I agree Tev, and everything I say I leave open to ALL opinions. I don't pretend or think I know every aspect. For the Tower of deathly Cold, to get there U gotta kill Animation, in yclist, the fist from him is a 1.0 or something with magic, and then experiment, which we all know is 1 mob behind experiment in Spires, is the fist of twisted magics, a 1.05 ratio, at which point you have 2 1handers better than the 2hander. Now, The tower does make a good AE aggro. I admit that, but it would seem to me a good idea to increase the usefulness of 2hb as unless u are AE tanking, you don't want a 2hb. If everyone else is fine for 2hb being left at this, Okay. Leave it at that.
In my list of things needed addressed I find only 2 actually imperative. Others are okay, that would be nice but not a must. The two I feel that are important are Front-DPS and Stances. S2 and S3 I feel are too, clunky/normal for this setup. A permanent DPS stance that allows the mnk to avoid say, 10% Ac and maybe a 5% chance to ignore a defensive ability is a far better for the mnks job. (again like usual Numbers are not my strong area.) Also, since accuracy bonus seems important, according to all parses/1st hand accounts, maybe toss a small accuracy bonus into the stance. Accuracy can be tossed into FK instead, but FK has so much on it now that it kinda makes kick and round kick look bad if you do that. You all notice I didn't mention a drawback to the stance and that is how it should be. A warrior gets a single stance, no drawbacks for pure mitigation. To me, that is PERFECT. Pure Melees should get permanent stances with no drawback they spend all their time fixing their stances! they don't learn heal, swarms, slows, buffs, and all that nonsense! They learn to hit! Give Rogues a permanent 5% or more increase to melee dmg for a permanent stance! They deserve such things cause they have less utility than a mnk.
Anyways, I know I post these HUGE paragraphs and my grammar is crazy terrible, and I keep on asking for new stances. I know it has to be annoying, but I can't help but look at what a Mnk is suppose to be and currently is and feel that it just doesn't fit. We have established that Mnks are suppose to aux, and many just say circle the mob, but I feel and have always felt from first reading this thread that the Mnk is in the front. He belongs there, he is the rock, the calm and disciplined warrior that cares not for the mountain for he can climb it, and the fire is nothing to him for his mind is stronger. Auxing is what Mnks are now suppose to do. So, let them do it. Let them DPS from the front with minimal dmg compared to other DPS. SKs and Pallies can self heal, warriors dodge and lifetap on-hit and take less dmg. Mnks just aren't there when the punch comes. Anyways, that is again my 2 cents (I got a lot of cents!).