We All Love Monks, Here

I would say at T13 a monk should do somewhere between 800 and 950 ish dps in dps mode. That would put them just under most casters. There are plenty of fights where the casters are doing 1k or sub 1kdps, and I think monks should not do caster dps.

Looking through SF parses, there are some fights that show casters that low but then other parses have 2k wizards or all casters doing 1500+. T 13 casters across all endgame fights are averaging substantially above 1k dps. Almost every fight that has casters doing under 1k has rangers/bards/monks that low as well.

im sorry but can you guys stop fighting and get back on track? if you guys cannot squash your bickering then monks will never truly be fixed. monks are relying on you guys to come together and fight for a common good.
Deein troll post number... 5? 6? and counting in this thread. Thought there were rules about that.
 
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I'll step aside on DPS since some seem to think I don't know what I'm talking about. I don't see DPS sky-rocketing to 1k gonna happen though.
 
Looking through SF parses, there are some fights that show casters that low but then other parses have 2k wizards or all casters doing 1500+. T 13 casters across all endgame fights are averaging substantially above 1k dps. Almost every fight that has casters doing under 1k has rangers/bards/monks that low as well
Yea any fight where a caster will be lower a melee dps will almost always be lower with the exception of certain conditions.
 
Rangers and monks both provide utility, and stack about the same. Can I ask why we assume one should always parse higher than the other? Is it arrow costs or something?
 
Rangers and monks both provide utility, and stack about the same. Can I ask why we assume one should always parse higher than the other? Is it arrow costs or something?
monks lose less DPS while tanking and have better survivability on quite a few fights. Also, many rangers suffer from Kedrin syndrome
 
See, I don't think the actual problems here are really being addressed. We have a lot of cool flashy ideas for monks but no substance. Monk's have new stances, new moves, new ratios, and new algorithms but the the same old shitty lack of definition and role in group/raids.

Ok, so their crappy dps has gone from borderline undesirable (borderline because they still had use as a puller and in rare instances a tank in a pinch for a few seconds) to better dps... sort of.

Monks beat rogues for DPS from the front? You mean where a rogue gets it's bread and butter totally nerfed? Yeah!! Woot go Monks!! You are better than a class whose dps was severely nerfed by attacking from the front. Don't forget rangers, whose DPS comes from their bow. We beat them now too when they melee from the front.

There is either a total lack of communication here, through misinterpretation or sorcery, or we are being trolled by the Admin.

No monk is asking for the ability to go toe to toe as the MT for a boss from 100% to 0%, at best they were asking for the ability to hold its adds off of weaker dps and at worst they were asking for the ability to hold that boss mob for the last 5% after the tank eats it from a bad RNG.

No monk asked to tie or do better dps than a rogue/ranger but those classes have clearly defined roles where they shine.

A ranger's only draw back is that they use arrows. They are a class that is almost entirely defined by 1 item, they can tank well in a pinch (they have a lot of spells that generate great aggro too) and their melee dps is actually pretty good considering. Why is it that 2 classes, who both get dual wield and triple attack at the same ratio have so wildly different DPS while meleeing?

Monks spend 1 to 65 having dual wield advance faster than any other class (15 points above the lvl*5+5), they get double attack first (tied with warriors) and they get a triple attack once they get it. They get every weapon skill first but are the shittiest melee dps? Doesn't it seem logical given the information that a monk should tie a ranger in melee and they should both fall under a rogue but when that ranger pulls out that bow she shows up the monk's DPS? Lets not even get into the fact that depending on the size of the mob and the hit box it has that a ranger could theoretically tank with their bow (storm giants come to mind...)

If a rogue is 1400 dps optimal conditions and a ranger is 1200 (about average of what ive seen from T13 bow parses) and about 1000 melee, a monk should easily be 900 if not 1000 given optimum conditions. Monks aren't there and it doesn't seem like the intention is ever to get them there so when people want something more to actually add value to their class it shouldn't be taken as "Arghh, you monks want to be the best tanks, dps and healers!" Monks just want to have a reason to exist.

That whole, well shaman only hit 700 dps is total bull shit... Yeah, SHAMAN CAN HIT 700 DPS a priest class whom have amazing buffs, good single target heals AND barely fall short of monk DPS while not being subject to the AoEs and other incidental damage from being in melee. Nothing wrong with that picture...

If monks want to aux they are going to have to give something up... What more can you take from them? Aux =/= tanking. What seems like a smarter move at this point is to lower all boss damage by 10-15% and get rid of Auxing. A monk helping his raid by Auxing takes almost a 50% loss in DPS to provide a small bonus to the tank's mitigation, providing a negligible savings to healer mana and making it so the shaman can focus on out DPSing the monk. That is pretty much how I see every raid happening now. Not to mention, the monk isn't eating a percentage of the damage he is Auxing, he is just flat dropping the numbers and putting himself in the position to be riposte. He isn't actually tanking and he is probably doing more to hurt the group by taking the occasional riposte than helping.

Boss hits for 2500, 10% from monk aux makes that 2250 and 2200ac for the tank means that anywhere from 55%(?) to 100% of the remaining damage is mitigated. Lets call it the low end. 55% of 2500 is 1125, 55% of 2250 is 1013 (rounded up). So the monk is knocking off ~112 damage a hit and most mobs quad or more so if all the rounds hit the tank lets call it ~500 less damage a round from the monk assuming the worst RNG round for the tank possible. The monk on the other hand isn't going to have that lovely plate mitigation and one riposte just created anywhere from 2 to 5 times the healing value they are supposed to be mitigating. Even if you made it so if the monk was not #1 or even #2 on the aggro list they took no damage from ripostes, losing 300DPS will slow down a raid far more than the making your healer's mana stretch for 10 or more heals between the 3 to 5 of them.

As I see it, monks are hardly more than a glorified puller at this point which puts them in an even worse situation as new content is developed because the staff think that is a dumb mechanic and have actively tried to do away with it. The only reason to have one in your raid now is because its jail-able to have a pocket one out of raid to pull and to replace that spot with a better DPS which is apparently everyone but druids and beastlords.

There is never a question of doubling up on hot DPS, a Wizard is rarely going to try to get in a pug and hear "nah, we already got a wizard". Once you have one monk though, pretty much hurting the raid to take another...
 
Ezie, you touched on what i am after but say it better than i guess i could ever. It is true, the Mnk wants identity. What that identity is idk anymore. But it needs it.
 
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If monks gave 5% aux from behind and their DPS was knocked up to 1000 (in comparison to the 1400/1200) they'd be fine, the rest would just be flash.
 
I think the aux specialist idea is a really cool role for a monk, that will give them desirability in most situations, but the current system isn't great. I think monks in aggressive/dps stance should 100% ignore riposte/parry/block. Essentially let them do the same dps to the mob from the front as behind. Not doing this means that to play a monk efficiently, you constantly run circles around the mob, to apply aux and actually do dps.

Just let monks do decent dps (1000-1100 at t13) from the front. It gives them a role. They wont dps as hard as wizard/rogue/ranger, but they will have a useful role.

Slaar once said this is the same as saying warriors with shields should do good damage, but its really not. A warrior is an amazing tank when they grab agro. A monk is not. They are hopefully a half-decent tank, but they are worlds away from a warrior.

To balance this, just make monks in their aggressive/dps stance lose a lot of their own dodge/parry/etc, so that if they are actually tanking, they will get wrecked in that stance. If tanking anything near their tier, they should have to switch to defensive, which removes the riposte/parry/block immunity, among other things, significantly reducing their dps, in trade for allowing them to be half-decent off tanks.

I really think allowing full frontal dps would be an awesome change, give monks some identity/role, and avoid silly and annoying mechanics of constantly running in front and back to maintain aux and actual dps.
 
Why keep talking about these fixes for Monks to dps infront of the mob without dying so they can aux tank blah blah blah. Wouldn't it be easier to make a stance (and I am assuming this is possible since Monk's never have mobs behind them now) where the Monk is always "infront" of the mob and auxing no matter where they are within melee range? They'd lose the DPS from aggressive but it isn't a loss of half or whatever awful loss they are experiencing now and wouldn't have to worry about getting riposted to waste more healer mana than they are saving by auxing. Call it "Fluid Movements" or something watery sounding and have it increase avoidance too so it has uses outside of raids.

Change "Wall of Will" to "Stone Spirit". Name change only.

Bring back old /s 15 and name it something Fiery sounding.

Ethereal sounds somewhat airy if you know the root words so that's good enough.

Biggidy blammo we can stop talking about aux tanking and get to more important issues like completely trashcanning the whole Discipline system and just making the effects on special attacks work when you press the button because why not.

Stamina can go back to being used to maintain Fluid Movements / Fiery Whatever / Stone Spirit but please keep Etheral as a set CD. This isn't the most amazing toolbox ever, but having the ability to aux, dps, be all the stuff Wall of Will offers, or Ethereal isn't a half bad, especially if you can tap/DD/aggro/stun/whatever on specials CD. Monks would also have some semblance of an identity as elementally attuned badasses that anyone who has done the Iksar newbie quests can attest matches Monks pretty damn well.
 
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Thats a cool idea, although I think it should just be part of their aggressive stance.

If auxing is a dps downgrade, it will result in silly constant dancing. and letting monks aux while dpsing wont break anything. It will just give them a nice role that doesn't otherwise exist in content that isnt FD pulling reliant.
 
issues like completely trashcanning the whole Discipline system and just making the effects on special attacks work when you press the button because why not.

I hate to say it, but the sta-based part of this system only really seems to serve the purpose of making this system do nothing half the time. Saying things like, well the taps do this much, doesn't mean that much since, half the time, they're not een happening.
 
If every attack had the empowered effect and they were scaled appropriately, that would be better. The only benefit this system has is being able to store stam and do a few empowered attacks in a row during burn phases, but I dont see why we couldn't just get a stance for that like every other class does. Have a med or high cost non-exhaustive stance that increases the effects of our empowered attacks while it's active, that's all it would take.

The whole "attacks do nothing below 40% stam" thing is just really awkward and pointless IMO and there are definitely more elegant ways to fix the class.
 
I love how people think they can just "set" DPS of a class to a specific nunber.
yea i think it is kind of goofy too, especially since most of the numbers thrown out for a monk here are still lower than what a bard does
 
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Just let monks do decent dps (1000-1100 at t13) from the front. It gives them a role. They wont dps as hard as wizard/rogue/ranger, but they will have a useful role.

I really think allowing full frontal dps would be an awesome change, give monks some identity/role, and avoid silly and annoying mechanics of constantly running in front and back to maintain aux and actual dps.
...
If auxing is a dps downgrade, it will result in silly constant dancing. and letting monks aux while dpsing wont break anything. It will just give them a nice role that doesn't otherwise exist in content that isnt FD pulling reliant.

It fits with Slaarvision:
Slaariel said:
Monk approaches from the front and relies on his reflexes and training to avoid any counterattack.
Monks are duellists chiefly. They can fight in group situations, but the classic Wuxia scenario is monk vs. monk.


Kedrin said:
I love how people think they can just "set" DPS of a class to a specific nunber.

easy:
Dinadass said:
If every attack had the empowered effect and they were scaled appropriately, that would be better

Balance DPS around bonus damage (FK/lifetap), have it scale with dmg inc, crits, and you don't even need to bother with a stamina system - or keep it in w/e. Keep str/dex ratio change. Update procs/gloves on higher tier monk items.

In this entire thread not one monk was asking to tank better, rather to increase their raid desirability via dps. Give the aux bonus plus DPS, ~1100 high tier, from the front outlined by Silosobi:
-aggressive/dps stance should 100% ignore riposte/parry/block
-to balance this, just make monks in their aggressive/dps stance lose a lot of their own dodge/parry/etc

There you go, wuxia wrecking machine.
 
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