What classes are in high demand?

agolk2

Dalayan Beginner
Hey I am a former EQ player coming to SoD and I was wondering what classes are in high demand.....is it still clerics and shamans and such?
 
Pick which ever class you want - in SoD all classes are viable as opposed to live where some classes have been squashed.
 
Finding a group can be a pain in the ass with the server population as it is, so I'd advise choosing a class that can solo well or duo a melee/healer.
 
Haphesto said:
Finding a group can be a pain in the ass with the server population as it is, so I'd advise choosing a class that can solo well or duo a melee/healer.
:brow:

You are welcome to you opinion, however, I COMPLETELY disagree. Groups are SOOOOO much easier to find on SoD. I have never /ooc lfg and not got a group going or been accepted for a group. But if all else fails, yes, you even have the option to duo.
 
the no group thing happens, and it is not all that uncommon.


Unless, of course, you two box. And you have a spouse who two boxes. And you have a couple of friends around your level with the exact same playtimes and goals. Then, no, you will never notice the problem.


However, if you play a single character and have to accept whatever strangers happen to be online, then you can go 3 or 4 days without a group, but that is uncommon. All night without a group... not uncommon.

1-20, you can usually get a group if you want one. Lots of alts in this range... just do not expect to see many of them over time... leveling is too fast, if you log off, everyone you grouped with will be too high tomorrow. (CH, BB, Warrens)

21-24, tougher, number of alts begin to fail as level last longer. (FR)

25-28, druids and shaman can no longer single heal a group full on group. Clerics in high demand, but tanks sparse. (Solo in GSM... NBL)

29-34, druids and shaman can heal solo again, groups more common (PAW) Good, because some classes can barely solo a green here. (No upgraded offense since 19)

35-39 Druids and shaman cannot heal solo anymore. More PAW.

40-44 Maybe you can leave PAW, if you are lucky. Soloing on Ice Giants for profit. Soloing Geonids for XP.

Of course, soloing is super risky for low reward. The third resist makes you nervous, the fourth scared, the fifth dead. After three hours, you have made as much xp as you would have in 30 minutes in a group... even PAW with a -25% xp old zone penalty.

That's as far as I ahve gotten, twice, in a series (no two boxing for me). For most of the levels past warrens, there are other options. Mielech A and B... Yaralith... Shrouded Isle... Kaladim... Fearstone... Kings Pass... Gorge of the One Eye... Warpstone... as well as plenty of soloing options for the classes able to make use of them. However, do not plan on finding a group there. You may be able to pull a group you start to go there, but do nto be suprised if people suddenly have to do something else when you suggest it. After 50, the action gets a little more lively.

And, from my personal experience... do not put the retards on ignore. It just slows you down when you have to take all their names back off when you notice only one person has said anything in group chat in the 15 minutes since you joined. There's always one person thinking in his head, "I'd just leave a group first." They are so cute. On the second day without a group, you would be amazed at how low your standards will sink.
 
JayelleNephilim said:
Haphesto said:
Finding a group can be a pain in the ass with the server population as it is, so I'd advise choosing a class that can solo well or duo a melee/healer.
:brow:

You are welcome to you opinion, however, I COMPLETELY disagree. Groups are SOOOOO much easier to find on SoD. I have never /ooc lfg and not got a group going or been accepted for a group. But if all else fails, yes, you even have the option to duo.

not to be sexist or anything but its easier to find a group as a girl... especially when you are hated like me
 
I'll tell you what is not in demand. Shamans and Druids. They are over abundant due to people boxing them with melees to dual client. I'd suggest a Wizard. Everyone loves wizards.
 
JayelleNephilim said:
Haphesto said:
Finding a group can be a pain in the ass with the server population as it is, so I'd advise choosing a class that can solo well or duo a melee/healer.
:brow:

You are welcome to you opinion, however, I COMPLETELY disagree. Groups are SOOOOO much easier to find on SoD. I have never /ooc lfg and not got a group going or been accepted for a group. But if all else fails, yes, you even have the option to duo.
It likely differs from day to day. For instance, the last couple of nights I've played, groups were next to impossible to find for hours at a time, even with my LFG flag on and regularly /ooc and /shouting LFG within zone. That said, I can't say that I am accustomed to it being that way, but I'm still just in my low- to mid- teens, so my perspective is certainly limited. I've just recently begun actively looking for groups.
 
I also think everyone <3 wizards.

The damage they can do and their good snare and root spells, as well as ports all over, are always wanted. Especially comparing to mages (which are also great soloers - at 65 I rarely get a group when no guildies are online).
So hm, I don't recommend a mage :p
There's nothing wrong with mages themselves, but wizards sure are more wanted.
 
It seems that higher levels are more in demand, maybe because there aren't enough of them to go around. I see a lot of looking for players 50+ without a class specified.
 
Your best bet is to play whatever you want. Mainly because you don't want to be stuck raiding with a class you don't like. Every class has advantages and disadvantages. Decide what you want to do, and you'll be all set.
 
best advice ever mirri, i see ppl asking what is the best class to play and such which i think is ridiculous, just play whatever class you want the best.
 
Re: RE: What classes are in high demand?

Avatar said:
best advice ever mirri, i see ppl asking what is the best class to play and such which i think is ridiculous, just play whatever class you want the best.

Oddly enough, when I first started EQ my friends told me what class and race I should be, I took their advice and loved it ever since.

(i really don't know how they figured a bard was a good addition to a warrior and enchanter combo :? )

I can respect the question because someone might be indifferent to what class to play. Answering the question with "whatever you want!" is rather pointless imo.

My advice would be anything which is not Beastlord, Mage, or Monk... rather abundant in them iirc.
 
As for class balance these days, judging by /who all s which I take from time to time when I am bored, the class numbers run something like this: highest number of to lowest number of

shaman
magician
druid
enchanter
monk
cleric
ranger
warrior
shadow knight
wizard
beastlord
rogue
necromancer
bard
paladin

Does not include ANONs and Roleplayers of course. The numbers aren't too far apart except for bards and paladins which are quite lower than any other class. Bards likely because their songs loop a horribly irritating conjuration sound and lightshow (and most players like to play with spell effects/sounds on) and paladins because, well, ah...virtue is in decline these days perhaps?

Id say most in demand for group needs are clerics followed by warriors.
 
amenda said:
As for class balance these days, judging by /who all s which I take from time to time when I am bored, the class numbers run something like this: highest number of to lowest number of

shaman
magician
druid
enchanter
monk
cleric
ranger
warrior
shadow knight
wizard
beastlord
rogue
necromancer
bard
paladin

Does not include ANONs and Roleplayers of course. The numbers aren't too far apart except for bards and paladins which are quite lower than any other class. Bards likely because their songs loop a horribly irritating conjuration sound and lightshow (and most players like to play with spell effects/sounds on) and paladins because, well, ah...virtue is in decline these days perhaps?

Id say most in demand for group needs are clerics followed by warriors.

Well, for starters, paladins are slightly different than on live. When I say slightly, I mean quite a bit. Yes, they are still a hybrid, but they have been tuned to focus mainly on undead. They are the only ones who can crit undead, do extra damage (I think, been too long) to undead, and in general get spells to help fight undead.

Rogue numbers are declining from the new heat system. Yes, while it makes it more realistic, it also adds to the difficulty, but then again, there were TONS of rogues before because of backstab.

Beastlords are a weird little class, and kind of tricky to master, which is why their numbers are fairly low.

Wizards (which I am) are great for DPS, but well, we're so fragile, we make glass look durable! Well, early on anyways. Once you get into your 50's, you get a good self-only rune spell, so it's a little better.

Lots of Shaman because they are very versatile, and their buffs and debuffs are ALWAYS needed. Clerics are the primary healers for raids. Druids can do quite a bit too, depending on what zone you're in, as they are most effective outdoors.

Magician and enchanters are popular because they are a pretty easy class overall to play. Especially magician. You get to have at least one pet (enchanters can have two I think), then you factor in that enchanters can mezz stuff to stop combat, and magicians can summon pretty much anything.

Monks can feign death, so it can save your life, a lot.

Warriors are pure tanks. They can eat TONS of damage, and walk away, where others would fall. The biggest issue is though, that they aren't really GREAT tanks till after like 75AAs (so I've been told) when they get a lot of their good traits, and they also are fairly 1 dimensional (eat damage).

Rangers are nice because they have some useful buffs and can attack from afar with arrows, or up close with swords. The main issue is the fact that they are fragile for a hybrid.

Shadow Knights can FD, and summon a pet skeleton and a few other neat things, and aren't a bad option for a new player. Be aware though that they suffer the same way as other tanks (don't really shine till you get a decent amount of AAs).

Anyways, hope that was helpful. Pick a class you think will be fun, because if you DON'T enjoy playing a certain class, you'll HATE going and raiding with it, which is what this game is all about.
 
Ugh, there are a lot of errors in your post, mirri. First of all Paladins are great against undead, but that's not their main focus, their main focus is a self-sufficent tank (good self heals, cheap group heals, stuns, etc al) that can hold aggro well.

Secondly rogue numbers are *UP* since the heat system, the reason rogue numbers have always been low is that they are hard to solo.

There's more errors, but those are the biggest ones.
 
Ah, well, I've been gone since June, so I knew my list wouldn't be perfect. Besides, it wasn't meant to be the be all, end all of lists. Just a brief explanation on why there's population fluctuations between various classes.
 
Personally I think Shadowknights make excellent tanks. So I'd suggest possibly a shadowknight of paladin. Both classes can solo somewhat and make nice tanks in groups. Sure they're not warriors but they can apply their spells to make up for their lack in power. I will agree that alot of people two box shamans and druids (I'm a solo druid), but that still doesn't mean you can't make a druid or shaman. I'm thinking about trying a cleric (they can solo in certain circumstances, not to mention they can pretty much get a group if wanted) or perhaps a enchater (charm kiting anyone?). It really depends on whether you plan to group most of time or solo, or in most cases, both.
 
I'd bring up the necromancer's pure versitility when it comes to soloing, however its been awhile since I've played so I'm unsure what they bring to the table post mana-give spell removal(then again thats about the ONLY reason they were asked for on raids, to act as a mana pump for clerics).

I do remember wiz saying something along the lines of the necro class getting tweaks to make them more desirable when the mana pump spells got removed. I could be wrong though on that count.
 
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