First, to explain the situation:
Last night I joined some folks from the open raid (mostly Venerate) in doing a VD map. Jose was tanking, Stever offtanking, with Gtoo and a couple of other clerics, a druid, and Hasrett there for heals. I believe we had 16 people total (might have been 15), all but one level 65, including some steel and three forsaken (Ponden being the third). In other words, it was a pretty effective group, and much the same as the one that took down Seductress and a couple other mobs earlier in the day.
We went through about half a dozen or so waves without a hitch (note: I count killing the bard as a perk, not a hitch). Then the chest spawned. With it were at least 7 shadelords and 2 doggies. They dropped Jose in like... no time flat, and we wiped.
To make a long story short, the monk was unable to get away from the 7 linked caster mobs in order to use a rez pot on one of the clerics, and by the time we got a rezer back into the zone, got everyone clicked, and rebuffed, the chest had about 6 or 7 minutes left on it. We engaged and won (had two perks that time, killed the wizard AND the bard iirc), but by that time the chest had poofed.
So, now that the background is out of the way... my issue:
IMO the chest's lifespan for the more difficult maps should be increased. With a 30-minute timer and a set of guardians that take 5-10 mins per kill (we took about 7-8), that leaves almost no time for recovery in the event of a wipe. Could the wipe have been avoided? Sure, since we were able to kill them the second time around. That seems to be fairly irrelevant, though. A lot of maps are in out of the way places. What happens if you wipe on a VD map in one of the ocean zones and don't have a porter to get back? You lose the chest, period. In short, I think the lifespan of a treasure chest should scale with the difficulty of the map. Use the current 30 minutes as a base line for Simple, VE and E maps, then increase it from Moderate on up. I've got no problem with having a finite number of tries, so you can't just engage and kill one of the guardians, wipe, and do it again until you finally clear them all 2 hours later. But 30 minutes is just too limiting.
I was also going to argue that the loot from VD maps is weak relative to the difficulty, but last night we did it without much crowd control. CC would have made it quite a bit easier, I'm sure, so I'm going to withhold judgment on the risk vs. reward until I can better evaluate it. If someone else who was there last night wants to make that point, you're welcome to.
Last night I joined some folks from the open raid (mostly Venerate) in doing a VD map. Jose was tanking, Stever offtanking, with Gtoo and a couple of other clerics, a druid, and Hasrett there for heals. I believe we had 16 people total (might have been 15), all but one level 65, including some steel and three forsaken (Ponden being the third). In other words, it was a pretty effective group, and much the same as the one that took down Seductress and a couple other mobs earlier in the day.
We went through about half a dozen or so waves without a hitch (note: I count killing the bard as a perk, not a hitch). Then the chest spawned. With it were at least 7 shadelords and 2 doggies. They dropped Jose in like... no time flat, and we wiped.
To make a long story short, the monk was unable to get away from the 7 linked caster mobs in order to use a rez pot on one of the clerics, and by the time we got a rezer back into the zone, got everyone clicked, and rebuffed, the chest had about 6 or 7 minutes left on it. We engaged and won (had two perks that time, killed the wizard AND the bard iirc), but by that time the chest had poofed.
So, now that the background is out of the way... my issue:
IMO the chest's lifespan for the more difficult maps should be increased. With a 30-minute timer and a set of guardians that take 5-10 mins per kill (we took about 7-8), that leaves almost no time for recovery in the event of a wipe. Could the wipe have been avoided? Sure, since we were able to kill them the second time around. That seems to be fairly irrelevant, though. A lot of maps are in out of the way places. What happens if you wipe on a VD map in one of the ocean zones and don't have a porter to get back? You lose the chest, period. In short, I think the lifespan of a treasure chest should scale with the difficulty of the map. Use the current 30 minutes as a base line for Simple, VE and E maps, then increase it from Moderate on up. I've got no problem with having a finite number of tries, so you can't just engage and kill one of the guardians, wipe, and do it again until you finally clear them all 2 hours later. But 30 minutes is just too limiting.
I was also going to argue that the loot from VD maps is weak relative to the difficulty, but last night we did it without much crowd control. CC would have made it quite a bit easier, I'm sure, so I'm going to withhold judgment on the risk vs. reward until I can better evaluate it. If someone else who was there last night wants to make that point, you're welcome to.