Traveling

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kingtut

Dalayan Beginner
One of the things I disliked the most in old EQ was the amount of time it took to travel to certain places. More on this server than live, it is sometimes hard to find a dru/wiz for ports. I understand not putting in PoK books for the point in that it negates a use for those 2 classes and an income. But traveling to certain areas takes up time that could be better spent by exp,questing,roleplaying etc.. I was just wondering what you thought about putting vendors at each of the wiz spires/druid rings that sold (lore,no rent,no drop) shards that have a single use ability to port you to anywhere that a player could port you to. Maybe make them 30-40pp or whatever is about double of goin port rate, long cast time like 30-60sec(so they cant be used to get out of a jam). Alot of the new zones take a fair amount of time to get to like(freeport,lavastorm etc.). It is just an idea and I would like anyone to express they conserns and/or likes and dislikes on the idea.

Eorn
 
New translocates and ports are coming eventually (I hope). But yeah, getting around old world takes a lot of time.
 
what about something like a porter / Translocator that will send you to a destination you ask example..

me= Hail Translocator Phondo
Translocator Phondo= Greatings Traveler what is your [Destination] ?
me= Destination
Translocator Phondo= ( will show a list of all locations. that he/she is able to send you to )

then you say the Destination and boom you are there

or i seen somewere about tickets , we buy the one of our choice and give it to them and they send us there

traveling is kinda tough :( so i am throwing my 2 cents :)

i like this shard and you all are doing an Exellent job :)
keep up the great work
 
yeah that would be good to .. you thinking for an all levels quest or certin levels ... te reason i ask is i am only level 9 and i noticed with my level 6 necro that there is no banker in Oggok so we would have to travel to diff town to use bank .. and with my level 9 mage i want to get back to my home town but i cant cuz the boat is broken .. could go to nexus but that is what i have died so many times trying lol ... dont get me wron i love the hell out of this server it is comming along perfect :)
 
Maybe let wizards/druids summon NO RENT items that has a long right click casting of a version of self port.

The wizard version of self-port to Nexus is level 20. Let the wizard be able to summon, at maybe like level 39, "a guiding strand of energy:Nexus" into the hands of whoever he targets. Double the cost of the level 20 spell.

The item will have one charge of Nexus Gate and it would require perhaps twice the casting time, 14, (or maybe even three times, 21 seconds) for the spellcast Nexus Gate.


The wizards and druid will not be cheated out of the job of teleporting
" " " " will not have to run all the way to someout of the way place. Just load up on a strand before you go out
" " " " can still make money since it is their mana.
 
Im not really sure why traveling has to seem like a painful experience. Alot of fun memories I have are of traveling to a new area I have only heard of from people I meet. The dangers and learning the new area is one of the main things I look forward to with zones. Exploration is a very important aspect to keep in 3d games.

That being said, I am dead set againt any kind of easy player transportation to the new zones. Druids, with the recent changes, and the new demand and use of teleports, finally have power. Transportation isnt just a nifty trick to save time. Its a major reason to have a druid in a group instead of an extra cleric.

Something like the old teleport necklace quests, I would like to see. As it makes movement for raids quick and less painful for a druid (wizard less so with AE ports) to move entire raids long distances.
 
I am adamantly against making traveling any easier than it currently is, save maybe for ToT which possibly could use a port neck or two, to the point where I would quit rather than deal with PoK-esque dumbing down of the game.
 
Some of the "vision" that so many people hate now is what people like myself miss terribly.

I'm with Melwin on this one.

Eredhel
 
I never understood that arguement, that it is for a druid's' or wizards' income. I play a druid alt here, never would charge for a port, on live, which I still have the account, 2 actually, I never charged for the level 60 wizzy's port or trans, it was offered, but only when it cost me a gem to port did I ask they bring the gem, and most of the time I just ported them up myself for free, if I had the gems on me.

As a shaman I never charged for buffs, as a cleric here I don't charge for buffs. Bella doesn't charge for KEI'ing anyone, although of course people donate to her when she runs to them going out of her way to help others.

I would much rather have ports to area's than have someone charge for a port. I have heard it helps immerse you in gameplay, well, it simly eats up my game play time. and is frustrating.

That being said, I know it isn't going to happen, to many people here like running 45 minutes to then begin camping. I don't have that time, and if I did, I wouldn't do it, I simply will not run 45 minutes to then begin playing. Melwin of course is of the mind that it is the downfall of the entire world should you get somewhere easy, I disagree, but heck it isn't my server. The best I can tell you is, try and find a druid who can port, or do like i did at lower levels, just hail the old world rift and play in the badlands hehe

I did check Freeport and Oasis out but won't be going back simply because of the distance, on any other charector than the druid., and because that is where they keep the ports.



kingtut said:
One of the things I disliked the most in old EQ was the amount of time it took to travel to certain places. More on this server than live, it is sometimes hard to find a dru/wiz for ports. I understand not putting in PoK books for the point in that it negates a use for those 2 classes and an income. But traveling to certain areas takes up time that could be better spent by exp,questing,roleplaying etc.. I was just wondering what you thought about putting vendors at each of the wiz spires/druid rings that sold (lore,no rent,no drop) shards that have a single use ability to port you to anywhere that a player could port you to. Maybe make them 30-40pp or whatever is about double of goin port rate, long cast time like 30-60sec(so they cant be used to get out of a jam). Alot of the new zones take a fair amount of time to get to like(freeport,lavastorm etc.). It is just an idea and I would like anyone to express they conserns and/or likes and dislikes on the idea.

Eorn
 
As a druid I can say porting isn't for profit, but it's one of the things that makes a druid feel useful -- and unique.
 
For those that never played the PoP expansion, the PoK books would port you to all the starting cities plus the Plane of Quellious, the jumping off point to the other planes (that dont require ports - which totals 2 [hate/sky] and are old world zones).

The porters that were added during Luclin expansion were helpful. You had 30 minutes [later reduced to 15] to wait for it to port you to one of 4 locations. Well hell even that 30minute wait was tons faster than running or waiting on, then standing on, a boat (assuming you didnt lag off the boat and then have to swim the rest of the way to go pick up the next boat and even risk dying and loosing a corpse at the bottem of the sea someplace).

Even Kunark had clicky ports to all cities if you knew where to find them and could swim. There was an underwater room with firepots that when clicked would port you to the corresponding city of the pot you clicked. Though you had to swim to the room, the room did have air (and the pots were the only way out).

---- OK now WR server ----
That said, most of the new zones would still require a bit of a run (neither freeport nor Neriak is a starting city).

Those that want to run even with POK clicky stones, can still run thier little hearts out, [best if you have SOW or Run3, what? you dont have it? too bad so sad]. Those of us that may not have a lot of time or may have issues enlisting a druid or wizzard to port them (none on, previously engaged, insert other excuse here...) would rather not waste our time runing some 9 zones, some of which are rather long runs. We (lugosi) leveled a druid and wizard alt/bot to help us move around, but of course the character, who's alt one of the porters is on, cant be ported and needs to be ported separately by the other porter.

Well at least I'm a caster and can gate back to a zone with a vender and/or banker, sorry melee, start running or kill yourself. [exept those lucky few that have a giant or dragon gate neck item and are still on the appropriate faction]

Corpse runs are a non issue so thats nice, unless you reall really want that rez and can get someone out to do it for you.

So yes I vote for POP/POK type ports. I hardly play any more, my time online is limited and pressured for fast movement, and I am usually just logging in to help out family and friends.

~Bella
______________________
Ever had an oppinion? hmm I guess not, seems everyone else is always misinformed and wrong.
 
No PoK books will ever be put in. The idea of instant mass transportation is absurd, and takes a lot out of the game.
 
If the thought of running the distance doesn't suit you, then dont' do it. Get lvl 6, run to Nexus and then use the ever so nifty #bind command. Now you're 2 zones away from all the zones you could possibly ever need in WR. It suited us fine before ToT and it'll suit you fine if you don't like the travel time.

Alternatively, you can work your faction to get the Stormkeep necklace and the Dragonhorn Necklace. The Stormkeep necklace is exceptionally useful as it's only a 5-10 minute run to the nexus.


:canada:
 
Planes of Power did nothing but ruin the entire concept of Everquest. The original idea and uniqueness of the game was the world being so big, it would take you 2 hours to run from one end to another. Granted thats a pretty small world in logical terms but in fantasy terms, the idea was great!

I being a major pre-luclin fan, always used my fellow wizard or druid to get around. Don't have one? They're all busy? Start running.

All POK did was allow for a bunch of lazy ass auctioners to gather in a safe zone, free from harm, park their level 1 auction character and start selling to the masses.

The luclin Spire ports weren't such a bad idea but it did take from the traveling aspect of the game.

People can't learn to accept the fact you have to earn what you get in the end.
 
I'm with the no PoK books/stones, I feel the game was ruined with the PoP expansion as well. However, it is really necessary to have everything available at each starting city, such as a bank in Oggok. There should be all class trainers and spells (for classes that start in that city), a bank, and all the vendors necessary to start a trade in each starting city, this way when my lvl 5 DE Necro needs to bank, she won't fall to her death a trillion times in Lake Rathe trying to get to the Nexus Rift for a port to Nexus just to bank, lol. Her strength is 65, only so much copper she can hold at one time :roll:
 
I wholeheartedly agree. It is why I do just that. HOWEVER, using the same logic, just because there IS a pok book *doesn't mean you HAVE* to click it.

Neolic writes:All POK did was allow for a bunch of lazy ass auctioners to gather in a safe zone, free from harm, park their level 1 auction character and start selling to the masses.

Never used auction, and frankly the lazy ass auctioners you speak of hung out in the commons selling stuff at a freakishly high rate while taking double tells in order to bat one guy against the other. I liked bazaar, the price was up there, if you wanted it fine, if you didn't fine, and it cut out the entire backstabbing and implemented a true economy. (supply, demand and price competition)

If everyone is so gang-ho to run places, and clicking on a port book ruined an entire game, then maybe you should consider not asking druids and wizzy's for ports at all. I mean, then you would be making an already good game, better.

~Kagera

diolas said:
If the thought of running the distance doesn't suit you, then dont' do it. Get lvl 6, run to Nexus and then use the ever so nifty #bind command. Now you're 2 zones away from all the zones you could possibly ever need in WR. It suited us fine before ToT and it'll suit you fine if you don't like the travel time.

Alternatively, you can work your faction to get the Stormkeep necklace and the Dragonhorn Necklace. The Stormkeep necklace is exceptionally useful as it's only a 5-10 minute run to the nexus.


:canada:
 
If a teleport system ever did get put in, i think the idea of charging a lot of money for it is a good idea. The longer the distance or the harder the higher mobs in the area would make the ticket cost more.

Just my $10 :10bux:
 
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