Whats happening on WR ? ?

Kelzar

Dalayan Beginner
Well....im just wondering what just happened to wr.....around the monday on this weekend i was XPing in Dragon Necropolis as everyday...i dinged 65 etc....well, the next day i decided to begin to XP AA there.....but....SURPRISE!!! I began to hunt like everyday but the mobs which i used to be able to ``easy´´ kill was kicking my ass badly. I was in needment of making Fast Heals for keep my monk ( Sham Monk duo ) alive, and even after slow.....well i noticed than after this day in DN i was going to need slow and at least 3 heals for each kill, which meant to me to need a mana break each kill....and this even on the easiest mobs there.....

IMO i think this change makes no sense....maybe this makes more balanced for the ubber people etc....but .... we are not all ubber and this change just make people DONT BE ABLE TO XP....this is totally mad, dunno, i think this have been totally bad =(

-Kelzar Avernus
-Razlek Avernus
 
Mob damage tables haven't been touched at all. What are you talking about?
 
IM saying i cannot kill the mobs i was able to kill one week ago, and im using the same items etc on me, so dont understand....and i have same ac, so i dot understand why they hitting me so damm fast and hard now, its just WAY harder now

-Kelzar Avernus
-Razlek Avernus
 
I was in the rat city in Dragon Necropolis, where the named shaman spawn and drops a reduction bag, and noticed the change in all the different rats: Runner, Sentry, Guardian, SOldier, Assasin, etc...

-Kelzar Avernus
-Razlek Avernus
 
Uh, well, some of those are level 53 for starters, it's not exactly a major surprise that you can't straight tank a level 53 as a monk without needing a heal or two.

Secondly, they're not the easiest mobs in the zone as you said.

Thirdly... nothing was changed, really. I'm serious about that.
 
I've gotten complaints from my guildies on this issue regarding mobs in Stormkeep, Sirens, and Cyclopse Gorge as well.
 
Duma said:
I've gotten complaints from my guildies on this issue regarding mobs in Stormkeep, Sirens, and Cyclopse Gorge as well.

Seems weird.

I'll run some parses.
 
Wiz,

they're not the only ones.

I've been duo'ing giants in SK for weeks - suddenly im no longer able to even bring them down past 40 percent hp. I dont know if mana regen is the problem, on some of the fights i still have mana left before I have to zone, on other fights im drained dry. It just seems as if they've gotten extremely hard all of a sudden. They tear through pet in seconds, and while tanking myself ive noticed the giants are hitting faster (more rounds) then they used to. It really has gone from being a piece of cake to being *undoable*. I've tried 6 giants since this strange change, and failed to kill all 6 giants.

--------------


Furthermore, aggro is acting funny. I was in SK with a full group today and casted concussion as the first spell on my wizard. I got chain lifetapped down to 20% hp....Concussion is a Deaggro spell. my group can testify to this (Arcadia, Ratkon, Deria, Erac),

It was the first spell I casted and the mob was already down to 60% hp so Ratkon had plenty of aggro, Concussion isnt even an aggro spell so how on earth did i get so much aggro a good far range away.

This is also the case with the beast - ive got aggro like glue most of the time even with spiritual guardian style.

Definately something odd going on.


---------------
 
Casters go after casters first, it's the "advanced wr AI".

And the thing isnt that mobs are actually hitting harder, it just seems like they are hitting faster and slow is having less of an impact on them. From reports I am getting.
 
Kelzar, do you use Flurry?

I believe it's been changed. At some point, it started accounting for a hell of a lot of avoidance, to the point it was silly. I bugged it, and a few days later I noticed I was avoiding the same with, or without Flurry activated. Although you speak of just a few days ago, and it's been changed for a while.. so I really don't know.
 
Now that I think about it, I can barely solo the almost light blue mobs in Sorceror's Labrynth, but I chalked that all up to the Flurry thing. I don't know if it's been changed, or what not... but yeah. It's streaky though, sometimes.

Also, does the Mystic in SL been changed at all? Or can you not say?
 
Wiz .... one week ago, after slow and with al the buffs i was able to tank even the soldiers which are the harder rats with one heal, or maximun two, but cause they had a lot of hps i had many time to canni during the ifght to keep always fm..... but on the lasts days i have to even cast the FAST HEALS to keep monk alive cuz sometimes they hit him just like mad, and his HP go down INCREDIBLE fast.....I dont understand why it happens, but is what hapened to me, and more people from guild talked about some similar problem , dunno how was what happened to em, but im exactly sure of anything happened cuz NOW I CANT kill the mobs in there, cuz i need to be many time EVEN AFTER FIGHT doing canni to be in a good mana status, when before i always was able to be FM during battle by Perma Canni TORPOR in the battle process........

-Kelzar Avernus
-Razlek Avernus
 
Duma said:
Casters go after casters first, it's the "advanced wr AI".

And the thing isnt that mobs are actually hitting harder, it just seems like they are hitting faster and slow is having less of an impact on them. From reports I am getting.

I think it's moreso when your sitting down you cause extra agro, so mobs make a bee-line for the medders.

Knowing that I always make my mage stand up for pulls =\
 
I just tried to solo a Tunnel Beatle in DN, and we were about hit for hit. I'm about four levels higher, and had Sihala's on me, plus a 32 pt. damage shield.

I solo'ed them easier at 59 with none of that (well, a lower DS, and crappier versions of Sihala's).

Although I'm sure you're checking into this already.
 
Raherin said:
Duma said:
Casters go after casters first, it's the "advanced wr AI".

I think it's moreso when your sitting down you cause extra agro, so mobs make a bee-line for the medders.

Knowing that I always make my mage stand up for pulls =\


yeah sitting down obviously causes aggro but that wasnt the case here.

I'm just standing there, got my attention on my beast who has been engaged in fight etc melee'ing, I then switch to wizard when the mob is at 60% hp.

I START casting with concussion, that means im at point 0 on the hate list, I should be negative just after this cast of concussion. Instead im catapulted to #1 on the hate list and I havent even casted a singla nuke yet.

That doesn't seem like 'normal' aggro rules to me, at least it wasnt working like for the past few weeks.
 
Happened today to me as well. today went to DN with my 55 Beastlord/53 Druid, last time I was there I was able to have my pet tank over me and needed 1 dureing the fight, and if needed a little heal at the end for the pet. And when the bst did tank a mob he would only need 2 heals max for the whole fight, now I need to chain heal him. And when I get close to oom he has to let the pet tank and even then he has to heal it 3 times.

Some stuff I noticed, the mobs seem to be hitting much faster. And my bst 30% slow does not seem to have any effect on it what so ever, the slimes seem to be hitting the same ammount just hell of alot faster. The black snakes I seen it hit for 109 today, with most being in the 80s. The slimes semm to be hitting in the 60s or 70. I could bearly keep the bestlord alive. Also before I was able to get away with keep skin, and ds on the beastlord and still be able to tank well. Now I have to use Skin, DS, and the whole line of Beastlord buffs to kill there. Not much more I can think of now, but if I do think of anything else will come back and edit the post
 
Actually, don't quote me, but I heard if you are in agro range and even begin to cast any spell, you get extra agro. Another reason for the bee-line. I'm not 100% sure on this however =\
 
Casting agro does exist and if you are within melee ranage you get another boost of some sort -- more so if the mob is snared.
 
I'm commenting on this as there doesn't seem to be an answer to it yet.

I have the same problem as Kelzar.
I have done lots of fighting in Sirens, mobs are LB, and DB. The energy it took me to kill a DB mob, now takes the same energy to kill a LB mob. The DB mobs are alot tougher. I could kill a DB with 2 zevs (keep my pet alive) and 1 Caress. Now to kill that same DB i need to Zevs like 3 times, caress once ot twice, and lifetap it, and my pet is almost dead. There has been a big change in the mobs!
I have noticed this in other zones aswell, like DN, WW etc where i hunt alot. My pet stood up reasonably, but now i have to root the mob, and heal my pet. My pet can no longer tank LB ;(

I have heard about this as well from alot of people in and out of my guild.

Can you please look at this issue.

Thanks

Kindar Morgoth
Level 65 Necro
 
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