Travel Poll

Do you like the new travel system

  • Like it

    Votes: 0 0.0%
  • Dislike it

    Votes: 0 0.0%
  • No Opinion

    Votes: 0 0.0%

  • Total voters
    0
I don't mind it, however, some zones take a REALLY long time to get to now. I've spent 30 minutes at a time getting from one place to another (and god if I didn't have SoW). Maybe it's because I don't know wthe zone connection well, but people tell me the fastest possible root to some places and it's like 10 zones, some being really huge zones as well :(

I think it might be useful to add coaches/TLs to maybe a couple other places. Getting to Akheva, Mielechs, is quite a trek now from almost any coach/TLer I've found, but it's not the end of the world. One thing I've noticed however, it's making me explore alot more than I used to. Neverthless, my own recommendation is to add a couple more places where porting can be aqquired.
 
Dislike Heavily.
Some places are more accessible now, but overall the zones I use are less convienent to access. I think there needs to be more "portals" to HoL.
 
Raherin said:
I don't mind it, however, some zones take a REALLY long time to get to now. I've spent 30 minutes at a time getting from one place to another (and god if I didn't have SoW). Maybe it's because I don't know wthe zone connection well, but people tell me the fastest possible root to some places and it's like 10 zones, some being really huge zones as well :(

I think it might be useful to add coaches/TLs to maybe a couple other places. Getting to Akheva, Mielechs, is quite a trek now from almost any coach/TLer I've found, but it's not the end of the world. One thing I've noticed however, it's making me explore alot more than I used to. Neverthless, my own recommendation is to add a couple more places where porting can be aqquired.

Mielech - Newport, boat, erudin, bancak.

Akheva - Twilight, Scarlet, Grey, Barrens, Neth, Greenlight, SV - or Wbadlands Nbadlands Neth Greenlight SV.

I don't really think those are 30 minute treks unless you zone extremely slowly...

The travel system achieved pretty much exactly what I wanted. The cities are the hotspots now and people are actually mixing with people of other levels.
 
I think I was making it look worst. But because of my lack of knowledge on how to get where, and trying to find the correct path out of newport, it's making it very hard for me to get around. Although, I know I'll get used to it again. Is there, or will there be a zone connection map coming out anytime in the near future? I think that would be a really big help for people starting the game, and for people like me :p

Wiz, if it's turning out the way you want it, then thats the way it should be :p
 
Raherin said:
I think I was making it look worst. But because of my lack of knowledge on how to get where, and trying to find the correct path out of newport, it's making it very hard for me to get around. Although, I know I'll get used to it again. Is there, or will there be a zone connection map coming out anytime in the near future? I think that would be a really big help for people starting the game, and for people like me :p

Wiz, if it's turning out the way you want it, then thats the way it should be :p

Check the "Zone Connection Map" sticky.
 
HarpTheBard said:
Dislike Heavily.
Some places are more accessible now, but overall the zones I use are less convienent to access. I think there needs to be more "portals" to HoL.

Making HoL instantly accessible again would just dispel the entire point of the travel system.
 
hmm

why not just locate a coach or translocator in HoL as well then it becomes just like the other cities...and if you just keep the vendors to the cities I think you'd still get the same result.

or maybe at least add one more rift to HoL that is a bit more close to a city or ...
add HoL to the transolcation destinations with no translocator in HoL just the rift

just some thoughts, I like the use of the cities I trully due I just like to spend a bit less time zoning :eek:
 
Re: hmm

Mager said:
why not just locate a coach or translocator in HoL as well then it becomes just like the other cities...and if you just keep the vendors to the cities I think you'd still get the same result.

or maybe at least add one more rift to HoL that is a bit more close to a city or ...
add HoL to the transolcation destinations with no translocator in HoL just the rift

just some thoughts, I like the use of the cities I trully due I just like to spend a bit less time zoning :eek:

Because then everyone would spend their idle time in HoL rather than the cities.
 
Overall I think the new system is a wee bit better than the former. I do not see more mixing of levels. Your mileage may vary.

However:

"Akheva - Twilight, Scarlet, Grey, Barrens, Neth, Greenlight, SV - or Wbadlands Nbadlands Neth Greenlight SV"

...is just plain dumb, in my mind. Yes, some of us zone slowly. Worse, when the netcode is going bonkers. So that's 7 opportunites to go LD while zoning. Or 7 x 2-3 mins each zone attempt. I'm not exploring more. Those who go to akheva have been to all these places anyways. So 'adventuring' isn't enhanced. No win there. And the 2nd path you list for getting to akheva is yet worse. Fewer zones by 2, but forcing anyone, for any reason, to run through wbadlands is pointless. I refuse, and I have selos. There is *zero* interaction in wbadlands. There is no adventure - nothing to explore. It's just a bad path to take. Once a day a person or 3 that are low level may hunt there, but frankly, it's a zone that needs to go away.

So to keep folks in perspective after my observation, I reiterate the fact I like the new changes, overall. The wbadlands path needs to fall into some distant black hole...and die.
 
aaburog said:
Overall I think the new system is a wee bit better than the former. I do not see more mixing of levels. Your mileage may vary.

However:

"Akheva - Twilight, Scarlet, Grey, Barrens, Neth, Greenlight, SV - or Wbadlands Nbadlands Neth Greenlight SV"

...is just plain dumb, in my mind. Yes, some of us zone slowly. Worse, when the netcode is going bonkers. So that's 7 opportunites to go LD while zoning. Or 7 x 2-3 mins each zone attempt. I'm not exploring more. Those who go to akheva have been to all these places anyways. So 'adventuring' isn't enhanced. No win there. And the 2nd path you list for getting to akheva is yet worse. Fewer zones by 2, but forcing anyone, for any reason, to run through wbadlands is pointless. I refuse, and I have selos. There is *zero* interaction in wbadlands. There is no adventure - nothing to explore. It's just a bad path to take. Once a day a person or 3 that are low level may hunt there, but frankly, it's a zone that needs to go away.

So to keep folks in perspective after my observation, I reiterate the fact I like the new changes, overall. The wbadlands path needs to fall into some distant black hole...and die.

So what you're essentially saying is that more than say 3 zonelines and a max of maybe 2 minutes of travel to get ANYWHERE AT ALL is stupid.

Yeah, I think I'll just agree to disagree there.
 
/Pants gasping for air.

Short legs she mutters.

I think its GREAT. It’s different!! One of the many reasons why I am here :)

For those that didn't have the opportunity to played eq in the OLD DAYS.
Here is the ONLY way you could travel.

RUN or beg, plead and whine for SoW or a friendly Wizard or Druid to port you. Back then the world seamed so big. But as Sony does and did, cheapen the game and add ports for all to use in every zone :p
 
I believe that the new travel is doing as it was intended. There are a few points that could use tweaking, however. The closest port location to the transport system, is GD (possibly surefall if you're a druid).

Most people are sticking close to the cities for their bind spots, this makes sense as it's easier to travel. The downside is if you're organizing a raid and need to do pickups having to run from GD to thurg and then using the Translocators can be very time consuming if you have to do it 10 times(I had the luxury of having to port people up to PoA today). I can see two solutions to this.

The easiest, would be to add a wizard port in for southern newport and/or Oggok. The next closest ports are a good run away for wizards (I cannot speak for druids on this). This would give a wizard faster access to the new travel system and speed things up a bit when raids are called.

The second, would require a Coach in HoL. Now I know what you're thinking, but before you jump to any rash conclusions consider the following. Removing the nexus did not stop people from finding fast routes to their xp spots, but it did move people into the cities. Will linking HoL up via the Coach really change that? The coach could definitely use it's own unique locations, and the Translocators should have their own as well (with the two linking up at the two major cities, Oggok and Newport). If you want to keep people in the cities, you merely have to give them a reason to stay there. the Merchants, ready access to Translocators and the Coach... these will all contribute to the 'desirabililty' of an area. Keep player merchants out of HoL and don't put in a Translocator, people will stick to the cities.

Now, assuming you haven't dismissed the notion of a Coach to HoL completely by this point, I'd like to discuss Coach locations. The Oggok coach is one zone from the Translocator. Should a Coach be placed in HoL, you can move the existing Western Badlands coach to Northern Newport. It would make more sense to have it placed there. (oh my, I'm beginning to have a brain fart)

I'll post more when I can think of it.
 
Druids have Surefall and Greenmist, so they should be okay on proximity to translocators.

I'll ponder another wizard port - though don't get get a twilight port which is in the same zone as a transloc?

I'm very leery about a coach to HoL.
 
Wizards get a twilight port. The zone-in point is very close to the translocator. It is my favourite new gate to use. I don't think getting to cities is a big deal with respect to porting.

Zort's idea is very good too. Foma talking about wbadlands and being dropped on zoning is very true as well.

I think that this is merely a case of people not adapting to change. Nexus was very good to us for a long time and people now equate HoL with Nexus. Adding a coach to HoL would also break the flavour of coaches because how can you walk to the land of magic?

If you are going to add a port, how about West-plaguelands? It would be very convienient, probably just as safe as a WW port, and would allow better access to high level mobs and Misery. Currently Westplague is 4 zones from Sun Peaks and 3 zones from the nearest coach. That doesn't seem like much but getting guildies to a raid is like herding cats.

It is late and I am rambling

KAS
 
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