whats your perfect group setup?

Bards are comparable CC to ench in group situations. Enchs may be able to take more targets, but AE mez is crucial. Besides, if you have a decent puller, you don't need to rely heavily on many-target CC.
Bards are better dps unless you mess with charming, and all ench buffs can be had without filling the slot and pot4+Tarhyl kill anything else the ench has to offer.
 
Overhaste isn't exactly the right word for whats in this game.... There is no haste cap per say, but you can only get 1 haste per source (item, spell, song, misc) if I'm recalling properly.

ah so its different from live i see, so effectively any bardsong is an overhaste on top of a chanter/shaman haste buff? thats cool

thanks for the input guys!
 
Kinda off topic but people always mince the haste stacking :x

1 worn item haste
1 'standard' enc/shm or bard haste (high level cleric yaulps too)
1 bard 'overhaste' (only a few of them, all over lvl 50 and fairly low percentages)
1 misc burst 'overhaste' (enc boon and AA haste abilities and some item clickies)
1 combat style haste effect

thanks for the breakdown! just like eqlive as i remember it then ;)

ok, one last question - will ports cut down ALOT of travelling time? or is the mansion of portals convenient enough? cheers
 
Paladin and druid is the mix you really want if it really is for xp and not for doing a 6 man raid zone. Paladin can tank multiple mobs and the druid DS really adds up when tanking multiple mobs
 
ok, one last question - will ports cut down ALOT of travelling time? or is the mansion of portals convenient enough? cheers

Personally I hate the portals, for one main reason You Feel Despelled omg it sucks to fully raid buff yourself and after a few minutes see that only the soul bound buffs remain /cry like a little school girl.

But really the MoP is the best way to get to some places ie HHK/High pass and Lake Starfall etc. so I can't completely crush it, so yeh MoP is just a little less convenient to most ports
 
well for me its:

dru/clr
shaman
paly
bard
wiz
mage
whoever

i was spoiled with gonobn's suicide pulls in HHk and in FR so. And wierdly enough you can also use this set up to kill cmal 4.1 heh
 
well for me its:

dru/clr
shaman
paly
bard
wiz
mage
whoever

i was spoiled with gonobn's suicide pulls in HHk and in FR so. And wierdly enough you can also use this set up to kill cmal 4.1 heh

gonobn's suicide pulls? i can only believe this on two conditions:
he was either VERY VERY VERY drunk
or he pulled more than 1 floor at a time
 
he would pull about like all of first and a bit of 2nd. then rest of 2nd going to 3rd then alot of 3rd then each full room in royals then rinse repeat.

but again when i say suicide, its imo. It someones elses opinion they were wuss pulls.
 
Bards over chanters, imo.

PS. the best group ever is Mage, Mage, Mage, Mage, Mage, Shaman.

But thats on Live.

Yeah that was my best group on live too. I remember doing this in PoN (close to after PoP came out, so it was still considered a really nice zone) and pwnfacing everything. 5 air pets ftw, shaman ended up DPSing because the mob never got unstunned.
 
Yeah that was my best group on live too. I remember doing this in PoN (close to after PoP came out, so it was still considered a really nice zone) and pwnfacing everything. 5 air pets ftw, shaman ended up DPSing because the mob never got unstunned.
We do it now. 5 mages and a shaman or 6 mages. We go and tear it up in the high end zones.
 
I think that this thread shows that there is no perfect group. Here are some thoughts especially considering all toons will be boxed.

Monk is best for hard pulls.
Tank - Warrior is best when boxing since he does not have to spam spells for aggro.
Slower - I would go Enchanter for added benefit of CC and buffs
Healer - I lean toward Druid but any will work as long as he does not box with the tank. (Shaman endless manna, and sweet buffs, Dru has DS and utility (DS, regen, gimpy rez, evac, ok buffs), Cleric has great buff and best heals)
Wizard - best DPS, but a Rogue can be used too

Last spot could go to a number of classes. Necro and bard would be high on the list. Mages are pretty nice too (if using a cleric maybe lean mage for reagents/dps).

Pairings should focus on the initial pull with Tag/Slow/Heal occuring nearly simultaneous as well as the "oh shit" situations. Players would be on the tank, healer and chanter initially upon tag. Switch to the other toons as they can.
Tank/last spot
Healer/Monk
Chanter/Wizard


Having said that, SK is pretty nice for tank/pull combo
Shaman are nice for the slows/heals combo, but it is hard to slow if you have to spam heals until it is slowed
Bards and necros add a lot of verstility
BST are pretty handy with Wizards.

There are a lot of really good combinations that will work really good.
 
With 15 classes its pretty hard to make an "ideal" 6man group unless you're stacking for a specific fight.

One thing I don't understand though is why a lot of people have proposed groups with a paladin and two additional healers, with a paladin's ghots and self heals you should be able to do most stuff with only one healer, leaving room for bonus dps.
 
With 15 classes its pretty hard to make an "ideal" 6man group unless you're stacking for a specific fight.

One thing I don't understand though is why a lot of people have proposed groups with a paladin and two additional healers, with a paladin's ghots and self heals you should be able to do most stuff with only one healer, leaving room for bonus dps.

Well in my choice of:

Paladin/Druid
Monk/Shaman
Enchanter/Rogue or Wizard

All 3 are 2 boxable and you have two slowers, two healers, and the druid/shaman DPS when necessary. Overlapping of jobs allows for flexibility amongst the group. Just because you have 2 healers doesn't mean they both have to heal.
 
why would you have a chanter in grp with paladin if you already have a slower? i can only think of a few grp situations where you would actually WANT a chanter for xp grp.
 
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