I beg to differ.
Wiz, you are exaggerating. Wbadlands with selos takes 5 minutes. WBadlands with no runspeed enhancements takes 10+ minutes.
And your earlier assessment (said on multiple related threads, if I recall) is that the erudin boat is a 5 min delay. This is simply untrue. Wrath of god on me or whatever for disagreeing, but it's a fact I just experienced last night. Waiting on the boat took 10 minutes from when I arrived on the dock. The boat zoned and waited 2 mins without moving (assuming that this is to assist slow zoners from not missing the boat and falling into the water; a necessary evil). Then the boat took 5 mins to cross the sea. Now, at this point, just BEFORE it zoned me out to snewport, it dropped me in the water.
If we assume the bug is fixed, one can likely count on a zone to snewport, a pause of 2 mins to catch straggling zoners, and what, maybe a minute to get to the dock. So if the bugs get fixed, that is some 20 minutes.
Worse for now: when I got plopped into the water at zone edge to snewport, while still in the sea zone, my monk was somehow 'wedged' on the geometry...while underwater. For like a minute or two I was unable to move. I started drowning and 2 dmg hits into the drowning I was then able to move. BTW, I couldn't move in x, y, or z and couldn't even turn around. In the end, I had to swim back to the dock on the little island and wait for the boat again.
So, fry me in a chair for being honest if you wish, but these things happened to me directly, while I watched a clock to time it.
This, btw, was just so I could go from erimal (where I last parked my monk before nexus died) to thedeep. There's simply no reasonable path.
So the bug fixes for the boats will make this trip easier. And I don't even see a problem with 'forcing' a boat trip every now and then. Not the end of the world. But to do that only to be facing so many other zonings, and to top it off, sometimes the best path after that is to run through wbadlands to get to HoL via nbadlands (for instance, when going to The Deep) is just extreme.
This system I like better than the old, provided we fix the bugs and tweak a few paths. As it stands right now, it hurts grouping a lot. As it stands right now it slows down raids a bit. As it stands right now it hurts casual players a lot. It can be improved upon to meet each of these needs. The idea of a wiz port to help raiders prep is a good solution for one of these needs. The other 2 options I won't throw out ideas on...there are a lot of good ways to fix it without ruining your plans for interaction and exploration and what-not.
Wiz said:So what you're essentially saying is that more than say 3 zonelines and a max of maybe 2 minutes of travel to get ANYWHERE AT ALL is stupid.
Yeah, I think I'll just agree to disagree there.
Wiz, you are exaggerating. Wbadlands with selos takes 5 minutes. WBadlands with no runspeed enhancements takes 10+ minutes.
And your earlier assessment (said on multiple related threads, if I recall) is that the erudin boat is a 5 min delay. This is simply untrue. Wrath of god on me or whatever for disagreeing, but it's a fact I just experienced last night. Waiting on the boat took 10 minutes from when I arrived on the dock. The boat zoned and waited 2 mins without moving (assuming that this is to assist slow zoners from not missing the boat and falling into the water; a necessary evil). Then the boat took 5 mins to cross the sea. Now, at this point, just BEFORE it zoned me out to snewport, it dropped me in the water.
If we assume the bug is fixed, one can likely count on a zone to snewport, a pause of 2 mins to catch straggling zoners, and what, maybe a minute to get to the dock. So if the bugs get fixed, that is some 20 minutes.
Worse for now: when I got plopped into the water at zone edge to snewport, while still in the sea zone, my monk was somehow 'wedged' on the geometry...while underwater. For like a minute or two I was unable to move. I started drowning and 2 dmg hits into the drowning I was then able to move. BTW, I couldn't move in x, y, or z and couldn't even turn around. In the end, I had to swim back to the dock on the little island and wait for the boat again.
So, fry me in a chair for being honest if you wish, but these things happened to me directly, while I watched a clock to time it.
This, btw, was just so I could go from erimal (where I last parked my monk before nexus died) to thedeep. There's simply no reasonable path.
So the bug fixes for the boats will make this trip easier. And I don't even see a problem with 'forcing' a boat trip every now and then. Not the end of the world. But to do that only to be facing so many other zonings, and to top it off, sometimes the best path after that is to run through wbadlands to get to HoL via nbadlands (for instance, when going to The Deep) is just extreme.
This system I like better than the old, provided we fix the bugs and tweak a few paths. As it stands right now, it hurts grouping a lot. As it stands right now it slows down raids a bit. As it stands right now it hurts casual players a lot. It can be improved upon to meet each of these needs. The idea of a wiz port to help raiders prep is a good solution for one of these needs. The other 2 options I won't throw out ideas on...there are a lot of good ways to fix it without ruining your plans for interaction and exploration and what-not.