Why not make donating more worthwhile

This is a horrible idea and it has been shot down many times because paying for progression is dumb.

You stop donating when you receive actual rewards for your money.
 
I don't know what was originally said, but I have often times come up with ideas myself, but nothing that would have involved progression.

Things like Plat donator's (or make a new donator status) could get more perks in the pocket plane, like tradeskill forges or pottery wheels etc have a +2 bonus to your combines, something like that.

Maybe more selections of stat food, or the ability to pay a small fee for buffs so you didn't have to load up a million buff bots before you go exp.

But all of those things I have never had time to develop an efficient and balanced plan for.
 
I like all of those ideas!!!

I will donate regardless. But those perks would sure be appreciated.
 
While I'm a donator and a heavy tradeskiller, putting +2 on the containers in PP translates to in-game PP through reduced failure rate on the high end combines, which is something I think the server tries to avoid as benefits.

I like the buffs idea though!
 
While I'm a donator and a heavy tradeskiller, putting +2 on the containers in PP translates to in-game PP through reduced failure rate on the high end combines, which is something I think the server tries to avoid as benefits.

"ditto that", but yeah, that's exactly how I feel as well.
 
would be cool if the forges in the pocket plane could somehow utilize stacks though, put in ingredients for 3 swords in stacks and get three swords out (if successful combine)

It's a benefit for donators that doesn't fuck over non-donator tradeskillers
 
OK things have changed since first post, but, regardless of what benefit is just what is worng with giving donators some slight advantage in the game.

People who donate generally have things called jobs and real lives and have less time to play the game.

I am not suggesting that you give them a 2000AC BP or anything extreme just something that helps them somehow especially if it saves them time.

I really like the tradeskill idea especially.

And just a point about progression, very very few people progress naturally through raid teirs these days.

You are a keen player and you are a cleric, enchanter or necro with 150 AAs or you just get lucky and get into a high end guild. Day 1 you are tier 0/1 and 3 months later you are tier 7/8 with full relics and maybe even your archaic. This tyoe of free ride is accepted as part of the game but the idea that someone might get some slight edge from donating is somehow ruining the game.
 
OK things have changed since first post, but, regardless of what benefit is just what is worng with giving donators some slight advantage in the game.

People who donate generally have things called jobs and real lives and have less time to play the game.


This is not a good argument. If you don't have time to play but want to buy your way to success, go play WoW and buy gold from China.
 
The powers that be have always, and will always, take a stand against buying progression. If you want to donate, you are donating to keep the server running, and thats what you donate for. The things you get are perks.

Why is that so hard to understand.
 
I don't know if its still there but a very long time ago when I was still a platinum donator there was a shaman buffbot in the pocket plane, I beleive usage was paid. It didn't do anything higher than Khura's Focusing (did I spell that right?) but it was there!
 
why should you get anything at all? it's supposed to be a donation, meaning that you are giving your money without getting something in return.

the server needs funds to run, so if you're looking for a reason to donate that'd probably be the best thing to think of as an exchange of value.
 
Why should there be any benefit for donating?...
There shouldn't be in a perfect world filled with selfless people. BUT.... we aren't in a perfect world and there aren't alot of selfless people (and the few that exist are usually aren't in the best finances due to their own selflessness). I agree that donators should get perks that are "fun" and save "some" of their time. In fact, thats how they are now with illusion items, etc and enhanced houses. Now, "fun" and "some" can have arguable meanings especially to what perks they refer. You aren't going to make every single player happy with whatever the devs pick and quite frankly I'm sure the devs know intimately the balance of what donators should and shouldn't get. The normal players don't know and can only throw ideas out there for the devs to consider.

As far as buffbots go, I don't see how implimenting them into pocket plane would disrupt anything. Even if the buffbots require donations, allowing the players to even have the choice of saving time from the use of a buffbot is a plus as it is a choice that most players don't get.

Besides, most donators aren't college students or high school students with variable income at best (like myself). Those that do donate have a steadier income and have less time to spend in Dalaya. Making it easier and less time consuming for trivial tasks is a great incentive to donate.
 
Also, providing benefits that won't break the game for those that donate is just the right thing to do and shows that it is appreciated.
 
why should you get anything at all? it's supposed to be a donation, meaning that you are giving your money without getting something in return.

the server needs funds to run, so if you're looking for a reason to donate that'd probably be the best thing to think of as an exchange of value.

That business model just doesn't work, the issue is can something be done to attract more donators?

Anyway I made a suggestion thats all it was
 
That business model just doesn't work, the issue is can something be done to attract more donators?

Well the thing is this isn't a business. Nobody makes any profit from this. We need enough donators to keep the lights on; to pay for enough servers to support the population we have.

When we run low on donations, we have a donation drive, and enough people kick in to bring us back up to keep things running. When we have enough coming in to keep things running, there's really no reason to do anything above-and-beyond to attract more donators.

OK, but you can't make a 'business model' that pisses off the non donators.

Actually there are several games with exactly that business model. If your goal is to make a profit, you have little incentive to keep the non-subscribers (since if you're talking about business, you're not really talking about donations any more) happy, and every incentive to make people want to subscribe. The "free" account is just there to get people hooked.
 
OK, but you can't make a 'business model' that pisses off the non donators.

I think the issue is more that a small minority of non-donators piss potential donators off by acting like they own the server and the forums.

The nature of this server makes many of the rules quite vague. If you are say a level 64 toon in Elds castle patiently and slowly killing mobs only to see a couple of 65+s waltz past and snipe the nameds then it puts you off a bit.

Even if u haven't been sniped u may very well have to wait hours until a duo stops farming.

Both of the above are perfectly legal but considered poor etiquette but happen enough to piss people off.

This is an inevitable consequence of a game that hasn't decided whether it wants to maximise the player base or cater to an ultra hard core of people. While the two aren't totally incompatible there are frequent strains.
 
Back
Top Bottom