If it is so important to create a large emphasis on charisma for RP purposes I would suggest as many others have to create more charisma items. As far as I know there is INT/CHA player made gear (rings earings etc) but no WIS/CHA player made gear. This creates a big problem for the Wisdom based classes when they try to go offensive.
As many others have said it's not easy to get charisma gear in the early game. I'm going to make an "assumption" that these changes were made to help balance out the high end content. Additonally ff this resist formula is exponential I would highly recommend that it be scaled down on anything under level 50 to a pre change level. Personally the message I see coming from many newer players is that this is making life extremely difficult for them. To me it seems to be an unreasonable handicap for a newer player. Especially when it's openly stated that at a CHA of ~90 we should expect close to 30% of our spells to be resisted on dark blue mobs.
We all know this is not live, but I'm going to say this anyway. Most caster classes have been heavily modified to reduce DPS / Mana efficency. Additonally live has taken a step in a different direction breaking down spells to a per level basis. To see the difference you simply need to look at spell listings for SoD (the Unoffical Spell Database) and Live (Alakazm) Wizards and Necromancers are two good examples.
I do enjoy the differences SoD brings to the table. But this resist forumla change is simply "over the top" it is too harsh and has made the game unenjoyable for myself and many others. Right now I'm not completely sure if or when I will play again. I hadn't played EQ in 5 years. I came back and started playing SoD in August but now with the resist change I've gone and started to play a Wizard on Live and I'm enjoying it alot.
As many others have said it's not easy to get charisma gear in the early game. I'm going to make an "assumption" that these changes were made to help balance out the high end content. Additonally ff this resist formula is exponential I would highly recommend that it be scaled down on anything under level 50 to a pre change level. Personally the message I see coming from many newer players is that this is making life extremely difficult for them. To me it seems to be an unreasonable handicap for a newer player. Especially when it's openly stated that at a CHA of ~90 we should expect close to 30% of our spells to be resisted on dark blue mobs.
We all know this is not live, but I'm going to say this anyway. Most caster classes have been heavily modified to reduce DPS / Mana efficency. Additonally live has taken a step in a different direction breaking down spells to a per level basis. To see the difference you simply need to look at spell listings for SoD (the Unoffical Spell Database) and Live (Alakazm) Wizards and Necromancers are two good examples.
I do enjoy the differences SoD brings to the table. But this resist forumla change is simply "over the top" it is too harsh and has made the game unenjoyable for myself and many others. Right now I'm not completely sure if or when I will play again. I hadn't played EQ in 5 years. I came back and started playing SoD in August but now with the resist change I've gone and started to play a Wizard on Live and I'm enjoying it alot.