Trolls and OGRES! Currently a big problem with them.

If it is so important to create a large emphasis on charisma for RP purposes I would suggest as many others have to create more charisma items. As far as I know there is INT/CHA player made gear (rings earings etc) but no WIS/CHA player made gear. This creates a big problem for the Wisdom based classes when they try to go offensive.

As many others have said it's not easy to get charisma gear in the early game. I'm going to make an "assumption" that these changes were made to help balance out the high end content. Additonally ff this resist formula is exponential I would highly recommend that it be scaled down on anything under level 50 to a pre change level. Personally the message I see coming from many newer players is that this is making life extremely difficult for them. To me it seems to be an unreasonable handicap for a newer player. Especially when it's openly stated that at a CHA of ~90 we should expect close to 30% of our spells to be resisted on dark blue mobs.

We all know this is not live, but I'm going to say this anyway. Most caster classes have been heavily modified to reduce DPS / Mana efficency. Additonally live has taken a step in a different direction breaking down spells to a per level basis. To see the difference you simply need to look at spell listings for SoD (the Unoffical Spell Database) and Live (Alakazm) Wizards and Necromancers are two good examples.

I do enjoy the differences SoD brings to the table. But this resist forumla change is simply "over the top" it is too harsh and has made the game unenjoyable for myself and many others. Right now I'm not completely sure if or when I will play again. I hadn't played EQ in 5 years. I came back and started playing SoD in August but now with the resist change I've gone and started to play a Wizard on Live and I'm enjoying it alot.
 
There are wis/cha player made rings, earrings, and necklaces, and the stats are actually higher than the comparable int/cha.
 
Mirp said:
Aneas said:
Mirp said:
1) Trolls and ogres starting stats are exactly the same as they are on live.
2) Charisma doesn't effect spell resists on live.
3) Charisma does effect spell resists on SoD.
At this point I would have to ask, "Your point being...?" What makes you think the relationship is supposed to be the same between the two games?
Mirp said:
4) When they designed charisma to influence spell resists they didn't take into consideration a troll and ogres extremely low charisma.
5) This means that it wasn't intended as a trade-off.
Do you really believe that? I sure don't. I'm quite confident that they put substantial consideration into such significant differences they code from live.

No offense, but it seems to me that you may be operating under couple of *very* shaky assumptions.

Well, if you had read everything I had written this wouldn't be a huge mystery. And about the "Do you really believe that?" I have to say yes. Why? Well, when the lead content designer says I make a strong point rather than agreeing with the 2 people who had prior said it was a trade off is where I draw my conclusion.
:brow: Well, I'm not sure where you got the idea that I didn't read this and all your posts leading up to it. Is it just because I disagree? If you want to drop names, then, with all due respect for Xeldan, I would guess that they were merely expressing their own initial reaction to your post. It could very well be inconsistent with that of the rest of the designers for that matter. You seem to have ignored the post from a game master that claimed that it seemed pretty well balanced, not to mention the post from Wiz that, at the risk of putting words into anyone's mouth, could only be construed as veiled support for present design.

You're a troll. You have STA coming out of your ears *and* a natural regen, both of which are *incredible* assets for a shaman. Don't you think there should be an equivalent trade-off? My initial post was directed toward your claim that it had no RP significance, but for the record, I also believe it's a wash from a balance standpoint. Some race/class combinations are more difficult or longer to level than others. Some for RP reasons, some for balance reasons. That's just the way it is, and the way it should be, IMHO.

Mirp said:
And just a friendly tip for you, Ace: Read everything I write. You don't scroll down to the last post, read 3 sentences and draw your conclusion. If you had read step 4 and 5 you might even be able to tie it all together. Where you get the idea that you understand exactly what I'm talking about by reading just fragments of my text, I do not know.

But hey, you get an A for effort.
You, "Ace", get an A for jumping to strange conclusions. I quoted 4 and 5 and responded to them. Of course I read them. I merely disagreed with them. Points 1-3 were pretty much just stating fact. Points 4 & 5 were merely flawed deductions.

I'll concede that perhaps you *don't* actually think things are suppose to work the same as they did on Live, but having no less supporting evidence than you do to the contrary, I disagree that we can assume that it is all due to an oversight on the part of the devs. That's my opinion. I don't understand why you felt the need to get so hostile. Like I said, "No offense".
 
You aren't getting the point. Having high sta and natural regen has absolutely nothing to do with my natural low charisma.

A content designer knows more about how the game works than a game master, so there's your response to that. Not trying to play down game masters, but really, they help more with the players than the game mechanics.

If my high sta and regen was related to my charisma a content designer probably would have agreed with the prior posts. But the fact that he didn't just come out and say it shows that it wasn't intentional. You can try to make up more excuses for this but it was not intentional. Maybe they do decide it's a trade off and they are going to keep it the same. Great, but that decision will be made in the future, not right now when I'm saying it wasn't intentional, so as much as you'd like me to be wrong, I'm not.

And 2hp regen isn't exactly an *INCREDIBLE* asset for a shaman. Sure it's nice, but shamans get huge regens to the point that an extra 2 doesn't mean a whole lot. And yeah, high sta helps, but look how high they can buff their stamina/hp compared to how much they can buff their charisma.

I disagree. Where magic is concerned, size doesn't matter. Whichever party managed to convince the other of their own arcane power, or presence, if you will, would stand the best chance of getting their spell to land.

What? Your roleplay suggestions are kind of pushing it. Should we make the "shrink" and "grow" spells alter how a character works? Shouldn't illusions then drop your charisma a lot? If we're going to go strictly roleplay we better jump in head first and quit half-assing it.

The only reason you keep arguing is because you feel you need to get the last word in. You don't get it, and for the sake of not looking worse, you won't be open to anything other than your own thoughts. So hey, this is my last post, feel free to get the last shot in there.
 
You aren't getting the point. Having high sta and natural regen has absolutely nothing to do with my natural low charisma.

Many of us feel it does. You can replace those with other stats and it sounds considerably more ridiculous. Having high strength and stamina has absolutely nothing to do with my natural low dexterity and agility. Huh? Of course it does! You can't be high in everything. Also, Ogres have 42 base cha vs iksar and barbarian 60 base. That's just not a huge difference.

A content designer knows more about how the game works than a game master, so there's your response to that. Not trying to play down game masters, but really, they help more with the players than the game mechanics.

Probably true, but also insulting. Many of the GMs have high level characters and know the game decently well. Regardless, while you seem to go back to Xeldan's post a lot you conveniently ignore Wiz's post saying that 30 cha is not life or death.

If my high sta and regen was related to my charisma a content designer probably would have agreed with the prior posts. But the fact that he didn't just come out and say it shows that it wasn't intentional.

You're jumping to conclusions.

And 2hp regen isn't exactly an *INCREDIBLE* asset for a shaman. Sure it's nice, but shamans get huge regens to the point that an extra 2 doesn't mean a whole lot. And yeah, high sta helps, but look how high they can buff their stamina/hp compared to how much they can buff their charisma.

It's more regen sitting. Their best charisma buff is 70 cha. Their best stamina buff is 80 sta.

I disagree. Where magic is concerned, size doesn't matter. Whichever party managed to convince the other of their own arcane power, or presence, if you will, would stand the best chance of getting their spell to land.

What? Your roleplay suggestions are kind of pushing it. Should we make the "shrink" and "grow" spells alter how a character works? Shouldn't illusions then drop your charisma a lot? If we're going to go strictly roleplay we better jump in head first and quit half-assing it.

:brow:

In any case, you're quite right. This thread is done and suggestions have likely reached those who need them.
 
Mirp said:
The only reason you keep arguing is because you feel you need to get the last word in. You don't get it, and for the sake of not looking worse, you won't be open to anything other than your own thoughts. So hey, this is my last post, feel free to get the last shot in there.
:roll:
 
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