Vansiathi the Blissful

Gaerek

Dalayan Beginner
Good evening!

This evening after our Plane of Water raids. Dandy Gentlemen and Ruin combined to put some attempts in on Vansiathi the Blissful.

Let me first start by saying, the fight is fun as hell, however I really feel like this fight needs to be tweaked for 2.0. Our raid force consisted of these fine players:

1. Grake - 65 Cleric
2. Twizst - 65 Cleric
3. Volkov - 65 Shadow Knight
4. Woldaff - 65 Warrior
5. Gonobn - 65 Paladin
6. Flicks - 65 Shadow Knight
7. Jayelle - 65 Magician
8. Selrach - 65 Wizard
9. Loxo - 65 Necromancer
10. Foma - 65 Bard
11. Mallas - 65 Druid
12. Tomil - 65 Wizard
13. Malleus - 65 Shaman
14. Llanoldar - 65 Ranger
15. Talanthas - 65 Ranger
16. Rouean - 65 bard
17. Syril - 65 Bard
18. Seferon - 65 Druid

If you're paying attention 8 out our 18 person are IP/Thaz geared. So I think that we were extremely over geared for the encounter.

Breakdown of the encounter:

We would have Flicks tank Vansiathi; Gonobn, Volkov, Woldaff, and Llanoldar would offtank the adds. We would switch the melee and caster DPS depending on if Vansiathi was immune to either to the adds. And of course we would keep one add stacked next to Vansiathi so the wizards could rain both the add and the named.

Our first attempt we got her down to around 70% before we were overwhelmed with adds.

Our second attempt we used call of the blessed as the thrird wave spawned and and we got her down to 53% before we once again overwhelmed. Another thing which makes the encounter difficult is the fact that she does an AoE stun, so once our offtanks are tanking 3-4 adds, if a healer gets stunned the offtank dies.

You cannot range or wall the stun with the stairs or with Range Increment 6.

It's my opinion that Blissful would of been do-able with the raid force we brought, if you halved the number of adds that spawned from 4 to 2.

Thanks in advance for looking into this, or for any input.

Edit: The AoE she casts would also knock Tanks through the wall the adds of course would follow the tank, and then start summoning people under the world.
 
Decent tanks, but your healing was probably lacking. I would have dropped a tank and a bard for a good cleric and another dps.
 
yay, finally, someone is trying blissful. hopefully you'll let me come, or you'll motivate finster's fat, enormous, gigantic butt to go try her out.
 
Are you two speaking from the experience of successfully beating this encounter or are you picking apart the raid force?
 
Pretty much need 4 tanks for the encounter, could have easily dropped 2 bards for more healing/caster DPS. I'm sure the fight is still doable, but it might need toned down just a bit.
 
ok with the raid force we had there our dps the first time (all dps on adds damn near) we killed 2 adds had another at 30 and another at 50 when the next spawn hit us the second time rotating dps trying to burn blissfull our dps killed 1 add 2 at 30 and 1 at 50 the adds have ALOT of hp. putting this to give you numbers on how fast we were killing adds
 
iaeolan said:
Decent tanks, but your healing was probably lacking. I would have dropped a tank and a bard for a good cleric and another dps.

Our healing was lacking? LOL.

If I recall correctly every single encounter is designed with 5 healers in mind. Second of all, any time we wiped, none of th healers were close to out of mana. We just could not keep up with the DPS because of the insane amount of adds.

Oh and latten as for the bards? We started this raid at like midnight PST, and regardless, I still think the raid force we brought was WAY over powered.

Jose you are right, this might be doable by forsaken. However I don't think they would benefit from her loots, hence negating the purpose of killing her! :toot:
 
Still, 3 bards is pretty lawl. There should be no encounter in the game that requires you to have 3 of them.
 
Each of the bards are decent DPS, having relic Dot, etc etc, plus they bring effectively 6 more buffs to the table, which increase DPS or decrease the DPS the encounter does to the raid, having a 3rd bard vs a rogue for example might have been better, but its not like that 3rd bard is just twiddling his thumbs, they were all contributing and replacing said bard with a rogue would not have won us this fight.
 
volvov2 said:
Each of the bards are decent DPS, having relic Dot, etc etc, plus they bring effectively 6 more buffs to the table, which increase DPS or decrease the DPS the encounter does to the raid, having a 3rd bard vs a rogue for example might have been better, but its not like that 3rd bard is just twiddling his thumbs, they were all contributing and replacing said bard with a rogue would not have won us this fight.

Replacing said Bard with a Wizard would have had a much, much better impact than either the bard or the rogue. The fight is about being able to split up tanks and DPS, as well as good communication. Granted, 1 minute to burn down 4 mobs is a bit harsh, but you only had 6 'real' DPS classes there.
 
volvov2 said:
Each of the bards are decent DPS, having relic Dot, etc etc, plus they bring effectively 6 more buffs to the table, which increase DPS or decrease the DPS the encounter does to the raid, having a 3rd bard vs a rogue for example might have been better, but its not like that 3rd bard is just twiddling his thumbs, they were all contributing and replacing said bard with a rogue would not have won us this fight.

Bard dots of the same type don't stack, so only one bard on your raid can use relic dot effectively. Relic DoT is the only one that does what could be considered "decent" dps.

In addition, there are only so many songs that are raid useful: certainly not 6. While I could conceivably find an additional 2 songs (for that 3rd bard) that would "contribute" to the raid as support, it's nothing like the dps contribution that even one wizard could bring in.
 
Allielyn said:
Bard dots of the same type don't stack, so only one bard on your raid can use relic dot effectively. Relic DoT is the only one that does what could be considered "decent" dps.

In addition, there are only so many songs that are raid useful: certainly not 6. While I could conceivably find an additional 2 songs (for that 3rd bard) that would "contribute" to the raid as support, it's nothing like the dps contribution that even one wizard could bring in.

Right. That would be assuming we're ignorant and all dotting the same mob. As the 'gist' of this post describes, the problem is the adds. There were plenty of unique targets for all 3 of us.

Now on to some meat: Wiz, you're right on target with the timer. That in itself *might* do the trick. I suggest also looking at the resistability of her stun. Now I'm no king-of-the-resist-hill, but at 436 on our first try, I resisted a ballpark of 20% (read: almost always was stunned). Later, I upped it to 469 and still was stunned many times, I estimate perhaps half the time. Finally, the thing will still fail often enough from some key person getting summoned below world. You get summoned to some courtyard type place below and behind the named. You can run back toward the stairs/staging area and hopefully pop into the real world, but you also have a guy summoning you back to below world nonstop =). If it's a key dps/tank/healer, the fight is too close to win in that scenario.
 
Allielyn said:
Bard dots of the same type don't stack, so only one bard on your raid can use relic dot effectively. Relic DoT is the only one that does what could be considered "decent" dps.

In addition, there are only so many songs that are raid useful: certainly not 6. While I could conceivably find an additional 2 songs (for that 3rd bard) that would "contribute" to the raid as support, it's nothing like the dps contribution that even one wizard could bring in.

first off we had Rouean tank Blissful while the other bards were on the adds (because blissfula is a pushover, her adds are what make it challenging). Yes you are correct in saying that bard dots do not stack, but you assumption that bard dps is highly dependent on dots is just totally wrong, if i want to crank out the most dps i can, i put on my best wind instrument mod and just chain nuke and stun, there are only so many songs that are raid useful? yea if you only think within the box, we had one bard play melody of the shield plus one group song like blademaster for extra atk and ds bonus, one bard play taurhyls (no bst) and warchant, while i played pot4, and niv's harmonic for 80extra ac to all the tanks ( we had all the tanks stacked in one group). and the bards weren't just dpsing either, we were debuffing and mezzing and tanking adds that got out of hand and were attacking our healers and casters.

anyways back to the topic at hand... in my oppinion this mob is just way overpowered to be honest, although you did say you would up the spawn time of the adds, i think you should instead decrease the number of adds to 2 or maybe 3, our tanks were fine, are healers were fine, its just the shear number of adds we have to deal as well as blissful that spreads our dps out too thinly.
 
marid2k2 said:
we were debuffing and mezzing and tanking adds that got out of hand and were attacking our healers and casters.

Could have sworn the adds were unmezzable both times we beat her.
 
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