Tur'Ruj Tome NPC

're
dia quickly just degrading into a poison on this server.... please stop tolling or just posting all together.

case and point. you decided to drop your main for your alt then you bitched about it in OOC because a book you wanted on your main dropped .......
 
I just wanted to help in a way that I thought was beneficial. Taking the burden of actually writing the script for a turn in NPC upon myself was just the logical choice. If it gets used, great. If it doesn't that is fine too, but at least it won't under the "Nobody wants to take the time to write it" clause. Itll be for the truthful, "We as the staff just don't want that particular function in the game". Sure it kinda sucks as a player, but honest transparency is far better.
 
It seems like a lot of people either forgot this used to be a thing (turning in other class tomes in exchange for one of your own) or weren't aware of it or something.

It stopped being a thing because the staff member doing it had to spend time every week manually handling the turnins, keeping track of who got what and for how much, etc. It wasn't discontinued for balance reasons or because it was deemed no longer necessary, it was just too much work. So if an NPC could be implemented to automate the process, why on earth would that not happen?
 
I don't see why class tome turn-ins shouldn't be A Thing. I don't think it's bending to the will of Current Guild of High-Tier whiners since this is a thing that has already existed in the past. One thing I will add though, is that (in my opinion) the turn-in values should not be static to what class tome rank you are trading for but rather how many times you've completed a turn-in (first turn-in is 2 class tomes, second turn-in is 4, third turn-in is 8 etc.)
 
I don't see why class tome turn-ins shouldn't be A Thing. I don't think it's bending to the will of Current Guild of High-Tier whiners since this is a thing that has already existed in the past. One thing I will add though, is that (in my opinion) the turn-in values should not be static to what class tome rank you are trading for but rather how many times you've completed a turn-in (first turn-in is 2 class tomes, second turn-in is 4, third turn-in is 8 etc.)

I agree with you. The turn in values are low currently, but also I don't/ didn't know how to properly write in a way to increase the cost by 2 tokens each turn in. Someone had told me (Kedrin I think) the system used to be: first turn in 2 tomes, second turn in 4 tomes, third 6 tomes, etc. Using that system artificially limits how many tomes you can really get with this purposed NPC as well, because eventually your guild tell you to pound sand your tomes are too expensive for the guild.
 
what if the quest was written like a chain quest with each step having a completion flag that start the next quest.... in essence you could just use the same quest script 6 times having the values increase each step for the character? i do like the 2 4 8 16 32 64 idea....
 
kedrin and bango both explained it as doubling... so getting a 5th adn 6th turn in would be insane.... *shrug*
 
Each turn in did double. I think that system works well for what it was added in to fix. Getting the last one or two class tomes you have been trying to get for a while. I don't feel personally this should be a way to get all your class books.
 
i was agreeing with you. i think it should be teh doubling every time way...

everyday i log in and check this thread hoping for a staff nod at least.. everyday i am disappointed.... =*(
 
Last edited:
The numbers here aren't a big deal, I'm sure players would be thrilled with even the most restrictive version of this going into place.

The simple fact is that a huge part of player progression at higher tiers is class tomes, and having them be random 1/90 drops is crazy. It screws anyone with poor luck out of a crucial part of character progression, and ensures that all content dropping class tomes will be permanently camped.

This has already and will continue to have a negative impact on the server population. How many guilds on the verge of T13 have fallen apart because they can no longer progress? Every time that happens players quit, and one of the reasons it happens is that the highest tiered guild/players in the game are essentially forced to permanently lock down all of turuj because it is arguably *still* the most rewarding raid content even after having all the loot for years because class tomes are huge.

Of all the things that high tier players complain about, this seems like one that we shouldn't have to fight over so much. Vitali did the leg work so it wouldn't be so tedious. Implementing this would have a clear, positive effect on players, allowing up-and-coming guilds much more access to their progression content, and letting players who have already cleared this content countless times to finally move on.

Make the cost double each turn in, so that getting a 3rd tome is difficult, and 4 is just becoming absurd, but put it in game!
 
im kinda upset we have not even seen a staff response even acknowledging that this thread exists....
 
When this used to exist, it was great.

It really is a necessary thing to have, considering that you can endlessly farm turruj for the rest of your life and still not get certain tomes.
 
Is there a reason why class 3/4 tomes aren't done the other way around? I.e. some kind of token is what drops from boss fights and those get turned in for the tome? Seems like that would be far simpler to code.
 
It is not simpler to code, which may be the very reason it is not in place.

To give players some idea of the scale of this, imagine if relic spells, instead of being turned in, just dropped a random single relic spell. Then imagine every class had 6 of them including meeles.

That is basically what we are dealing with. In a system like that, it wouldn't be surprising for a guild to progress through the relic content and never get crucial things like JB and Raego, because they are 1/90 drops, and no matter how many times you rot RBOW and Shaman Stats, and a million other relics that people already have, your guild is essentially screwed because they didn't have the fortune of JB and Raego dropping, so they are weaker as a whole, and are forced to endlessly farm relic content and rot the loot because those spells are so important. They screw over any lower tier guilds in the process who actually need that loot.

Then think what happens every time someone quits and a new player needs their relic spells. They don't just need you to go farm 5 relic drops, it will take 90 drops on average for them to get their 5 relic spells, because 93% of the time it is a random rot spell for another class that has their stuff or isn't even on the raid.

Now, it was kind of understandable for a while, because it is tedious to code this sort of thing, and the bleeding edge high end content isn't a priority, but that was years ago, and for a time we had a makeshift system where we were allowed to just trade in rot tomes through GMs.

But now there are multiple guilds in turuj, and at this point, multiple active raid guilds are a huge portion of the player base for the server, and they are all fighting over this content, and a large part of the time all the loot just rots, because guilds are just trying to get tomes for some of their new (or older and unlucky) players. On top of this Vitali did the leg work so that it would not be a tedious boring process for a Dev to implement.

It is absurd that it has not been implemented, or at least received some sort of Dev response explaining the situation, because its a big problem with a simple solution that impacts a large portion of the player base. I absolutely love this game and it's community, but seeing situations like this makes me wonder why I still play. Sometimes it seems like powers that be just don't want the end game to be functional or for any progress to be possible (OG boss with bad loot being made impossibly hard, thaz 1/2 being beaten and loot never put in game after promised, widespread nerfs without any rebalance to made effected items appropriately desirable)
 
It is not simpler to code, which may be the very reason it is not in place.

To give players some idea of the scale of this, imagine if relic spells, instead of being turned in, just dropped a random single relic spell. Then imagine every class had 6 of them including meeles.

That is basically what we are dealing with. In a system like that, it wouldn't be surprising for a guild to progress through the relic content and never get crucial things like JB and Raego, because they are 1/90 drops, and no matter how many times you rot RBOW and Shaman Stats, and a million other relics that people already have, your guild is essentially screwed because they didn't have the fortune of JB and Raego dropping, so they are weaker as a whole, and are forced to endlessly farm relic content and rot the loot because those spells are so important. They screw over any lower tier guilds in the process who actually need that loot.

Then think what happens every time someone quits and a new player needs their relic spells. They don't just need you to go farm 5 relic drops, it will take 90 drops on average for them to get their 5 relic spells, because 93% of the time it is a random rot spell for another class that has their stuff or isn't even on the raid.

Now, it was kind of understandable for a while, because it is tedious to code this sort of thing, and the bleeding edge high end content isn't a priority, but that was years ago, and for a time we had a makeshift system where we were allowed to just trade in rot tomes through GMs.

But now there are multiple guilds in turuj, and at this point, multiple active raid guilds are a huge portion of the player base for the server, and they are all fighting over this content, and a large part of the time all the loot just rots, because guilds are just trying to get tomes for some of their new (or older and unlucky) players. On top of this Vitali did the leg work so that it would not be a tedious boring process for a Dev to implement.

It is absurd that it has not been implemented, or at least received some sort of Dev response explaining the situation, because its a big problem with a simple solution that impacts a large portion of the player base. I absolutely love this game and it's community, but seeing situations like this makes me wonder why I still play. Sometimes it seems like powers that be just don't want the end game to be functional or for any progress to be possible (OG boss with bad loot being made impossibly hard, thaz 1/2 being beaten and loot never put in game after promised, widespread nerfs without any rebalance to made effected items appropriately desirable)

There is a big difference between relics and tomes in my opinion. Relics are much more beneficial to a raid / class than tomes are. If you don't have a relic then you don't have that spell. If you don't have tome 3 or 4 of a tome you still have the time and it's benefits it's just not a little better.

Also fish man was done by Marza and got trolled into being fixed by yours truly. Luckily he was what seemed vulnerable that night on d3. What I'm getting at by this last part is that it's a dev that currently isn't active or seems to be that way. There are tons of opportunities for people to help the server and make it better. Bitching about it and not doing anything about it is like having 18 people online and not raiding because nobody wants to be the "leader".

Easier solution to the madness is to have fragments of a tome drop which you turn in for tokens to the ass hole in DL which you can then select which one you want. No super coding no srsbsns. Something that can be fixed easily and still have the random drop excitement.
 
I guess similar to archaic frags in Prison. Class X tome shard drops, collect 151 original frags and beat the elite four to win at the tome completion game!
 
I guess similar to archaic frags in Prison. Class X tome shard drops, collect 151 original frags and beat the elite four to win at the tome completion game!

Elite four can be killed just by 1 level 100 pokemon.

Generic tome fragment to turn in where everyone gets 1 token. 4 fragments = book? who knows. either way potato
 
Back
Top Bottom