Many of you know that I play a Warrior and Cleric duo and have been around since the WR days. This thread is about some concerns I have regarding the Warrior class and the raid game, more specifically, my personal disapproval with the seeming ideal of one warrior per raid for the vast majority of content.
It seems, and many would agree here, that raiding guilds tend to revolve around one single warrior. Even back when raids were 36 man, people were reluctant to bring in and gear up new warriors because there is very little if any use for them besides being a spot filler if they aren't the main tank. Sure, they do a bit of DPS, but it's insignificant compared to that of the more preferred classes. Sure, they can rampage tank and aux tank, but so can monks, paladins, shadowknights, etc. Sure, they can /shield the main tank, but shielding honestly doesn't seem to help enough to make people want a second warrior.
Warriors are, in my opinion, the most gear (and probably AA) dependant class in the game, and that isn't going to change. From a guild's perspective, seeing a new warrior coming in means a lot of time and drops to invest to be able to bring him up to par. It also means one less spot for a DPS or healing class. Basically, having more than one warrior is usually viewed as not a good thing. Is this how it is intended to be? Is content being designed to promote one warrior per raid? Is there anything that can be done to make any extra warriors more useful to a raid? I sincerely hope that I'm not left with needing to either beg my way into being a spot filler to mootch rotting gear, or needing to create my own guild with Darm as the MT just to be able to continue to progress gear-wise with him.
I love playing my warrior; the reason I made a cleric in the first place was to help me level and play my warrior. Now, being at the end game, everyone wants my cleric, and essentially, wants me to ditch my warrior if I am to raid. This is stressful for me. Sure, I enjoy contributing towards beating an encounter regardless of the class I play, but for me personally, spamming Light of Eternity, group heals, and ducking isn't very fun. I want an active and important role to play with my warrior, even if it is secondary because I may not be tanking in a lot of situations.
Please feel free to share your opinions, concerns, or any ideas you might have that could make warriors more valuable.
It seems, and many would agree here, that raiding guilds tend to revolve around one single warrior. Even back when raids were 36 man, people were reluctant to bring in and gear up new warriors because there is very little if any use for them besides being a spot filler if they aren't the main tank. Sure, they do a bit of DPS, but it's insignificant compared to that of the more preferred classes. Sure, they can rampage tank and aux tank, but so can monks, paladins, shadowknights, etc. Sure, they can /shield the main tank, but shielding honestly doesn't seem to help enough to make people want a second warrior.
Warriors are, in my opinion, the most gear (and probably AA) dependant class in the game, and that isn't going to change. From a guild's perspective, seeing a new warrior coming in means a lot of time and drops to invest to be able to bring him up to par. It also means one less spot for a DPS or healing class. Basically, having more than one warrior is usually viewed as not a good thing. Is this how it is intended to be? Is content being designed to promote one warrior per raid? Is there anything that can be done to make any extra warriors more useful to a raid? I sincerely hope that I'm not left with needing to either beg my way into being a spot filler to mootch rotting gear, or needing to create my own guild with Darm as the MT just to be able to continue to progress gear-wise with him.
I love playing my warrior; the reason I made a cleric in the first place was to help me level and play my warrior. Now, being at the end game, everyone wants my cleric, and essentially, wants me to ditch my warrior if I am to raid. This is stressful for me. Sure, I enjoy contributing towards beating an encounter regardless of the class I play, but for me personally, spamming Light of Eternity, group heals, and ducking isn't very fun. I want an active and important role to play with my warrior, even if it is secondary because I may not be tanking in a lot of situations.
Please feel free to share your opinions, concerns, or any ideas you might have that could make warriors more valuable.