I think the problem is paladins are designed for ae tanking which they do fine. The problem was paladins had become so overpowered that they could tank any raid encounter and this nerf just is a knee jerk reaction. Maybee a good solution to this would be to give paladins or change style 3 to a non draining stance that gives parry and mitigation based on the number of mobs they have on their hate list they are tanking. Ie 1 Mob a very very minor bonus and each mob after that gives a decent bonus up to 4-6 mobs. This would help more clearly define the role of paladins while not steping on the toes of sks/warriors who were meant for single target agro.
I do agree that warriors do need more love though they should be at least equal non shielded with 50% two weapon/50% using a shield to a shielded knight on tanking single mobs or why use a warrior to mt over a shielded sk/pally ever, they hold worse agro and take more ripose damage.
I do agree that warriors do need more love though they should be at least equal non shielded with 50% two weapon/50% using a shield to a shielded knight on tanking single mobs or why use a warrior to mt over a shielded sk/pally ever, they hold worse agro and take more ripose damage.