Dinadass
Dalayan Pious Diety
"For every 100 casts, a rain has 300 waves. THAT's why you need the penalty. There are 200 more oportunities to crit than a wizard at an equal number of casts. So, Bridger, while your math is correct, you're working the wrong problem.
Scott "
You'll have 3 times the number of actual crits, but each crit only affects 1/3 of the spell. So if a wizard has a 10% chance to crit on his nukes, and a mage has a 10% chance to crit on his rains, they will each do 10% more overall damage than if they had 0% crit. The mage will see 3 times as much "You land a critical hit" messages, but each of the crits only double that wave (IE 1/3 of the spell's total damage).
Adding a second target to the mix doesn't change anything, at least in regards to benefits from crits. The only thing that changes is you're doing twice as much damage. A wave crit still increases your DPS by the same percentage, and having 10% chance to crit will still mean you're doing 10% more total damage than if you had 0% crit.
Whether rains have a penalty to crit or not is kind of irrelevant. I assumed they had the penalty because they would be doing too much damage compared to other classes if they crit normally. If they're doing as much damage as is deemed balanced, you could remove the crit penalty and just lower base damage to compensate so that crit on gear benefits mages as much as other casters.
Scott "
You'll have 3 times the number of actual crits, but each crit only affects 1/3 of the spell. So if a wizard has a 10% chance to crit on his nukes, and a mage has a 10% chance to crit on his rains, they will each do 10% more overall damage than if they had 0% crit. The mage will see 3 times as much "You land a critical hit" messages, but each of the crits only double that wave (IE 1/3 of the spell's total damage).
Adding a second target to the mix doesn't change anything, at least in regards to benefits from crits. The only thing that changes is you're doing twice as much damage. A wave crit still increases your DPS by the same percentage, and having 10% chance to crit will still mean you're doing 10% more total damage than if you had 0% crit.
Whether rains have a penalty to crit or not is kind of irrelevant. I assumed they had the penalty because they would be doing too much damage compared to other classes if they crit normally. If they're doing as much damage as is deemed balanced, you could remove the crit penalty and just lower base damage to compensate so that crit on gear benefits mages as much as other casters.