GuiardoTuneweaver
Staff Emeritus
Adfain said:This is of course assuming you have a full raid and the ability to fill it with whatever classes you chose, but I believe this was the basis for his argument in ther first place.
With this assumption, I agree that given the current system, more than 1 warrior is not optimal. This is also how guilds recruit to fill their raiding slots (and rightly so).
However, if you can't pick-and-choose the exact raid configuration, multiple warriors can certainly be a great thing. Aux tanking/shielding significantly reduces the amount of healing power required to keep the tank alive, so if you're low on healers or low on DPS (meaning mobs live longer and thus healing mana needs to be spread out), multiple warriors can make things doable that wouldn't otherwise be. Short on CC or pullers? A warrior offtanking again takes less damage than a similarly geared Paladin or SK (again extending healer mana).
2.0 was a big hit for many classes, since as people have pointed out there are 15 classes to fill 18 instead of 36 slots. The "Fortune favors the diverse" code was another hit to many of these same classes, since bringing in another class that can perform close to the same function (such as a Pally or SK instead of another warrior) means a better chance at more drops. I personally feel that both of these changes were a good thing for SoD as a whole, but warriors are one of the classes that were effected the worst from them.