Nebi
Dalayan Pious Diety
yeah giving monks some kind of burst would be pretty neat, similar to most other dps classes having some kind of burn ability
so you want burst dps, tanking, and sustained dps....
rogues ....?
yeah giving monks some kind of burst would be pretty neat, similar to most other dps classes having some kind of burn ability
Yes I also want to be able to heal and CC.so you want burst dps, tanking, and sustained dps....
rogues ....?
Okay cool but let's talk more about stances. From what I gathered, people use more than half of them but there are a handful that are completely untouched. A lazy way to do this would be remove the bad stances, cut the stamina costs of the good stances and put them on timers. Also should power generation/use be confined to 2/3 or spread out among the stances and if spread out, how?
Editing: Even with this, I expect rogues will far outstrip Monks on DPS simply because rogues are 'always-on'. And, further, rogues and beastlords are up for looks AFTER this is settled.
Did a few 10 minute parses with full buffs. Auto attack and spamming flying kick (no combos since the accuracy bonus from them could skew things and won't be present in the new system afaik) from both the front and back of a mob-
650 front
735 back
Had about a 8% increase in melee and kick accuracy.
pretty much this post except i would like monks to have some kind of DPS stance better than /s 2, maybe make it bare fist only or something idk. i just think its odd that they have no real DPS stance. as far as using stances is i use /s 2, /s 6, /s 9, /s 14, and s/ 15.Ideally I would like to see monks be sustained DPS and also be somewhat hardened as a class. I like offtanking or picking up the oh-shit mobs but also not getting my shit pushed in while pulling.
I dont care about burst DPS. I also really dont want to have 15 action bars and do some crazy as fuck combo to get a dps boost.
I just want to hit mobs and have them not hit me like im a level 10 wizard.
I am really, really envious of the warrior stamina system tho. just saying.
i like these things. h2h is definitely a slippery slope and i cant think of any elegant solutions off the top of my head. I think the bare fist dmg scaling off of h2h mod is a bad thing thoughYeah there are no combos but monks will be more survival-oriented DPS under this system! With the option to pay for cool punches (interrupts, aggro, kb/root) or cool kicks (damage, lifetap, bigger damage). The kicking choice is where your "DPS stance" will be and the punching stance is where you can use your utility in other ways. Really the chief issues are: how to balance H2H so it is good dps but not the always-on default and how to incorporate stances with the stamina system (which works pretty well!!). I just want the barest bit of interactivity within a Monk's combat decisions without creating a nightmare in the decrepit EQ UI.
Editing to add: The Defensive stance might also be able to hold the Special FD and / or the Special Mend.
I'm glad i'm not the only one that uses /s 9 on occasionpretty much this post except i would like monks to have some kind of DPS stance better than /s 2, maybe make it bare fist only or something idk. i just think its odd that they have no real DPS stance. as far as using stances is i use /s 2, /s 6, /s 9, /s 14, and s/ 15.
Yeah there are no combos but monks will be more survival-oriented DPS under this system! With the option to pay for cool punches (interrupts, aggro, kb/root) or cool kicks (damage, lifetap, bigger damage). The kicking choice is where your "DPS stance" will be and the punching stance is where you can use your utility in other ways. Really the chief issues are: how to balance H2H so it is good dps but not the always-on default and how to incorporate stances with the stamina system (which works pretty well!!). I just want the barest bit of interactivity within a Monk's combat decisions without creating a nightmare in the decrepit EQ UI.
Editing to add: The Defensive stance might also be able to hold the Special FD and / or the Special Mend.
I'm glad i'm not the only one that uses /s 9 on occasion![]()
What about our class tome Elemental Fists having increased proc rate or damage while barefisting? Would be pretty easy to scale that to an appropriate level so fists are a noticeable dps increase over same-tier weapons. Although the fire and cold procs from the tome get resisted by a lot of higher end content so maybe not. Plus this still is kind of "fixing through itemization" so meh.Monks sit at 20% out of combat but! I am re-working the stance costs to accommodate this I mean that can figure into the re-working.
Also fixing a class through itemization is not acceptable to me. I don't want Monks to be Lesser Beings until they get one of a set of tier-locked glove upgrades that is far too much importance in one slot (worse than even Rogue daggers, I think, and a lot more annoying to deal with). I'm okay with gloves having procs and I am okay with gloves being desirable for their procs, but as an avenue to class balance, this is not a solution.
this would be amazing if it was a exhaustive burn stanceAlso, I am wavering on the Fists of Fury idea as a whole. Seems to not mesh with the power moves as designed and I really like the discipline system as it sits. I may just make it an extreme stance! Can weigh in on this as well.
The problem, always, with tier-locked class-defining single-slot stuff, even the augs you mention, is that it only takes 1 instance of tagging along on something way over your tier to completely obviate 90% of the content in the game. It's one thing to sneak into a pofrost raid at fresh 65 and get some nice pants and another thing to tag along for a high-tier 'aug-unlock' raid (in this case) and never have to worry about another dps upgrade for the rest of the life of your character because you scooped up a single item. That's what I would like to avoid.