- There are exactly 2 items with Venomus Discord that shamans can use, neither off anything higher then tier 11.
both parts of this statement are wrong.
Slippers of Murky Venom,
Crushing Earth Huaraches,
Bleached Ringlet. Three items t11 or below, not to mention
Vile Herald of the Conduit, an amazing hat from infested monstrosity (t13 item from t13 mob). Also, just cause some focus effects are shitty to get and itemization blows for one class, doesnt mean it should for every class. Personally I dont think that damage 8 belongs on class bracers, (or mana con 8, but thats an entirely different argument, and most itemization in/past spires seems to have every class getting mana con 8 bracer in mind. Wrist is an amazing spot for that focus considering the other mana con 8 options are less stats, on top of caster class bracers having amazing procs and decent skill mods, cept knight bracers.) but giving warriors an option other than a shitty thaz belt would be nice.
Adding Damage Increment 8 to
The Strength of Many would probably be the best change if any change is warranted, maybe at the cost of removing the +1 double attack. Currently, this item is incredibly mediocre for all of the classes on it. No paladin or shadowknight wears these arms, adding DI8 would not make them wear these arms, not disrupting balance in the knight class. Cleric, Druid, and Shaman all have solid DI8 choices, including ones they would wear anyways for raw stats (taesh boots), mainhand and offhand (fist of the destroyers and
The Soul-Shepherd, with
The Soul-Shepherd being the best in slot offhand for druid/shaman anyways). Only real benefit is for a priest with access to monstrosity loot, but not taeshlin loot, however given the relative closeness in monster difficulty from monstro-> taesh this should be a non-factor. CLR/DRU/SHM also have the option of
Armlets of Genesis, an item of similar quality from a much easier encounter (armlets are situationally a better item for shaman/druid than monstro arms, given the +5 conjuration for pets/dots, as well as opening up many doors in itemization due to having a new place for healing increment).
The only class that is significantly impacted would be warriors, who to wear
The Strength of Many, have to make sacrifices themselves. Essentially to wear
The Strength of Many, you have to give up some combination of haste/+aggro/DR/AC/+evocation/+riposte/+1handslash/+dodge to gain 50 hitpoints (its not worth it in its current state, and if it was you would probably see at least one of the top 5 warriors wear them) , i could spend paragraphs talking about all the options but its not worth the time. Basically it opens up the option of DI8 to warriors while simultaneously buffing a below par item and adding a tradeoff of stats. This wouldnt unbalance warriors in anyway, or make them OP etc. They are the only class without a solid choice of a DI8 item, and adding a focus 8 to an item from a mob that drops other focus 8 items isnt an absurd idea.
TLDR; Add DI8 to monstro The Strength of Many because it buffs a mediocre item, has little to no impact on 5/6 classes on the item, and provides a focus effect gain for a tradeoff in other areas. This change isn't necessary/urgent by any means, but isn't a horrible thing to consider either.