What really sucks about SoD

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gormine

Dalayan Beginner
First of all, what I love most about playing EQ/SoD...

My favorite thing has always been to kill stuff with fewer than the norm. To push a group or raid to the limit and be as efficient as possible. I remember killing some guy in velk's during the Velious expansion with one group. He was always multi-grouped. We weren't aware of him being done by one group before (and we weren't the top geared guild on the server). It was fun figuring out how to make our group be as efficient as possible. We died many times but eventually won. I remember having around a 86 point damage shield (that was a lot back then). These are the type of things I think back and smile about after I'm done playing.


Now, SoD through the eyes of a tank that started about 3 years ago (with a longass break in between). First, I will list the problems and then I will elaborate on them.

1. It is VERY hard to improve gear as a tank. In order to join a raid or tmap group that has the possibility of dropping loot that you could use... Well, its damn near impossible. People seem to think you have to have gear that is very similar to what might drop or better. Well this kinda defeats the purpose of joining it in the first place if you don't need anything.

2. People have gotten so used to having a main tank that trivializes the encounter, that they will not accept less. If they do, and fail on the first attempt, they automatically blame it on having a "sub-par" main tank. Forget strategy, effort, working as a team. Hell, forget even doing your job right. The question on SoD is how many aa's do you have and what is your hp/ac?

3. SoD seems more of a "my hp is bigger than yours" than live EVER did (talking pre-luclin). So much so that nobody cares if you know how to play or not. All that matters is your hp/ac. Half the time they don't even care if you are boxing.. Just so long as you have enough hp/ac.

4. Adepts are even trivialized. I killed snowskin on my monk with a tank that had over 3.3k hp unbuffed at level 43. Then there is traek... I have killed him like 10 times on my monk and haven't failed once. It is not fun, it feels like farming a low level dungeon with a high level character. People cheer when we kill traek with a level 57 paladin that has 4.4k hp unbuffed and over 100 aa's. Are you really surprised we won?? Why the fuck do people have these characters stuck at level 57 when they need nothing from the adepts? Does it make you feel good to be that much better geared than other people at that level and you get to flex your muscles to new people every 3 days? Or maybe it so you can keep killing these encounters over and over to equip your alts without having to put effort into it? I don't get it. I will say this though. It's not impressive in the least. In fact, I am embarrassed for you that you are still level 57 killing the same dragon over and over. It reminds me of the kid that flunked every year and thought he was cool because he was bigger than the rest of us.

I miss running blindly into an encounter, evaluating what happened and then improving on the next try. I miss scrambling to keep control of the fight as our tank gets feared while fighting a dragon. I miss people dying during the fight. I miss having just enough firepower to get the job done so that you are biting your nails wondering if we are going to make it. I miss the feeling you get when you win in a close battle. Traek is so trivialized, I was fighting him on my monk and healing in a raid on my druid at the same time. It doesn't feel fun, it feels like something that I need to do.





I played a sk on live for years and loved it. I love it on SoD when i'm not playing the hp/ac war. So many times I've gotten turned down for being "inferior" when in fact I'm geared right about where the encounter was intended for.

For a really long time, I've been trying to find a low tier guild to join and work our way up together. I love the feeling of being part of a guild that starts at the bottom and works to the top. I've turned down joining a low tier guild because they "cheat" imo and have had a main tank with over 8khp unbuffed and a cleric to match since it was formed.

It just trivializes the game and is just not as fun to me. What I like to get out of these games is the feeling of accomplishment and that I'm good at playing my character.

I do not get either out of SoD as a tank. It's a nonstop uphill battle. You are either not geared enough or you do not need anything that drops. I've had to farm pp for almost all of my gear. Farming pp is the least fun of all.

The thing that set me off enough to write this post was an incident that happened just a few minutes ago. We wiped on a VD map. (FYI: When I was fully buffed, I had almost 7khp and over 1400ac. and I have all the defense aa'a except weapon shield). Immediately people started saying how we needed better tanks to be successful.

Being the type of player that I am (prefer a challenging over trivial encounter), and "thinking" I wasn't being healed very well, I decided to look at the log. I added up that from the last time I had been directly healed, I had taken 7326hp of damage. So basically, besides a HoT that must have healed a few hundred hp during that time, I did not receive one direct heal for the full length of my bar. This was while tanking one mob so there is no way it was because of "my gear".

I realize it is hard to coordinate as a team with a pickup raid. Actually, if the map is done by the people they were designed for, a wipe should be expected on the first try as a pickup raid. Pointing the blame on hp/ac/aa's gets REALLY FUCKING OLD. These maps are called "very difficult" for a reason. Just because you die and it didn't seem easy enough, does not mean the people involved do not have enough hp/ac/aa's. When everyone on the raid can actually use the stuff that drops, it simply means the encounter is going to actually take some effort. The encounter is going to be what is called "very difficult".

I'd rather die multiple times and go from complete disaster to almost winning than to kick a few people that WERE INVITED to the raid and replace them with people that can't even use the drops to make it trivial so I can get my sacred gear.

Is it just me?? Or is everyone a gear whore that immediately gives up on a challenge to be power-leveled?

Or maybe I just need a guild because now that I think about it.. Writing this post is helping me realize more than ever that I need a guild. Pickup groups/raids almost ALWAYS sucked on live.

But pickup groups sucking are not what this post is about... It's about people thinking their group/raid's gear is not good enough because the encounter is not trivialized like they are used to.


So nobody gets the wrong idea... I love SoD.. They fixed a lot of issues with live and have a ton of new content. I would go as far as saying It is better than live ever was. It reminds me of Velious (my favorite expansion) on steroids. The tank situation (especially sk's...) just gets old. I might just start playing my monk instead, unless I get in a guild that fits me and makes it less irritating.
 
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There have been multiple guilds on this server who had the sole purpose of fighting through ALL the content with NO outside help.

Meaning geared up throughout the tiers with absolutely no ringers or twinking - the way the game was intended.

It sounds like you should start another incarnation of such a guild. I always have had the utmost respect for them.
 
So it seems your gripe is with players on the server having a different goal than you: I.E. most people seem to want to waltz through content.

There isnt a whole lot that can be done about that, until we start distributing mind control helmets. Or as Wold said, find a group of like minded people, and work your way up.
 
Honestly, on this server, if you want to start from the ground up on a tank, you pretty much need to start your own guild, or start one with your own group of friends with the intention of making you one of the tanks.

A number of factors make this happen

1 - At the very most a guild is going to have 3 tanks in a raid, unless its backgearing, or super easy content, whereas you can have up to 5 healers, 8 or so dps.. etc

2 - Generally when a guild loses a tank due to quitting, they just continue to use him boxed. They do this because to re-gear a new tank is a long process and would require the guild to step back from progression. This is not the case with other classes... you lose a DPS or healer you can generally gear them as you continue to progress... Lose your war and you have to stop. This means its difficult at best to get into an established guild as a tank. This is especially true with warriors, but can apply to off-tanks also.

3 - Tanks are fun to play! Everyone seems to have on sitting around that they would love to gear up in a new guild, so there is alot of competition for these spots!

As for people zerging through the lower tier content... it happens in any MMO these days. And as sad as it is, you will get what you are looking for once you step a bit up on your raid tier.
 
Hmm, most of the players here do like a good challange... the first time around. After that you just want to get it done as soon as possible :)

To you an encounter like Traek may seem trivial now, but that is only because your past experiences with him have prepared you as well as possible for him. You know what he does, how he does it and when he does it. Knowing all this and thus responding accordingly makes it seem to go WAY easier then before, this is only natural.
 
Hmm, most of the players here do like a good challange... the first time around. After that you just want to get it done as soon as possible :)
Agree with this statement.

Can see your point of view on the hp/ac/aa as I tend to do that with people.
For me its 1) your gonna die 2) you can off tank for me 3) zomg you got hp/ac/aa and I can just dps
1 and 2 use to happen a lot before like 5 guilds all rushed to tier 8.
On SoD these days the majority of the server is where the minority was for a long long time.
Overall the majority of the content is now trivial
 
I honestly share your mind set. If you ever do make a guild, look up Karzuk/Shilz.

But more on the subject at hand. I used to be a Main Tank back in a guild on live. It was always great fun, but gear wasn't always a big deal back then either if I remember. My only problem was those nasty pallies taking my aggro on purpose ;) (I finally got enough procs to hold it over them though). But anyway, these reasons mentioned in the thread were actually why I didn't roll a warrior as my main again, which I actually do regret. It just looks to hard because a lot of people want to mow through content because they have experienced it. This is not everyone of course just to clarify as I'm new(30's).

^^Ramblings

Maybe a good point made in there..
 
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I'd love to form a guild of like-minded people. In fact, I've been keeping my eyes out for them. So far I haven't had any luck. The problem is I can't see being the leader of a guild with my random playtimes.

So if anyone wants to start a guild, let me know. Maybe there is one out there that I'm not even aware of.
 
It sounds to me like all of your issues would disappear if you found even a single group of like-minded friends to play with. You are always going to have headaches dealing with pickup groups and raids. However:

1. It is VERY hard to improve gear as a tank. In order to join a raid or tmap group that has the possibility of dropping loot that you could use... Well, its damn near impossible. People seem to think you have to have gear that is very similar to what might drop or better. Well this kinda defeats the purpose of joining it in the first place if you don't need anything.

This is not true. There is so much fantastic gear (for every archetype) that can be one grouped/bought that you could pretty easily skip the first 3 raid tiers. It gets easier every time content is added: PoLore, The Deep, and the Vah quests all have fantastic items attainable outside of raids. Feel free to shoot me a tell if you'd ever like some gear advice (or even to debate this point).

The problem with Snowskin is that he drops one of the most desirable (and irreplaceable) clickies in the game. People engineer groups of alts to make destroying him trivial to get the Hexdoll for their main.

I'm not sure about Traekoth; I think people mostly just like to see how powerful they can get their level 57 alt.
 
This is not true. There is so much fantastic gear (for every archetype) that can be one grouped/bought that you could pretty easily skip the first 3 raid tiers. It gets easier every time content is added: ...

His problem basically boils down (again) to people not wanting a fight/event to be a strugle. They want to go with the best possible tank they can get to make something as easy as they can. The fact that they call it a 'Very Difficult' Tmap doesnt mean people actually keep acting as if it is.

When you have done litterally DOZENS/HUNDERDS of them... you dont want to experience their 'challenge' anymore. You just want do shred through them as fast as you can. The only difference here is that a player like the topicstarter, who does the VD maps for upgrades. And players of my tier, who likely do VD maps for only 3 purposes:

1) A specific item (can be DE clicky, quest item)
2) Gearing an alt
3) Relics for alts

The two types of 'tmappers' look at them very differently and go about it accordingly. When you look at VD maps for just these previously mentioned purposes, then no... your not going to take along an undergeared tank with you to tank mobs. You are most likely going to bring your #1 pally with you so that you can just AE Stun/blind everything and zerg it down. No tactics, no challenge... just massive burning, looting and on to the next :)
 
So it seems your gripe is with players on the server having a different goal than you: I.E. most people seem to want to waltz through content.

There isnt a whole lot that can be done about that, until we start distributing mind control helmets. Or as Wold said, find a group of like minded people, and work your way up.

Why do I feel the sudden urge to bring Ikaa a drink? damn... why did i swallow that pill...
 
Beittil stated it best. You will see pickup map groups on a lot these days that are willing to bring people for the loot thats going to rot.
These people usually are doing them for the quest reward on their alt and give the rest of the loot away.
 
some like minded people at Forza

Hi,

My friends and I, who started Forza, did not receive outside help when we leveled up, killed many of the adepts, including tidefang, and led raids on Traek successfully more than 5 times (sometimes with me tanking with my 57 monk with 10 aa, although he usually did die within the last 5% before traek was ultimately killed). In fairness, we tried Lord Commander in guk, but we got creamated (although if we hadn't brought along people we picked up along the way, we may have faired a little better, even if we still would have failed.)

We are very casual, and are very much looking forward to working through the SoD content that doesn't have a full wiki write-up on it (although we try to research when appropriate.)

We may not be the right guild for you, we may be way undergeared for you. Heck, we don't even know what Tier we fit in (1-3?) yet. But we do have more than a handful of 65s, and we try to think our way through encounters and work with skill rather than brute force. (I'm not sure how we would brute force any encounter when we just don't have brute force to begin with.)

FYI, we're not about DKP either. We're about what makes sense and is "fair" although that could be up to debate.

Didn't mean to hijack this thread, just wanted to say that not everyone out there will blame you for ac/hp. If you think maybe you're interested, send me a tell (Ketsu) in game. Or the Forza guildleader, Krinos.

If it helps you can fomelo some our of "main" toons:

Ketsu, Storn, Tanuk, Qualen, Krinos
 
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You guys are correct on a lot of things and I expected that about equipping alts etc. It comes down to me having to start my own guild to experience everything the way it was designed to be experienced. The main problem is that it is so hard to find a guild like that. I guess I will make a post about starting a guild like this on my own.

It just makes the game really tough on someone trying to play a tank as their main from the start. If I wanted to play my druid, I'd have no problem getting in on raids I need loot from. In fact, it is pretty easy to get in on ANY raid that simply needs a healer. I've been on a handful of tier 5+ raids without even trying. The funny thing is, I haven't spent more than 2k for gear on the druid. It just seems unbalanced. But I guess this is the nature of the way the game is designed. It is only going to get worse.

Thanks for the insight. I realized even in writing my original post that I just have to start a guild with people that think like I do.
 
I was told I was wrong by making a monk as my first character on here as well, but you know what? Im still having fun cuz I enjoy playing a monk.

In fairness to the people that told me I made a mistake, It was rough for me. I actually thought of quitting until I made a 2nd account and created a shaman on it. Life got so much better for my monk.

Bottomline is, if you are having fun and enjoying yourself playing a game (which is the purpose of a game) then go for it!

*Although my monk is 65, i made a wizzy (capped him at 43 for that darn snowskin!) I did try him over 10 times on my monk and I never got lucky and got in the twinky group that can kill him. I gave up waiting and got to 65, but now im really hurting as a monk without it. So I made the wizzy and I actually killed him on the wizard, the group allowed me to roll for my monk for the hexi (lost to a rogue, but it was just as fun to kill that bugger) my wizzy is slightly over twinked (okay hes crazy over twinked) 240chr and 250int. But I NEED that darn HEXI!!! :)
 
I think they should add another instant clicky with better stats around tier 5 or so. Even higher if they must. Maybe even remove it from snowskin all-together. Having items that important on low level adepts is retarded.
 
Ya id love that! They do have some loots that are close to adepts loots like this example:
Adept loot level 57
Shim Woven Gloves
From SoDWiki
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[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: HANDS
AC: 20
Effect: Shield of Brambles (Must Wear Clicky, 4.0)
STR: +8 AGI: +5 DEX: +8 HP: +45 MANA: +45
PR: +5
Critical Strike: +2%
Weight: 0.4 Size: Small
Class: ALL
Race: ALL
Type 2 Aug Slot: Empty
---------------------------
Similar loot raid boss:
Fleshbonded Fighting Claws
From SoDWiki
Jump to: navigation, search
[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot:HANDS
AC: 15
Magic DMG: 3
STR: +15 DEX: +15 HP: +100
Aggression: +3% Critical Strike: +3%
WT: 0.0 Size: SMALL
Class: WAR RNG MNK BST
Race: ALL
Slot 1: Type 2

those adept gloves are really nice ALL/ALL make everyone go crazy over them, but realisticly having a wizard win them blows...

Also, there is something almost as nice as the hexi doll its a coin with a .5delay clicky, its a rare random drop from a zone. Just its not as nice as the hexi
 
That coin is no way near the same as the hexdoll.

For pulling function yeah sure, it fills the same roll but the effect of the Coin vs Hexdoll effect is a vastly different beast.
 
The top warriors really dont care what the coin or hexdoll does. They only use it to make sure a mob gets to them without them having to run over to the mob!
 
Also, there is something almost as nice as the hexi doll its a coin with a .5delay clicky, its a rare random drop from a zone. Just its not as nice as the hexi

That coin is no way near the same as the hexdoll.

For pulling function yeah sure, it fills the same roll but the effect of the Coin vs Hexdoll effect is a vastly different beast.


The coin is better than the malodoll for a warrior.

1.) It triggers foelock.
2.) Has a reasonably low resist rate, even on high tier mobs before debuffs.
3.) It fits in the ammo slot.
 
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