Ok this is a cool idea I came up with last night at 3AM
.
Baisicly this is based off of skill. There a few holes that I need help filling.
Here we go:
Slashing Mastery-This is 1 hand Slash and 2 hand slash. When both are maxed you gain an innate 10% to each
Blunt Object Master - Same as above but for blunts.
Here are the holes - Hand to Hand, and Piercing dont have 2 handed counterparts and I find it unfair to just add 10 % for maxing one skill
Now on top of that each class will be able to add another % to skills by maxing them all:
Warriors-masters of melle, 20% for maxing piercing, slashing, blunt in all fields
Monks - 15 % for maxing Blunt, Hand to hand
Rogues - 15 % for maxing Percing, Slashing, (not sure what else rogues CAN use)
Beastlord - 10 % for maxing Blunt, hand to hand
Ranger - 10 % for maxing slashing, blunt
Pally - 10% for maxing slashing, (Blunt?)
SK - 10 % for maxing Slashing, Blunt
Essentially wa warrior can get a max of 30% to combat skills, monks 25%, etc etc.
To wrap up on Melees, I am no exactly sure what each of them uses or can use but essentially each class need to max almost all of thier combat skills to get Weapon Master for the class. (It would be dumb for wars to max H2H, etc)
Caster:
This was harder for me.
Baisicly I know it is harder for caster to max multiple abilities and takes a lot longer than melees, but here is what I got.
Max Casting ability and it Specialize Counterpart - 15 % in that ability
Now class wise:
Wizzard - 15% for maxing all casting abilitites
Enchanter/Mage/Necro - 10% for all casting abilities
Cleric/Druid/Shaman - 5% for all casting abilities
Ok on a final note I hope I hit all the classes and I am sorry for spelling and grammar, I am awful. Please feel free to fill in the holes that I left ot just throw your opinions at the whole idea. I am just throwing this out there to add another suggestion
Thanks Guys as always
Loumeer
Exhal
Oglock
Baisicly this is based off of skill. There a few holes that I need help filling.
Here we go:
Slashing Mastery-This is 1 hand Slash and 2 hand slash. When both are maxed you gain an innate 10% to each
Blunt Object Master - Same as above but for blunts.
Here are the holes - Hand to Hand, and Piercing dont have 2 handed counterparts and I find it unfair to just add 10 % for maxing one skill
Now on top of that each class will be able to add another % to skills by maxing them all:
Warriors-masters of melle, 20% for maxing piercing, slashing, blunt in all fields
Monks - 15 % for maxing Blunt, Hand to hand
Rogues - 15 % for maxing Percing, Slashing, (not sure what else rogues CAN use)
Beastlord - 10 % for maxing Blunt, hand to hand
Ranger - 10 % for maxing slashing, blunt
Pally - 10% for maxing slashing, (Blunt?)
SK - 10 % for maxing Slashing, Blunt
Essentially wa warrior can get a max of 30% to combat skills, monks 25%, etc etc.
To wrap up on Melees, I am no exactly sure what each of them uses or can use but essentially each class need to max almost all of thier combat skills to get Weapon Master for the class. (It would be dumb for wars to max H2H, etc)
Caster:
This was harder for me.
Baisicly I know it is harder for caster to max multiple abilities and takes a lot longer than melees, but here is what I got.
Max Casting ability and it Specialize Counterpart - 15 % in that ability
Now class wise:
Wizzard - 15% for maxing all casting abilitites
Enchanter/Mage/Necro - 10% for all casting abilities
Cleric/Druid/Shaman - 5% for all casting abilities
Ok on a final note I hope I hit all the classes and I am sorry for spelling and grammar, I am awful. Please feel free to fill in the holes that I left ot just throw your opinions at the whole idea. I am just throwing this out there to add another suggestion
Thanks Guys as always
Loumeer
Exhal
Oglock