I personally think the Dream is fine. Gives new players the extreme basics, that are semi different from most other mmos. Tutorial modes are typically the most annoying thing ever, so the shorter the better.
If you make the dream an hour long event and come out at level 5, you are killing some content. Some low level adepts and starter areas. Big deal to some people, but always hated updates that killed old content. Instead of adding stuff to the dream, just give more newbie quests that relate to stuff you will do when you are higher level.
You could do Newport Bounties that mimic thurg or maybe target named mobs, such as kill the High Warden in BB. Another option would be a progression Bounty system. Start in newport, which targets sewers/BB. After you finish those, the npc tells you to move on to Eurdin which targets Warrens then to Athica>Kaladim, etc. The Bounty rewards could be linked to thurg, so you could be saving up for a better item later. Something like that could help guide players a bit. You could also expand it to other cities giving them options or maybe even include some less targeted adepts. My examples were just the typical leveling zones.
I think any change to mimic modern mmos would be a step in the wrong direction. I think that was original Everquest's problem, tried to change itself. I think everyone who plays sod do so because it isn't like modern mmos.
If you make the dream an hour long event and come out at level 5, you are killing some content. Some low level adepts and starter areas. Big deal to some people, but always hated updates that killed old content. Instead of adding stuff to the dream, just give more newbie quests that relate to stuff you will do when you are higher level.
You could do Newport Bounties that mimic thurg or maybe target named mobs, such as kill the High Warden in BB. Another option would be a progression Bounty system. Start in newport, which targets sewers/BB. After you finish those, the npc tells you to move on to Eurdin which targets Warrens then to Athica>Kaladim, etc. The Bounty rewards could be linked to thurg, so you could be saving up for a better item later. Something like that could help guide players a bit. You could also expand it to other cities giving them options or maybe even include some less targeted adepts. My examples were just the typical leveling zones.
I think any change to mimic modern mmos would be a step in the wrong direction. I think that was original Everquest's problem, tried to change itself. I think everyone who plays sod do so because it isn't like modern mmos.
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