives an incentive to players to gather and do something instead of mindlessly grinding. Not saying it's happening often, but that's my perception of the whole process.

I think the point I was trying to make is that there are only a select few adept items that are actually worth camping, so poopsock pissbottle isn't going to be camping every single adept along the way, since most of their loot can be easily replaced.

You are right though, it would probably take too much time to re-balance the encounters around 6-man.
 
I think the point I was trying to make is that there are only a select few adept items that are actually worth camping, so poopsock pissbottle isn't going to be camping every single adept along the way, since most of their loot can be easily replaced.

You are right though, it would probably take too much time to re-balance the encounters around 6-man.

Poopsock would not camp every adept not because the loot is not good, but because he has a better incentive to level up and get better gear.

Adept would be awesome in a server with much slower XP. It's pretty much impossible to make them all useful.
 
Actually poopsock pissbottle would camp an adept with his alt, his buddy with an alt also...and kill the adept. Log out. Log on their 65 and continue playing like normal until they get the item they have been waiting for.

No one is worried about someone killing an adept over and over. There's not enough population for people to actually give a shit.It's not like you NEED their loot to progress like real raid tiers.

Lowering it to 6 players would just take too much time to rebalance, and would DE_STROY the whole purpose of adepts in the first place. At least now it gives an incentive to players to gather and do something instead of mindlessly grinding. Not saying it's happening often, but that's my perception of the whole process.

This is exactly the point I was making before. None of the loot is game-changing or game-breaking, but some of it is quite useful, and makes a tad easier, without blowing a charm upgrade's worth of cash on an alt. As it is, most sub-30 adepts can be done with only 6 (or less) as is, with just a mild amount of twinking. I have also been one of those who boxed a pair, with another guy boxing a pair, that just collected whatever other alts/noobs we could get and did adepts. Why? Because the fights are fun, and because leveling the gear to see how good some of it becomes is something different than the usual codex/tome grind.
 
What about like a Totem near or in the same zone as the Adept mob. Leader of the Raid clicks on it thus locking the raid in wit hthe Adept and diminishing stats as needed to those who exceed the fairness level.

Even the spells able to be used.

Hope you all didnt delete your lower level spells =)
 
Its not really about fixing something broken. Its making it more accessible- Devs put hard work into these Adepts, the least we can do is fight their creations. Thus making it more Accessible.
 
It's not like adepts never get fought.. there is no reason for every adept to be kept on lockdown. The system would require to much work, and would be heavily abused by some. And if you can't see that, then you obviously haven't read many topics around here.
 
I haven't read many topics around here, considering ive been in the eqemulator scene for a total of 3 days. I do not know whats going on or how things work. I am simply putting in my 2 cents like everyone else is about ideas.
I know absolutely nothing about computers nor how to be dev. Just thought id chime in.

But to each his own.
 
Ahh, you are new, that explains it. Then you should read this whole thread, and see how the system would be abused, allowing higher levels in. And if it only allowed a rnage more, why bother doing it at all?
 
Been thinking on this, and the biggest reason I think the late 30's and 40's adepts see so little action, while 50's adepts (minus Tidefang, he's special) is that everyone rushes to get to 55/65. In the 50's, you can at least swap over to aa's, and keep getting xp on your toon. In the 30's and 40's, all you can do is explock. Which is great to keep you at level for an adept, but horrid in that there is no reason to play your toon at that point. Why go get a group if you can gain "nothing" from it? If general aa's started at level 41 instead of 51, I bet those adepts would be killed on a regular basis.

As for Tidefang, he's special because the favored strat to beat him is to mana drain him to prevent the complete heal. Because by the time the raid force can beat him down a second time, CH will be ready for use again. Now, only one class has mana drain by lvl 50 (yes, sk thurg bracer also, but that's hoping on a proc) and that is the enchanter. It is classicly very hard to find an enc, period, much less of level for this fight.
 
If general aa's started at level 41 instead of 51, I bet those adepts would be killed on a regular basis.

That brings up an interesting question... is it possible to change the level requirements on the general AAs? or remove the limitation at all? (and the follow up question, is it even a good idea?)

Gains from leveling up will always be better than 2 points in strength, but it might give more of an incentive to kill an adept for an item you want.
 
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