We All Love Monks, Here

Sabuti, Slaar alrdy knows. So yeah, if it was shady id be banned/jailed atm. Anyways, yeah my DPS IS crap compared to everyone else, but IDC i've been told that ever since I made a mnk! Shady or not, if Slaar wants you to test it he will tell u, if slaar wants you to know he will tell u. If slaar nerfs it, you will know.

Also, wheres the fun of discovery if ure told all the secrets OF the game. ITS A GAME HAVE FUN! LEARN THE GAME don't just expect everyone to tell you how to do and what to do. Enough said, Move on.
 
Sabuti, Slaar alrdy knows. So yeah, if it was shady id be banned/jailed atm. Anyways, yeah my DPS IS crap compared to everyone else, but IDC i've been told that ever since I made a mnk! Shady or not, if Slaar wants you to test it he will tell u, if slaar wants you to know he will tell u. If slaar nerfs it, you will know.

Also, wheres the fun of discovery if ure told all the secrets OF the game. ITS A GAME HAVE FUN! LEARN THE GAME don't just expect everyone to tell you how to do and what to do. Enough said, Move on.
it's not that you have a secret that everyone wants, it's that you think you have a secret that everyone wants. but what everyone wants is for you go away.
 
it's not that you have a secret that everyone wants, it's that you think you have a secret that everyone wants. but what everyone wants is for you go away.
Truly I don't think everyone wants it. I think there are some curious and some who want it. IDC. as to the go away part, Idc what you want. I don't play this game for you.
Enough said, Move on
 
Truly I don't think everyone wants it. I think there are some curious and some who want it. IDC. as to the go away part, Idc what you want. I don't play this game for you.

You are acting like a child in this thread. If you are 6 years old that is fine, but otherwise either share what you have to say or keep it to yourself. Clogging up the thread with neener-neener comments is counterproductive and will draw ire from anyone who isn't a gigantic douche bag. If "enough said, move on" is the case then stop posting. Your insistence with having the last word is only adding to how worthy of disdain you are at this point.

Back to things that matter: monks are still parsing lower than before the patch by a large margin. Aux tanking on tier is, more often than not, a one way ticket to bind point (call it heavy metal). Ethereal being on a long CD just slows down raids which is exactly the opposite of what 99% of sensible human beings who play this game want. Other stuff.
 
So someone asked me to weigh in. Unfortunately I have nothing constructive to say. As it stands my monk still doesn't come anywhere close to capabilities pre-change. Until this is anywhere close to a finished product or approaching a non-nerf I have nothing to add.
 
My lower tier monk, Daemong, went from 350-400 dps full buffed on raid bosses with combo syste to 300 max currently.

Edit: I really appreciate the effort put in to give monks a defined roll; it is part of why I came back to SOD after a 1 1/2 year break.

Tweaks I would like to see:
-Have Empowered FK spell damage scale with mods as other have suggested.
-Reduce Ethereal timer as others suggested.
-Currently it appears that stamina buffs do nothing. If this is the case I would like to see it reduce cost or increase discipline regen.
-Be able to use the first 20 percent of the stamina bar; I thought the point of having it sit at 20 out of combat was to be able to start fights with an empowered effects?
 
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They are just butthurt they cant figure out how to do it.

It should have little to do with ego, and more about contributing to the community and working out game mechanics that both staff and players need to be aware to give constructive feedback. 200 dps difference that Jaec is bandying about is kind of a big deal. This is a significant change with real people hours behind it. Communication is always a good thing, hopefully Nwaji and co. are being as transparent as possible until more changes are made o_O
 
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Hard to not say anything when every time I look I'm called a jerk being counter productive.

Anyways We are kinda all repeating ourselves. More dmg for Flying kick and Etheral fixxed. Now, Aux tanking...truth is stances gotta be fixxed for this. s2 and auxing doesn't mix that's 2 different packages. s2 is atk speed and less avoidance. obviously if I'm in that I don't want hits to come my way. Till that is fixxed you can't really debate what IS needed for auxing. One thing we can debate is the ability to DPS from the front. maybe bypass dodges/blocks or something. upping the over-all DPS is no good in this area cause all we have to do is go behind and our DPS just went up beyond that.

My suggestion is new stances. again s2 is just terrible for the auxing mnk.

So, lets stop talkin about the obvious fixxes, and work on something to fix auxing.
 
I have no idea how to fix auxing so here are some ideas:

Simple solution: Add something to the aux changes that drastically improves avoidance but checks against the monk being the primary target???

Complex solution: Create a whole new stance (lets call it Water stance- I'm back on the 4 elements thing) which makes all ripostes and blocks into dodges (for the no damage) but those dodges trigger a return attack like a riposte... or I guess you could think of it as dodges and blocks becomes ripostes but super-special-ripostes which negate incoming damage. There would have to be a cap on how many times per second the effect could trigger to keep Monks from pulling entire zones, obviously. No special attack effects and I have no idea how to incorporate the silly discipline system so don't.

That kind of fits the image of how Slaar was describing a General Tso's Monk fighting with the nimble movements and counterattacks or whatever. Assuming FK damage is balanced to be totally Kung Pow the return kick AA should make this interesting.

While we're not adding stances to fix things how about another, we'll call it Air. Air reduces the reuse timer on Ethereal every tick by some significant amount so that the reuse if you want to sit in Air all day is actually less than it was pre-patch. This is a good compromise because everyone is unhappy- devs who want ethereal to be prohibitively long reuse and players who don't want to sit in some dumb stance that doesn't do shit other than make their ability useable. Maybe add a stacks with everything 5-10% run speed mod to it too so at the very least Monks can FEEL it doing something while pulling.

Now change Aggressive to Fire and Defensive to Earth and all we need is a Paladin to cast Heart so we can summon Captain Planet (the Don Cheadle version).
Sorry, it's been a long forever. I was pretty serious up until the part where I suggesting bringing a Paladin, ha!
 
I have no idea how to fix auxing so here are some ideas:

Simple solution: Add something to the aux changes that drastically improves avoidance but checks against the monk being the primary target???

Complex solution: Create a whole new stance (lets call it Water stance- I'm back on the 4 elements thing) which makes all ripostes and blocks into dodges (for the no damage) but those dodges trigger a return attack like a riposte... or I guess you could think of it as dodges and blocks becomes ripostes but super-special-ripostes which negate incoming damage. There would have to be a cap on how many times per second the effect could trigger to keep Monks from pulling entire zones, obviously. No special attack effects and I have no idea how to incorporate the silly discipline system so don't.

That kind of fits the image of how Slaar was describing a General Tso's Monk fighting with the nimble movements and counterattacks or whatever. Assuming FK damage is balanced to be totally Kung Pow the return kick AA should make this interesting.

While we're not adding stances to fix things how about another, we'll call it Air. Air reduces the reuse timer on Ethereal every tick by some significant amount so that the reuse if you want to sit in Air all day is actually less than it was pre-patch. This is a good compromise because everyone is unhappy- devs who want ethereal to be prohibitively long reuse and players who don't want to sit in some dumb stance that doesn't do shit other than make their ability useable. Maybe add a stacks with everything 5-10% run speed mod to it too so at the very least Monks can FEEL it doing something while pulling.

Now change Aggressive to Fire and Defensive to Earth and all we need is a Paladin to cast Heart so we can summon Captain Planet (the Don Cheadle version).
Sorry, it's been a long forever. I was pretty serious up until the part where I suggesting bringing a Paladin, ha!

In terms of aux tanking: I don't raid with the monk unless we ringer so I'm going on what others are saying. The issues are riposts and frontal DPS loss? Can we just have monks not get riposted, period?
 
Water stance I'm not sure about, Air stance again im not sure about. my questions is WHY should the invul stance be a longer reuse? Clrs and Pallys can cast the spell every 15 mins, Necros, Sk's, and bards can cast the spell every 10. What is so OP about a stance that makes you invul with a 10-15 min Reuse? most fights are over by this time, and if ure pulling and HAVE to have it and mess up that 10-15 wait is a LONG wait.

So back to the question, what is so OP about a 10-15 min reuse for a mnk if 6 other classes have (Clrs have like 3!) a invul spell with that same reuse. Seems stupid that because I'm a pure melee I have to take a Long Reuse on a something other classes have.

A stance with increased movement speed would be cool though. Last I heard though, Movement speed effects were nerfed from most T13 items because of it being used in ways they hadn't thought of? I wasn't around when this happened so someone correct me if I am wrong there.
 
Wow really nwaij you are going to not delete jaecs troll posts but you are going to delete me calling him out as a troll? You really are the worst.
 
So wait, is the ethereal stance nerf a mess up that will be fixed or is it actually another intended nerf?
 
Empowered Flying Kick (EFK) should trigger an accuracy boost of roughly 10% for the monk that lasts for 8 seconds. This would keep the bonus up about 70-80% of the time, and with increased flying kick damage, would yield melee DPS (spell damage excluded) that is very close to reckless combo levels. Also monks auxing and being able to strike through dodge/parry/riposte is more of a convenience thing than anything, strafing in front of a mob every 6~ seconds to land 1 combat round is nothing but a nuisance and very minimal dps loss.
 
Unrelated but maybe not: Beats me why you monks keep complaining about DPS loss while not augging for dps. Please riddle me this!
 
I agree that monks should be augging str/dex at this point, but its pretty clear from parses that the extra stat from aug will come no where close to fixing the problems here, so I assume people are just frustrated and waiting for a more final version of things.

Shaman stats is way more stat boost than augs can give, and is still a very tiny dps boost from my understanding.
 
Unrelated but maybe not: Beats me why you monks keep complaining about DPS loss while not augging for dps. Please riddle me this!
24 cold damage gives you 24 cold damage every nuke. Using barefist gives me a DPS downgrade unless the extra str/dex from augs is going to give me of a str/dex boost than shaman stats. As for the fkick bonus, over 800 dex/str combined gives a whopping 12 damage increase. Using barefist is a downgrade to my character unless STR/dex on gear is buffed, BW gloves are buffed, or the STR/dex scaling of bare fist is changed.
 
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