Vah back change?

Apros

Dalayan Elder
Wow guys, thanks for the ninja change on an item that wasn't broken, once again. PS when you make changes like this, it would be nice to know so your not boggled when shit is not acting normal.

<golf clap on>
 
I was hoping it would be nerfed more.















** So I could weasel out of this horrible quest line.
 
I can understand the reasoning for the change. Imagine a scenario where content has to be balanced around the idea that X number of casters all have a 2 minute duration buff that gives +45% casting speed and +45% spell damage that is only used for one attempt an hour but essentially doubles their DPS during that span (especially for wizards/necros).

Also, 15min recast 30min duration is better in my opinion. It provides more consistency.
 
I could see where you are coming from Bango, however the quest as you and I both know is so long that not everyone will ever complete it.

Just seems that once again, the general server population gets the shaft after it has been the same for many years, without problems.

How does more people getting an item make it overpowered? it doesn't. Should be more of a cudos to get an entire raid force with vah backs, than saying OMG your way overpowered because your guild quested for 4 years to get all of those.
 
I could see where you are coming from Bango, however the quest as you and I both know is so long that not everyone will ever complete it.

Just seems that once again, the general server population gets the shaft after it has been the same for many years, without problems.

So all those people who will never complete it will be none the wiser.

This was a good and necessary change, and I like that I can use the reward that took me a few months of effort to get much more often (definitely not four years).

In the end, this change gives much more benefit from the final banner over time. The 2 minute duration was incredibly overpowered, no matter how "few" have it.
 
I can only apologize.. I thought the dev handling this would say something anyway devs can't see the future and it's difficult to tell what effect an item will have on the game as a whole until it reaches a certain saturation point. That being said, the spell is unchanged and you can now get god mode ever attempt or two instead of once per hour so I guess it's not that bad overall.
 
I can understand the reasoning for the change. Imagine a scenario where content has to be balanced around the idea that X number of casters all have a 2 minute duration buff that gives +45% casting speed and +45% spell damage that is only used for one attempt an hour but essentially doubles their DPS during that span (especially for wizards/necros).

Making it sound like only casters benefit is at best, simplistic. To suggest that there aren't other aspects of the buff driving casters to get it is also not explaining everything. The content initiates a causal relationship that makes vah back extremely attractive, especially when you look around at what mitigates that much damage. This is over an above hastening the end of an encounter lessens the chance of a mistake.
 
we have known for a long time that vah back was going to be nerfed, and I think this change was the best thing that could be done. It's still amazingly good, you could even argue it's better in some situations now, but you can't have people in godmode for half the duration of fights anymore. The item is still obscenely good.
 
This was a major nerf for sure, but yeah, its still pretty good, just not as good.

I suggest that the cast time be changed to 0.5 seconds. The old cast time was 2 seconds, now the duration and recast time has been reduced to a 4th of is previous, i think the same should factor on the cast time.

Also as i understand it, if you cast a buff with 1 tick duration, it can last for anywhere from 0.01 second to 6 seconds flat.
Now that this lasts 5 ticks, it actually lasts 4 whole ticks, + 1 tick from 0.01 to 6 seconds.

So the total duration per hour is no longer 114 to 120 seconds, its now 96 to 120 seconds.

To compensate for this (if im right), can we please increase the duration to 6 ticks, meaning duration per hour is 120 seconds to 126 seconds.

Please? :)
 
I suggest that the cast time be changed to 0.5 seconds. The old cast time was 2 seconds, now the duration and recast time has been reduced to a 4th of is previous, i think the same should factor on the cast time.

The old cast time was 3 seconds, it has been halved to 1.5.
 
I really think since they changed the vah back, it would not be op to make it stack now with werefrog. So annoying to recast werefrog every 15 min if you want to use vah back
 
I can only apologize.. I thought the dev handling this would say something anyway devs can't see the future and it's difficult to tell what effect an item will have on the game as a whole until it reaches a certain saturation point. That being said, the spell is unchanged and you can now get god mode ever attempt or two instead of once per hour so I guess it's not that bad overall.

I told you I was changing it! I could have made a MOTD or a post in some random thread... But I can't put it on the front page which is where I would have liked to!

Anyway ya, this effect was mega powerful with too long of a duration. If you did not think it was broken you are fooling yourself. It could easily trivialize certain phases of fights and was a nightmare to balance around. It is still incredibly good, it just wont carry you for 2 minutes.

Either way. Apologies for not making a public announcement about the change. That definitely should have happened.
 
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This was a major nerf for sure, but yeah, its still pretty good, just not as good.

I suggest that the cast time be changed to 0.5 seconds. The old cast time was 2 seconds, now the duration and recast time has been reduced to a 4th of is previous, i think the same should factor on the cast time.

Also as i understand it, if you cast a buff with 1 tick duration, it can last for anywhere from 0.01 second to 6 seconds flat.
Now that this lasts 5 ticks, it actually lasts 4 whole ticks, + 1 tick from 0.01 to 6 seconds.

So the total duration per hour is no longer 114 to 120 seconds, its now 96 to 120 seconds.

To compensate for this (if im right), can we please increase the duration to 6 ticks, meaning duration per hour is 120 seconds to 126 seconds.

Please? :)

I actually thought about this very thing when changing its duration and recast. (6 ticks instead of 5) But as you can see I decided not to go with it. That MAY change at some point in the future but honestly, do not hold your breath.

To anyone who thinks this change is somehow screwing over people who could not take advantage of the 2 minute LOLVAH status. The only content where having vah was even remotely needed was stuff at the very high end, and it was becoming VERY concerning when I was starting to balance and think about people using vah during fights. If this was never changed then you would have ended up with fights that basically required you to have the damn thing up because otherwise nothing would be challenging enough. As it is right now some fights have already been changed to be a little easier because 2 minute vah is no longer a factor.

I still think the effect is really good and will make an impact (more consistent now too!) on fights, but no longer to the point where it is something to be balanced around.
 
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Marza, What is your opinion on making it stack with werefrog? Really sucks having to recast it evertime you want to vah back. It already stacks with like every other illusion.
 
If you pursue the stacking issues, Flames of Rage too please, i have to swap my BP when i use Vah atm.

Also an easy fix to the illusion issue is removing the heal proc, and just give it 200 hp regen for example.
 
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