Loxo
Dalayan Elder
It's been suggested before in the midst of another thread, so I would like to take a stab at suggesting the duration for beneficial spells that effect other players be greatly reduced. The timers for these buffs allow for a single character to greatly enhance a raid or group's ability for it's entire duration, while only being present for only seconds or minutes prior to a raid or group starting. This seems to really contradict the spirit of the rule of not allowing buffs from outside of a raid in particular. It's also extremely conducive to info hoarding of characters from retired players.
One player with access to a relic enchanter can buff a raid with sb jb for the raids entire duration without any enchanter being present in the raid. The same is true for raego, relic mage ds, focus / won, and shaman stats (to a lesser degree as usually only one of these gets soulbonded by a second shaman, and their duration is lower.) As characters have accrued over the years, buff bots are often available for all of these buffs.
So, I'm suggesting these buffs durations, and in relative proportion their mana costs, be reduced to an average of ~36.0 minutes; along with an adjustment of Duration Increment to being ~7.5% to ~10% per rank. Obviously I'm not stating the value 36.0 minutes as the absolute, it just seems about right for a recast before a person leaves allowing time to find a replacement, or... to grudgingly log in a box and get them to the raid or group.
This would change Duration Increment focus effects and spell casting reinforcement AA's from being a negligible utility other than making a buffbot more awesome to actually effecting the mana efficiency regarding buffs of the character possessing it.
Beneficial self buffs are not an issue, as they only effect...the character who is present and casting them. Spells such as:
Necro / Mage / BST pet buffs
HP Shielding self buffs (Bulwark / Aegis of Magic)
Vessel / Avatar
Regen buffs (Mask of the Hunter / Shape of the Wild)
Ranger self buff procs
Illusions (not self buffs, but not exactly raego either)
etc.
I do undestand soulbond would be relegated to being used only for keeping some self-buffs soulbound and one mana-intensive raid/group buff before a dicey encounter to help reduce recovery time in case of a wipe.
This does not solve any issue of having to box in a missing person's class for raids. Or the issue of backgearing new players versus boxing in a retired/missing player's character. Nothing other than more obsessively-committed-robot-players on the server will probably ever alleviate that burden on a raiding guild, in this or any other game.
It would though encourage players to make use of, and become more familiar with resources outside of buffbots to improve their performance grouping, soloing, duoing, or raiding. Gear arrangements and clickies, less often used spells (recourses, natures preservation+potg/won, songs that aren't relic: tarhyl's and lceas/murk), instead of becoming utterly dependent on being completely raid buffed to do anything.
Summary: A character should be present for their benefit to another character, a group, or a raid to remain. Someone in a raid usually dies or leaves, or missed an sb for whatever goddamn reason at raid start time, resist buffs get clicked and recast to arrange for buff room depending on the next set of trash or boss encouters, all resulting in rebuffs every 30-60 minutes anyway. Extremely long buff durations just result in more buff bots to be hoarded, traded, or argued over, so let them either fade away or actually be boxed in requiring some effort other than logging them in for buffs.
One player with access to a relic enchanter can buff a raid with sb jb for the raids entire duration without any enchanter being present in the raid. The same is true for raego, relic mage ds, focus / won, and shaman stats (to a lesser degree as usually only one of these gets soulbonded by a second shaman, and their duration is lower.) As characters have accrued over the years, buff bots are often available for all of these buffs.
So, I'm suggesting these buffs durations, and in relative proportion their mana costs, be reduced to an average of ~36.0 minutes; along with an adjustment of Duration Increment to being ~7.5% to ~10% per rank. Obviously I'm not stating the value 36.0 minutes as the absolute, it just seems about right for a recast before a person leaves allowing time to find a replacement, or... to grudgingly log in a box and get them to the raid or group.
This would change Duration Increment focus effects and spell casting reinforcement AA's from being a negligible utility other than making a buffbot more awesome to actually effecting the mana efficiency regarding buffs of the character possessing it.
Beneficial self buffs are not an issue, as they only effect...the character who is present and casting them. Spells such as:
Necro / Mage / BST pet buffs
HP Shielding self buffs (Bulwark / Aegis of Magic)
Vessel / Avatar
Regen buffs (Mask of the Hunter / Shape of the Wild)
Ranger self buff procs
Illusions (not self buffs, but not exactly raego either)
etc.
I do undestand soulbond would be relegated to being used only for keeping some self-buffs soulbound and one mana-intensive raid/group buff before a dicey encounter to help reduce recovery time in case of a wipe.
This does not solve any issue of having to box in a missing person's class for raids. Or the issue of backgearing new players versus boxing in a retired/missing player's character. Nothing other than more obsessively-committed-robot-players on the server will probably ever alleviate that burden on a raiding guild, in this or any other game.
It would though encourage players to make use of, and become more familiar with resources outside of buffbots to improve their performance grouping, soloing, duoing, or raiding. Gear arrangements and clickies, less often used spells (recourses, natures preservation+potg/won, songs that aren't relic: tarhyl's and lceas/murk), instead of becoming utterly dependent on being completely raid buffed to do anything.
Summary: A character should be present for their benefit to another character, a group, or a raid to remain. Someone in a raid usually dies or leaves, or missed an sb for whatever goddamn reason at raid start time, resist buffs get clicked and recast to arrange for buff room depending on the next set of trash or boss encouters, all resulting in rebuffs every 30-60 minutes anyway. Extremely long buff durations just result in more buff bots to be hoarded, traded, or argued over, so let them either fade away or actually be boxed in requiring some effort other than logging them in for buffs.
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